V7 完整部件

V7:先把部件画完整,再制作动画


把 100 帧、27 fps 的角色视频重建为可拆层、可编辑的二维动画。V7 使用完整生成部件图集:补画被手臂、衣服和头发挡住的区域,再组装网格。整个人物图只作参考,最终模型没有整人图切片,也没有颜色外扩的 underlap 补片。

打开 V7 模型下载独立模型查看 V6 拆分问题
30动画图层,含背景
14新绘制的完整部件
9生图输出,含被拒绝版本
0整人图切片 / 填色补片

原片、V6、V7 同步播放

原片 · 仅用于观察、测量和对照
V6 · 整人图可见面切片+补片
V7 · 完整部件图集;V5 尾巴原样保留

本轮主要改素材完整性和连接。主动作沿用已有事件轨迹;服装比例、褶皱和转头透视仍有差异,不宣称整体相似度已经解决。

整个流程:生成、把关、组装、动画

连续绿色胸衣与长前片绘在同一个部件内,连续左外套从肩部一直画到衣摆;下摆由局部网格权重控制。袖子、前臂、手、后发、腿和右侧衣物按遮挡与运动关系独立。真实隐藏部分直接属于各自部件,没有额外“抹颜色填洞”的层。

输入参考:原片首帧、整人参考图与右翻领形状参考

这些图片用于观察和生图参照。整个人物图不会被切开用作动画纹理;右翻领重新生成后才被采用。

原视频首帧
原视频首帧
V6 整人参考图,仅作参照
V6 整人参考图,仅作参照
V6 独立图集中的翻领形状参考
V6 独立图集中的翻领形状参考

读取与验证来源、透明部件提取、保持原像素、网格构建、骨骼与笔刷执行、采样检查和 HTML 播放。构建会拒绝未审阅素材、参考图冒充图集、改变的输出和未登记表情贴图。

观察原片,定义部件和隐藏结构,审阅生成结果,指出具体错误并重画,选择连接点、遮挡顺序和动作事件。没有图像损失优化或可微渲染。

全部原始生图、确切提示词与退回原因

下面保留本轮 9 张原始输出。标为“部分采用”的图集仅使用明确列出的部件;被拒绝的躯干、前片和右上衣不会进入最终模型。

upper_body · 部分采用

两只袖子完整。原躯干过宽,底部多出展开的白色短衣摆,与独立衣摆重复。

最终采用:sleeve_left、sleeve_right

upper_body 原始输出
原始输出 · 1983 × 793 px · 3bc2ad27572b
确切生图提示词
Produce a production-ready transparent PARTS ATLAS for the exact seated character shown in the reference. Redraw the parts, preserving the reference costume, perspective, warm restrained anime painting, slender proportions and thin outlines. This is not a whole character picture. The source frame is design/pose evidence only. Hidden regions must be freshly and coherently painted, not copied from visible cutouts. WIDE LANDSCAPE image, THREE columns in ONE row. Exactly one disconnected complete part in each column, separated by large fully transparent gutters. Keep every part fully inside its cell with at least 30 pixels of transparent margin on ALL sides. No text, labels, grid, shadows or backdrop. Real alpha transparency. Draw each part large and detailed; their display sizes will be set by the rig, so prioritize pixel detail. LEFT COLUMN — COMPLETE SLEEVELESS UPPER TORSO. From the bottom of the neck through the seated waist to upper hips. Include the short gray stand collar with its small dark buttons, bare upper chest with thin black horizontal straps, both ivory coat shoulders and folded lapels with muted gold edging, and the central narrow emerald vertically striped bodice. This is one unified clothing-and-torso layer: exactly one collar, two lapels. Match the original open-front design. The chest under the raised hand and forearm must be fully painted with continuous anatomy, straps and green/ivory cloth: imagine that arm is absent. Reconstruct both sleeve attachment areas beneath the shoulders, with sufficient real fabric for rotation. Continue the bodice to the hip with complete stripes. Torso only: NO head, hair, ears, arms, sleeves, hands, badge, lower long coat panels, long hanging green skirt panel or legs. The bottom is a concealed garment attachment with no thick dark cut-line; it must stay safely inside the atlas. Keep the seated three-quarter view and slight lean; do not turn this into a wide frontal vest or close the opening. CENTER COLUMN — COMPLETE VIEWER-LEFT UPPER SLEEVE. A compact ivory sleeve from a full rounded shoulder cap down to the ONE softly rolled elbow cuff, oriented shoulder upper-right and elbow lower-left, as in the source's raised arm. Include enough actual shoulder fabric to lie under the torso shoulder throughout the bend. Precisely one rolled cuff, soft folds, pale gray shading. No body skin, forearm, glove, badge, torso, duplicate cuff or floating ornaments. The cuff opening is part of the sleeve design; no cast shadow outside the cloth. Do not chop off its shoulder cap. RIGHT COLUMN — COMPLETE VIEWER-RIGHT UPPER SLEEVE. Narrower due to perspective, shoulder upper-left to elbow lower-right. Ivory sleeve ending in the original broad pale green diamond-patterned cuff with muted gold border. Exactly one cuff, structurally connected to the sleeve. Fully painted hidden shoulder cap. No skin, forearm, hand, bow, torso or badge. All sleeve edges and lower cuff fully visible within the cell. Completeness matters more than a deceptive assembled preview. Do not include an assembled character. Parts may overlap only after rigging, never on this sheet. Preserve original material identity and newly paint hidden surfaces; never stretch edge colors to fabricate them.
提示词文件

