This is project Documentation, for Research and Concept, and Experiments see Here.
Models I borrowed include the following list
Everything except the list above is made by myself. I designed two different city generation algorithms to generate the city above and below sea level. I designed the material and shader graph of every component of the image. I designed the lighting in the environment to fit the theme of the technological future. I used some post-processing techniques to make my image alive using bloom. I am most proud of my spaceship flame.
In the critique, some observations were made to the image
From these observations, it is clear that the main elements were conveyed well through the image, even though the image was darker on the projector screen. The only element that is not recognized within the image is the water underneath the lower cities. I did realize this issue before my final rendering: if I were to make the water more visible, cities would appear more like boxes since I used focal length and brightness to hide details of the buildings. In fact, I was a little unsure whether the buildings would come through the image since they are very cheaply made due to time constraints. But they did.
Good composition encourages interesting alternative readings of the story. The contrast of the tall-bright inner city with the small-dark outer city gave the audience enough space for imagination.
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