Draw TWO high-resolution standalone animation parts of the reference character's raised, gloved arm, as a transparent production parts atlas. Match the reference's warm pale skin, slim forearm, brown leather glove and painterly thin anime linework. Use reference pose and costume exactly; do not invent new glove design or open fingers. LANDSCAPE atlas: TWO columns, ONE row, generous fully transparent separation and at least 40 pixels of clear margin around every part. Draw large: the hand deserves as much detail as the forearm. No character, background, labels, grids or shadows. Real alpha. LEFT: Complete bare FOREARM for the raised arm. Elbow at lower-left, wrist at upper-right. Smooth slim forearm, elbow gently rounded, restrained skin shading. Include a short anatomically plausible continuation beyond the elbow into the rolled sleeve and a full wrist under the glove cuff. This must be continuous skin, not a visible strip following occlusion by clothing. No sleeve, glove, hand, watch, torso or other material. No black cap lines at the hidden attachment ends. Keep its source pose direction, roughly 25 degrees right of vertical. RIGHT: Complete BROWN GLOVED HAND held gently over the chest. Wrist/cuff lower-left, closed curved fingers upper-right, back of the hand facing the viewer, matching the reference pose. Four fingers naturally gathered and softly curled, thumb on the side, no splayed fingers, no fist facing the camera. Include the entire wrist cuff and its small dark brown band with a subtle round buckle as in the reference. Full thumb/finger silhouette and adequate actual wrist material under the cuff; no truncated edges. No bare forearm, sleeve, chest, straps, badge or green/white clothing. The brown glove is the sole material here. Preserve elegant slender hand anatomy, clear fingertips and fine leather seams. These are complete separately drawn pieces including hidden attachment regions, not polygon selections from a whole character. Both fit wholly inside their own atlas cells. No extra duplicate parts.