left_arm · 采用

手和前臂分别完整绘制;手套内含完整手指、拇指、腕口与带扣,没有胸口或衣服残片。

最终采用:forearm_left、hand_left

left_arm 原始输出
原始输出 · 1774 × 887 px · 79dde34bb14e
确切生图提示词
Draw TWO high-resolution standalone animation parts of the reference character's raised, gloved arm, as a transparent production parts atlas. Match the reference's warm pale skin, slim forearm, brown leather glove and painterly thin anime linework. Use reference pose and costume exactly; do not invent new glove design or open fingers. LANDSCAPE atlas: TWO columns, ONE row, generous fully transparent separation and at least 40 pixels of clear margin around every part. Draw large: the hand deserves as much detail as the forearm. No character, background, labels, grids or shadows. Real alpha. LEFT: Complete bare FOREARM for the raised arm. Elbow at lower-left, wrist at upper-right. Smooth slim forearm, elbow gently rounded, restrained skin shading. Include a short anatomically plausible continuation beyond the elbow into the rolled sleeve and a full wrist under the glove cuff. This must be continuous skin, not a visible strip following occlusion by clothing. No sleeve, glove, hand, watch, torso or other material. No black cap lines at the hidden attachment ends. Keep its source pose direction, roughly 25 degrees right of vertical. RIGHT: Complete BROWN GLOVED HAND held gently over the chest. Wrist/cuff lower-left, closed curved fingers upper-right, back of the hand facing the viewer, matching the reference pose. Four fingers naturally gathered and softly curled, thumb on the side, no splayed fingers, no fist facing the camera. Include the entire wrist cuff and its small dark brown band with a subtle round buckle as in the reference. Full thumb/finger silhouette and adequate actual wrist material under the cuff; no truncated edges. No bare forearm, sleeve, chest, straps, badge or green/white clothing. The brown glove is the sole material here. Preserve elegant slender hand anatomy, clear fingertips and fine leather seams. These are complete separately drawn pieces including hidden attachment regions, not polygon selections from a whole character. Both fit wholly inside their own atlas cells. No extra duplicate parts.
提示词文件

lower_cloth · 部分采用

右后衣摆用于最终模型。左衣摆和绿前片本身未截断,但试装发现与上半身在连续衣料处形成切缝,因此由连续素材替代。

最终采用:coat_right

lower_cloth 原始输出
原始输出 · 1983 × 793 px · dd256e684c07
确切生图提示词
Generate THREE complete standalone lower clothing animation parts for the seated fox-eared character in the reference, as a wide transparent production atlas. Keep the precise original ivory coat, muted gold stepped edging, emerald lining, long narrow green striped front panel and seated drape. These are garment components including reconstructed hidden waist roots, not a new outfit. All parts newly painted in the same restrained warm anime style. THREE COLUMNS, ONE ROW. Exactly one separate complete component per cell. Large transparent gutters, at least 40 pixels clear around the entire outline. ALL of each piece must fit inside the sheet: never continue outside the image, even though the original video crops the garment. No labels, grids, character, background, shadows or assembly preview. True transparent alpha. Draw large enough to preserve textile edges. LEFT: FULL VIEWER-LEFT LONG IVORY COAT PANEL, shoulder-free, starting at the narrow high waist attachment at UPPER RIGHT, then spreading diagonally toward LOWER LEFT over the rock seat. Preserve the original elegant taper, long folds and inner edge with gold triangular/stepped trim and a narrow green lining. Broad flowing seated coat, not a vertical bell skirt or tube. The whole lower hem and full waist root must be drawn and surrounded by transparency. The waist region continues as real matching ivory fabric far enough under the upper coat to support movement, without a dark artificial cut line. No torso, bodice, arms, skin or green central front panel. CENTER: COMPLETE NARROW EMERALD FRONT PANEL, from its full concealed waist attachment to its tapered lower hem. Green with fine cream/gold vertical stripes, matching the green bodice in the source. Root upper-left/center, hangs and curves diagonally toward lower-right between the seated knees. Slim long pointed cloth, no broad skirt, no white coat, legs or gold buttons. Keep stripe spacing and shading consistent with the upper bodice. Fully draw the hidden root as real fabric; no hard black seam across the top. Entire lower tip inside the cell. RIGHT: COMPLETE VIEWER-RIGHT / REAR IVORY COAT PANEL behind the raised thigh, from upper-left hip to lower-right trailing hem. A shallow seated drape with broad enough opaque cloth to exist behind the thigh, not only a thin strip of currently visible pixels. Include original green lining and subdued gold stepped edge. Paint the covered hip and middle fabric continuously so the leg may move over it. No skin, thigh, waist, bodice, ribbon or extra coat layers. All attachment and hem edges remain inside the cell. The physical garment is reconstructed before layering: do not cut holes where an arm, leg or another panel would cover it. Do not reproduce shadows cast by removed body parts. No edge-color smearing or abstract padding.
提示词文件

