Draw THREE independent complete copper-orange back hair animation parts for the exact character in the reference. These supplement existing hood, face, ear and front bangs; do not redraw those. Match the source's restrained thin anime outline, softly shaded copper-orange color and broad wind-swept shapes. Do not turn the hairstyle into a generic long mane or a spray of many tiny strands. WIDE LANDSCAPE atlas, THREE COLUMNS, ONE ROW. Exactly one separate lock/group in each cell. Generous transparent gutters, every root and tip fully inside with at least 40 pixels clear margin. True alpha transparency. No labels, grid, scalp skin, face, ear, head, clothes, jewelry, shadows or background. LEFT: COMPLETE BACK-LEFT LOCK, rooted underneath the hood near the back of the head, narrow and long, descending behind the left shoulder, with two naturally pointed ends curving slightly left. Root at upper-right, ends lower-left. Draw the full hidden root continuing upward into the hood, with matching hair material and strand direction. Root is broad enough to attach, not a disconnected tiny triangle. No straight dark cut-line on the buried root. CENTER: COMPLETE BROAD BACK-RIGHT LOWER LOCK, rooted behind the right cheek/head, flowing toward image-right behind the shoulder. The original main shape is a shallow diagonal copper blade with two large tapered tips, NOT a long vertical strand and NOT spiky shredded ends. Root upper-left, the broad lower body sweeps right/down to the lower-right tip, while a smaller upper tip curls right/up. Preserve an open flowing silhouette with a modest curve. Full continuous hidden root under the front hair; no cutout for shoulder or ear. RIGHT: COMPLETE BACK-RIGHT UPPER LOCK, the smaller wind-swept strip above the main broad lock. Root left, flowing almost horizontally right, ends flick slightly upward with one main tip and one small companion tip. Include the full hidden root extending left under the front hair. Thin brown linework, smoothly painted copper fill. No cheek lock or accessory. Preserve consistent palette/outline across all three. Each component is an independently paintable full layer whose hidden portions already exist. Never copy another component's outline or paint the silhouette of an occluding object onto it.