legs_arm · 采用

腿和下垂前臂包含被衣料遮住的区域。小腿绘到视频视口下方;未生成视频中未出现的脚部。

最终采用:leg_near、leg_far、forearm_right

legs_arm 原始输出
原始输出 · 1991 × 789 px · 51ac37138914
确切生图提示词
Draw THREE complete standalone anatomy parts for the seated character shown in the reference, as a transparent production animation atlas. Preserve slender adult proportions, warm pale skin, soft anime shading and the precise seated perspective. No clothing, stockings, gloves or invented accessories. New drawing of full parts including hidden attachment regions; not visible-pixel cutouts. WIDE LANDSCAPE, THREE COLUMNS in ONE ROW, one component per cell. Large transparent gutters and at least 40 pixels clear on ALL sides. Every component entirely inside the image with no clipped skin contours. True alpha, no backdrop, cast shadow, labels, diagrams or assembly preview. LEFT COLUMN: COMPLETE NEARER SEATED LEG from the upper thigh at upper-left, extending right to the gently bent knee, then shin turning downward. Match the original L-shaped perspective. Paint the thigh behind the coat continuously and retain the rounded natural knee. Include enough lower shin beyond the video crop so subsequent movement cannot reveal a texture cut; the drawn attachment ends must remain inside the atlas. No pelvis, underwear, clothing, hands, boots or extra limb. Warm light skin; restrained non-glossy shading. Do not make the thigh bulky. CENTER COLUMN: COMPLETE FAR SEATED LEG. Upper thigh starts upper-left, broadens naturally downward/right in perspective and continues to the knee and a short lower-leg continuation, reconstructing the section hidden behind the long green front cloth. Match source's far thigh visible at the lower center of the frame. No holes where the front panel covers it, no clothing, pelvis, footwear or other leg. All skin silhouette and hidden hip attachment fully contained in the cell. RIGHT COLUMN: COMPLETE LOWERED BARE FOREARM AND RELAXED HAND on viewer-right, as ONE continuous part. Elbow at upper-left, wrist/hand lower-right, almost straight with a slight bend. Slim forearm, natural relaxed fingers, ungloved skin. Paint the whole forearm even though the near thigh covers much of it. Enough real skin at the elbow to go inside its sleeve. No sleeve, cuff, watch, coat, thigh or glove. No hard black cap at the hidden elbow. Include the entire hand and fingertips.
提示词文件

hair · 采用

三块后发均有实绘的完整发根;没有肩部或脸部形状的缺口。左后发在试装后缩短并改用沿长度分布的变形权重。

最终采用:hair_back_left、hair_back_right、hair_sweep_right

hair 原始输出
原始输出 · 2172 × 724 px · e5a3df71c24d
确切生图提示词
Draw THREE independent complete copper-orange back hair animation parts for the exact character in the reference. These supplement existing hood, face, ear and front bangs; do not redraw those. Match the source's restrained thin anime outline, softly shaded copper-orange color and broad wind-swept shapes. Do not turn the hairstyle into a generic long mane or a spray of many tiny strands. WIDE LANDSCAPE atlas, THREE COLUMNS, ONE ROW. Exactly one separate lock/group in each cell. Generous transparent gutters, every root and tip fully inside with at least 40 pixels clear margin. True alpha transparency. No labels, grid, scalp skin, face, ear, head, clothes, jewelry, shadows or background. LEFT: COMPLETE BACK-LEFT LOCK, rooted underneath the hood near the back of the head, narrow and long, descending behind the left shoulder, with two naturally pointed ends curving slightly left. Root at upper-right, ends lower-left. Draw the full hidden root continuing upward into the hood, with matching hair material and strand direction. Root is broad enough to attach, not a disconnected tiny triangle. No straight dark cut-line on the buried root. CENTER: COMPLETE BROAD BACK-RIGHT LOWER LOCK, rooted behind the right cheek/head, flowing toward image-right behind the shoulder. The original main shape is a shallow diagonal copper blade with two large tapered tips, NOT a long vertical strand and NOT spiky shredded ends. Root upper-left, the broad lower body sweeps right/down to the lower-right tip, while a smaller upper tip curls right/up. Preserve an open flowing silhouette with a modest curve. Full continuous hidden root under the front hair; no cutout for shoulder or ear. RIGHT: COMPLETE BACK-RIGHT UPPER LOCK, the smaller wind-swept strip above the main broad lock. Root left, flowing almost horizontally right, ends flick slightly upward with one main tip and one small companion tip. Include the full hidden root extending left under the front hair. Thin brown linework, smoothly painted copper fill. No cheek lock or accessory. Preserve consistent palette/outline across all three. Each component is an independently paintable full layer whose hidden portions already exist. Never copy another component's outline or paint the silhouette of an occluding object onto it.
提示词文件

torso_repair · 拒绝使用

比首张窄,但与独立绿色前片拼接时仍露出人为的腰部断边,整张退出最终模型。

最终采用:无

torso_repair 原始输出
原始输出 · 992 × 1586 px · 394002e54cf8
确切生图提示词
Create ONE complete standalone torso animation component, on a transparent single-part atlas. Match exactly the seated character in reference 1 and its redraw in reference 2. This part will replace the rejected torso in reference 3: that rejected torso is too frontal, too broad and has extra flared white mini-skirt tails. Correct those errors. Only output the torso component, no sleeves or other parts. The component extends from the short gray high collar down through chest and narrow waist to the upper hip attachment. It is a TALL SLENDER three-quarter-view upper body, leaning gently toward image-right as in the original, with subtle seated perspective. Its outer silhouette below the arms is narrow, gently waisted and nearly vertical. Absolutely NO outward flared coat tails, peplum, mini-skirt, hanging apron or skirt hems. The waist ends as a simple concealed continuation of the actual bodice/white coat at the upper hips, with no invented horizontal belt and no heavy black cut outline. The lower panels are separate assets and do not belong here. Include exactly ONE short pale gray collar with dark buttons; the original bare upper-chest opening and fine black horizontal straps; BOTH ivory upper-coat shoulder/side/lapel structures and their muted gold edging; the central narrow vertically striped green bodice with gold upper border and delicate long parallel light stripes. Match actual source orientation and garment silhouette; do not invent a symmetrical fashion mannequin vest. The upper coat lapel on viewer-right turns out; viewer-left lapel follows the chest. No broad triangular gold breastplate. Crucially PAINT THE ENTIRE CHEST AND BODICE BENEATH THE REMOVED RAISED ARM AND GLOVE, with uninterrupted material and plausible shading. Include the body surfaces hidden beneath both upper sleeves so arm movement cannot expose a hole. All shoulders, chest, waist and upper hip connection must be fully drawn. No head, hair, arms, sleeves, hand, glove, badge, bow, legs or lower long coat panels. No holes shaped like those removed objects. No shadows from removed hands. This is a newly drawn complete component, NOT a polygon crop or mask of a person. Preserve warm subdued anime painting and fine consistent linework. Large portrait canvas; show the ENTIRE isolated component with at least 50 pixels of fully transparent margin on every side. Real alpha transparency; no labels, grid, backdrop, cast shadow or other object. The finished component should be substantially taller than wide, approximately 1.8 to 2.1 times as tall as wide, with modest perspective asymmetry. Do not crop its collar or bottom attachment.
提示词文件

continuous_costume · 部分采用

采用连续胸衣/绿色前片及连续左外套。右侧件误画了菱形袖口和蝴蝶结,拒绝使用。两件采用已有透明轮廓提取,矩形包围框虽重叠,原部件互不粘连。

最终采用:torso、coat_left

continuous_costume 原始输出
原始输出 · 1698 × 926 px · 7552f6706f6d
确切生图提示词
Create a transparent production PARTS ATLAS for the exact seated character shown in both references. Newly paint THREE physically complete costume components. Match the reference outfit and seated silhouette, warm restrained anime shading, slender adult proportions, thin outline, ivory cloth, pale gold trim and emerald stripes. This corrects an animation construction problem: the green bodice and its hanging front panel are ONE CONTINUOUS PIECE OF FABRIC and must NOT be split at the waist. Likewise the viewer-left white coat front runs continuously from shoulder/lapel down into its long seat-draped tail. These components must remain continuous in the drawings. Arms, head and legs are not part of this sheet; fully reconstruct the body/fabric hidden behind them. Do NOT paint any occluding arm/hand/hair outlines onto the components. WIDE LANDSCAPE sheet, THREE COLUMNS in ONE row. One separate component in each cell, all fully inside, with broad transparent gutters and no touching. Draw the two long pieces tall and detailed. Every root and bottom tip needs transparent margin; source-video cropping is NOT permission to crop this atlas. Real alpha; no labels, grid, shadow, background or assembled figure. LEFT COLUMN: COMPLETE INNER TORSO + CONTINUOUS LONG GREEN FRONT PANEL AS ONE COMPONENT. Include the short pale gray high collar with dark buttons, bare upper chest/shoulders with the exact thin black horizontal straps, and the fitted narrow emerald vertically striped bodice with muted gold top edging. Paint the full chest under the removed raised glove. Continue the SAME green material and uninterrupted light vertical stripes past the waist and all the way into the long narrow hanging front panel between the seated legs. The lower panel gently bends diagonally to viewer-right, with a naturally tapered full hem inside the cell. Preserve slight three-quarter seated perspective. Include the upper torso and hidden hip fabric behind the coat as needed; the green panel is slim, not a broad skirt. NO WHITE OUTER COAT LAPELS, outer coat panels, sleeves, arms, hand, badge, bow, head, legs or shoes. Any pale side fabric is a narrow fitted under-bodice, not flared white tails. No horizontal seam or outline interrupting the green at the waist. The panel must be one connected piece, not a bodice plus a separate panel displayed underneath. CENTER COLUMN: COMPLETE VIEWER-LEFT WHITE COAT FRONT from shoulder/lapel to the long lower seat-draped panel AS ONE CONTINUOUS COMPONENT. Top at upper-right: rounded shoulder attachment, the original long folded ivory lapel with pale gold inset and edging. The cloth continues down along the left side of the chest and narrow waist and then spreads DIAGONALLY TOWARD LOWER LEFT over the seat into the original long trailing coat. Preserve gold buttons near waist and the characteristic stepped triangular gold/green inner edge down the long lower panel. Fully draw the concealed shoulder and waist material, full lower edge and hem. No disconnected upper/lower halves, no waist cut seam, no doubled collar. NO skin, neck collar, green central bodice, arms, sleeve, badge or leg. Green lining only at the coat's inner/hem edge. Do not turn the long lower panel into a rolled tube or huge circular skirt. RIGHT COLUMN: COMPLETE VIEWER-RIGHT UPPER WHITE COAT FRONT/LAPEL. Narrower three-quarter perspective: upper shoulder/neck attachment to waist and upper hip, with the outward-turned ivory lapel and its pale gold triangle as pictured. A continuous piece with fully painted material behind the sleeve and forearm. No collar, skin, sleeve, bow, green central bodice or leg. Its bottom connects behind the already separately generated rear coat and the near thigh; draw enough real continuous hip cloth to remain concealed during seated motion. Entire component within its cell. Part ownership is strict. The gray collar and black chest straps belong ONLY to the left inner-torso component. White coat lapels belong ONLY to the middle/right components. Do not duplicate them. Hidden areas contain plausible complete matching anatomy or fabric; never holes or color smears. Preserve the original seated silhouette and exact outfit instead of redesigning it.
提示词文件

right_lapel · 拒绝使用

试装确认形状过宽、像袖子,并多画了金色纽扣;作为替代右上衣不合格。

最终采用:无

right_lapel 原始输出
原始输出 · 1024 × 1536 px · ab4c600d1ae1
确切生图提示词
Draw ONE isolated complete VIEWER-RIGHT UPPER COAT FRONT / LAPEL component for the seated character in the reference. Transparent single-part production atlas. This is a FLAT WHITE GARMENT FRONT PANEL, not an arm and not a sleeve. Match the thin linework, ivory paint, pale muted gold edge and three-quarter seated perspective of the source. From a complete neck/shoulder attachment at top to the narrow waist/upper-hip attachment below. The upper-right outer corner turns outward into the distinctive broad ivory lapel with a pale gold triangular inset. The narrow white body-side fabric continues down to the waist. Paint cloth hidden behind the upper arm and chest continuously, with no arm-shaped hole. The upper and lower attachment material remains complete and contained. No cropped edges, no dark artificial seam on hidden ends. Strict exclusions: NO SLEEVE TUBE, NO ELBOW CUFF, NO GREEN DIAMOND BAND, NO BOW OR RIBBON, NO COLLAR, NO GREEN BODICE, NO HAND, SKIN, ARM, HEAD OR LEG. This part owns the WHITE UPPER OUTER COAT FRONT ONLY. Do not include the lower long coat tail, which is another component. No duplicated parts. Show the whole narrow part large and detailed in a portrait transparent canvas with ample clear margin on all sides. No background, shadow, text, labels or grid. True alpha. Newly paint the complete component, do not cut pixels from a character.
提示词文件

right_lapel_repair · 采用

使用旧独立部件作为形状参照重新绘制窄翻领;去掉皮肤色块,不含袖口、蝴蝶结和额外纽扣。

最终采用:lapel_right

right_lapel_repair 原始输出
原始输出 · 864 × 1821 px · 4508bfc0b69a
确切生图提示词
Use reference 1 as the precise SHAPE TEMPLATE for one separately drawn complete viewer-right white upper-coat/lapel component. Reference 2 supplies the original character costume and pose. Output only an improved high-resolution version of the standalone component in reference 1, on real transparent alpha. Keep its very narrow curved-strip silhouette, the outward triangular fold near the upper-right, the pale gold border, and the narrow folded lower end. Preserve its direction and slender width. Repaint the small peach/pink triangle at the top as pale ivory inner lining: NO skin belongs to this garment. Keep enough complete white fabric at the top and bottom to attach behind collar/sleeve/hip. The full outline remains inside the image. Do not turn it into half a torso or a sleeve: keep the reference-1 strip shape. Do not add buttons, bows, green diamonds, cuff rings, arm-shaped tubes, extra shoulder bulk, a second collar, gold breastplate or trailing skirt. No green bodice. No full person, skin, hands, hair, arm, leg or other part. Avoid the swollen broad sleeve-like shape of generic generated white coats. This is a clean newly painted isolated garment component including its hidden attachment ends, NOT a crop from a whole character. Match the restrained thin linework and ivory/gold colors of the source. Draw large on a portrait single-component atlas, with ample fully transparent margins on all sides. No shadow, gradient backdrop, labels or grid.
提示词文件
沿用素材的原始图集与背景
legacy_background
legacy_background · fbd0e6358b00
legacy_accessories
legacy_accessories · eda24e6f4502
legacy_head
legacy_head · 2dd922ad42bb
legacy_expression
legacy_expression · d8d857f8b39d
legacy_garments
legacy_garments · c6e060464bd3
legacy_tail
legacy_tail · 00719087121e

全部最终贴图:原始来源、提取结果、Alpha、网格

模型含 30 层;32 张独立贴图含表情状态。点击任一部件可检查其真实来源。新部件保留生成分辨率;贴图中的颜色和透明度不通过外扩合成。图集内部分部件的矩形包围框相交,但透明轮廓相互分离,此时按完整 alpha 连通区域提取。

处理前 · 完整来源与选中范围
最终贴图,透明区域显示棋盘
处理后 · 模型实际使用的 PNG
贴图空间中的实际网格 / Alpha / 权重

全部最终贴图缩略图
来源清单与提取规则

新素材为原生透明裁剪或已有透明组件提取;继承素材绑定原图集与旧清单的 SHA-256。完整性判断由上述视觉审阅负责,哈希检查负责防止构建时悄悄换图。审阅记录绑定原始生成图,提取脚本不能自行更新验收状态;换图后必须重新审阅。

完整来源清单 · 绑定图像的部件审阅记录

真实中间组装:失败也保留

所选阶段真实渲染
当时实际渲染;历史图不是用最终模型伪造的。
最终 V7 同帧
最终 V7 同帧对照。
最终部件绘制顺序
  1. background
  2. tail
  3. hair_back_left
  4. hair_back_right
  5. hair_sweep_right
  6. ribbon_left
  7. coat_right
  8. leg_far
  9. forearm_right
  10. leg_near
  11. sleeve_right
  12. sleeve_left
  13. torso
  14. coat_left
  15. lapel_right
  16. ribbon_right
  17. forearm_left
  18. hand_left
  19. papers
  20. badge
  21. bow
  22. face
  23. ear
  24. hood
  25. fringe_left
  26. bangs
  27. fringe_right
  28. lock_right
  29. crown
  30. tags

移开遮挡物,检查下面有没有真正画全

打开可交互视图
从实际模型隐藏前景后绘制的检查图

隐藏手臂后,胸口、衣料和条纹仍然存在;隐藏前发后可见原本画在帽子和脸部后面的发根。检查图只切换模型图层,未另行生成修饰图。

动作:保留事件时序,适配新的完整部件

骨盆、胸口、头和双臂沿用已有事件轨迹;V5 的尾巴图层和骨盆控制保持一致。次级动作使用已审阅的原片光流与事件:14 帧附近收拢、39–52 帧展开、74–83 帧再次收拢。绿色前片的形变发生在连续衣料下半部;左后发改用沿长度分布的权重,减少局部卷曲。

原片光流参照前半段
沿用 V6 的光流证据;代码测量,LLM 判断运动与遮挡。
原片光流参照后半段
低可信轨迹不直接转成网格位移。本轮未重新估计全身轨迹。
查看实际事件、控制点、笔刷与观察理由
{ "author": "LLM: source events and reviewed V6 optical-flow evidence, mapped to complete V7 parts", "times": [ 0, 14, 26, 39, 52, 63, 74, 83, 88, 99 ], "controls": [ { "id": "hair_left", "layers": [ "hair_back_left" ], "anchors": [ [ 366, 300 ], [ 331, 347 ] ], "fields": [ { "axis": [ [ 384, 245 ], [ 331, 347 ] ], "profile": 1, "center": [ 366, 300 ], "radii": [ 70, 100 ], "hardness": 0.3 }, { "axis": [ [ 384, 245 ], [ 331, 347 ] ], "profile": 2, "center": [ 331, 347 ], "radii": [ 70, 100 ], "hardness": 0.3 } ], "offsets": [ [ [ 0.0, 0.0 ], [ -9.799999999999999, -2.8 ], [ -6.3, -3.5 ], [ -2.8, -1.4 ], [ 0.0, 1.4 ], [ -2.8, 0.0 ], [ -8.399999999999999, -2.0999999999999996 ], [ -7.0, -3.5 ], [ -5.6, -3.5 ], [ -2.0999999999999996, -0.7 ] ], [ [ 0.0, 0.0 ], [ -21.0, -12.6 ], [ -17.5, -14.0 ], [ -4.8999999999999995, -6.3 ], [ 1.4, 1.4 ], [ -6.3, -1.4 ], [ -21.0, -8.399999999999999 ], [ -19.599999999999998, -14.0 ], [ -15.399999999999999, -12.6 ], [ -5.6, -2.8 ] ] ], "reason": "V7 narrower/shorter rear-left lock uses source event directions at 70% previous amplitude. Length-distributed weights avoid the conspicuous curl produced by radial fields on this new shape. V7 uses the complete atlas part, with attachment/root regions pinned; no padding layers share the brush." }, { "id": "hair_right", "layers": [ "hair_back_right" ], "anchors": [ [ 556, 269 ], [ 607, 292 ] ], "fields": [ { "axis": [ [ 504, 221 ], [ 607, 292 ] ], "profile": 1, "center": [ 556, 269 ], "radii": [ 110, 95 ], "hardness": 0.3 }, { "axis": [ [ 504, 221 ], [ 607, 292 ] ], "profile": 2, "center": [ 607, 292 ], "radii": [ 110, 95 ], "hardness": 0.3 } ], "offsets": [ [ [ 0, 0 ], [ -12, 15 ], [ 3, 12 ], [ 18, 3 ], [ 17, 8 ], [ 8, 17 ], [ -5, 22 ], [ 0, 20 ], [ 10, 12 ], [ 19, 8 ] ], [ [ 0, 0 ], [ -28, 29 ], [ -19, 24 ], [ 12, 3 ], [ 15, 1 ], [ 0, 14 ], [ -22, 32 ], [ -24, 34 ], [ -14, 25 ], [ 6, 15 ] ] ], "reason": "Source right locks fold down/in around frames 14 and 74–83; open outward around 39–52. Middle and tip have distinct trajectories. Strand-aligned quadratic weight fields spread bending across the whole blade; radial fields previously compressed its lower edge into flips. V7 uses the complete atlas part, with attachment/root regions pinned; no padding layers share the brush." }, { "id": "hair_upper", "layers": [ "hair_sweep_right" ], "anchors": [ [ 597, 248 ] ], "fields": [ { "center": [ 597, 248 ], "radii": [ 89, 61 ], "hardness": 0.3, "pins": [ { "center": [ 510, 216 ], "radii": [ 43, 35 ], "hardness": 0.6 } ] } ], "offsets": [ [ [ 0, 0 ], [ -11, 16 ], [ -10, 14 ], [ 3, 3 ], [ -1, 6 ], [ -9, 9 ], [ -10, 10 ], [ -5, 20 ], [ 4, 14 ], [ 9, 3 ] ] ], "reason": "Upper rear tip moves less than the lower broad lock; use its separate observed trajectory. V7 uses the complete atlas part, with attachment/root regions pinned; no padding layers share the brush." }, { "id": "front_left", "layers": [ "fringe_left" ], "anchors": [ [ 438, 281 ] ], "fields": [ { "center": [ 438, 281 ], "radii": [ 83, 106 ], "hardness": 0.3, "pins": [ { "center": [ 418, 142 ], "radii": [ 84, 72 ], "hardness": 0.6 } ] } ], "offsets": [ [ [ 0, 0 ], [ -9, 8 ], [ 0, 6 ], [ 9, -1 ], [ 8, 1 ], [ 2, 6 ], [ -5, 10 ], [ 3, 6 ], [ 9, 1 ], [ 11, -3 ] ] ], "reason": "Only part of the measured fringe residual is secondary bending; reduce it because source yaw is not represented by planar head roll. V7 uses the complete atlas part, with attachment/root regions pinned; no padding layers share the brush." }, { "id": "temple", "layers": [ "lock_right" ], "anchors": [ [ 522, 302 ] ], "fields": [ { "center": [ 522, 302 ], "radii": [ 64, 94 ], "hardness": 0.3, "pins": [ { "center": [ 513, 223 ], "radii": [ 55, 41 ], "hardness": 0.6 } ] } ], "offsets": [ [ [ 0, 0 ], [ -10, -5 ], [ 2, 2 ], [ 12, 1 ], [ 8, 2 ], [ -8, 0 ], [ -12, -4 ], [ -5, 3 ], [ 1, 4 ], [ 3, 6 ] ] ], "reason": "The vertical cheek strand moves differently from the broad rear blade; use its own smaller trajectory and root pin. V7 uses the complete atlas part, with attachment/root regions pinned; no padding layers share the brush." }, { "id": "front_right", "layers": [ "fringe_right" ], "anchors": [ [ 590, 183 ] ], "fields": [ { "center": [ 590, 183 ], "radii": [ 96, 65 ], "hardness": 0.3, "pins": [ { "center": [ 511, 130 ], "radii": [ 43, 41 ], "hardness": 0.6 } ] } ], "offsets": [ [ [ 0, 0 ], [ -12, 4 ], [ -14, 3 ], [ -3, -2 ], [ -1, -1 ], [ -6, 2 ], [ -7, 3 ], [ 0, 7 ], [ 6, 7 ], [ 11, 5 ] ] ], "reason": "Flow fails near the thin tip; these smaller keys come from source contact-sheet inspection, not the invalid cumulative track. V7 uses the complete atlas part, with attachment/root regions pinned; no padding layers share the brush." }, { "id": "coat_left", "layers": [ "coat_left" ], "anchors": [ [ 345, 585 ], [ 289, 681 ] ], "fields": [ { "center": [ 345, 585 ], "radii": [ 119, 97 ], "hardness": 0.3, "pins": [ { "center": [ 429, 497 ], "radii": [ 67, 53 ], "hardness": 0.6 } ] }, { "center": [ 289, 681 ], "radii": [ 176, 129 ], "hardness": 0.3, "pins": [ { "center": [ 429, 497 ], "radii": [ 67, 53 ], "hardness": 0.6 } ] } ], "offsets": [ [ [ 0, 0 ], [ -8, -3 ], [ -11, -4 ], [ -8, -5 ], [ -4, -4 ], [ -6, -4 ], [ -10, -5 ], [ -4, -1 ], [ 0, -2 ], [ 10, 2 ] ], [ [ 0, 0 ], [ -12, -6 ], [ -24, -7 ], [ -21, -7 ], [ -7, -2 ], [ -9, -2 ], [ -23, -6 ], [ -18, 1 ], [ -17, 0 ], [ 4, 8 ] ] ], "reason": "Seat-level hem has smaller vertical motion and later horizontal turnaround than hair; do not use the rear-hem track that drifts onto the tail. V7 uses the complete atlas part, with attachment/root regions pinned; no padding layers share the brush." }, { "id": "front_cloth", "layers": [ "torso" ], "anchors": [ [ 513, 631 ], [ 567, 711 ] ], "fields": [ { "center": [ 513, 631 ], "radii": [ 74, 93 ], "hardness": 0.3, "pins": [ { "center": [ 458, 541 ], "radii": [ 77, 56 ], "hardness": 0.6 } ] }, { "center": [ 567, 711 ], "radii": [ 95, 90 ], "hardness": 0.3, "pins": [ { "center": [ 458, 541 ], "radii": [ 77, 56 ], "hardness": 0.6 } ] } ], "offsets": [ [ [ 0, 0 ], [ -20, -4 ], [ -27, -5 ], [ -9, 8 ], [ 15, 8 ], [ 11, 8 ], [ -15, -3 ], [ -11, -5 ], [ -8, -2 ], [ 11, 1 ] ], [ [ 0, 0 ], [ -3, -6 ], [ -18, -8 ], [ -19, -6 ], [ 8, -2 ], [ 11, -1 ], [ -10, -6 ], [ -10, -8 ], [ -13, -6 ], [ 7, -1 ] ] ], "reason": "Green cloth middle reverses before the tip; preserve that lag instead of translating the whole panel. V7 uses the complete atlas part, with attachment/root regions pinned; no padding layers share the brush." }, { "id": "coat_right", "layers": [ "coat_right" ], "anchors": [ [ 591, 542 ] ], "fields": [ { "center": [ 591, 542 ], "radii": [ 93, 77 ], "hardness": 0.3, "pins": [ { "center": [ 529, 482 ], "radii": [ 49, 34 ], "hardness": 0.6 } ] } ], "offsets": [ [ [ 0, 0 ], [ -5, 0 ], [ -11, 5 ], [ -11, 7 ], [ 4, 0 ], [ 3, 0 ], [ -4, 4 ], [ -3, 6 ], [ -2, 9 ], [ 14, 7 ] ] ], "reason": "Partly occluded cloth: conservative amplitude from the visible strip; source optical flow includes leg/cloth boundary ambiguity. V7 uses the complete atlas part, with attachment/root regions pinned; no padding layers share the brush." } ], "evidence": [ "artifacts/flow_v6/flow/contact0.jpg", "artifacts/flow_v6/flow/contact1.jpg" ], "scope": "This revision primarily repairs asset completeness and assembly. Main body event trajectory and V5 tail are retained; no new full-body tracking claim." }

检查结果与实际局限

来源33 个图像引用、32 张独立贴图均通过登记与哈希检查;新部件 14 张。
网格0 次翻折;除尾巴外 29 层,0–99 帧每 0.25 帧检查,共 397 个时刻。尾巴按下列原样保留检查。
Python / 浏览器几何最大差 3.07e-12 px;9 个时刻、全部 30 层。
连接8 处连接,每处 3 个指定点,每 0.5 帧检查一次。下表是对应遮挡部件在这些点的最小 alpha,验收阈值 0.9。
尾巴与输入V5 尾巴和骨盆相同;479 个已登记原文件哈希未变。
代码测试71 项通过;0 项失败。
连接最小覆盖 alpha未通过采样时刻
wrist_left · 腕部末端应进入完整手套腕口0.99220
elbow_left · 近肘部皮肤应与卷袖口相交0.98590
shoulder_left · 完整袖根埋入肩部衣料0.99220
shoulder_right · 远侧袖根与完整身体/外套连接0.99610
hair_left_root · 左后发的实绘发根隐藏在帽子或前发后1.00000
hair_right_root · 右后发完整发根连接头部0.96720
hip_near · 近腿隐藏大腿根应被躯干衣物覆盖0.99220
hip_far · 远腿隐藏大腿根应被躯干衣物覆盖0.99220

点击连接行可回到同步播放器查看采样点。采样通过不是对所有轮廓、穿插或任意编辑姿势的证明。

cd model python -m http.server 8765 --bind 127.0.0.1 # 打开 http://127.0.0.1:8765/

重放无需原视频或 LLM。源码包保存最终场景、纹理来源和提示词;重新生图不是播放或验证代码的前提。复现说明。日期 2026-09-29。