TA: Technical Artist by Kerry and his course
Major problems to solve:
deals with engines
visual quality improvements
performance optimization
Examples:
particle effects: water simulation, destruction animation
rendering: fire shader, styled shader, illuminations, and post-processing
procedural tools and generations of geometry and various textures and weights, automatic object placements
detailed animation synthesis, facial and muscle animation
hair collision and interaction, cloth simulation
animation format convertion
software hardware optimization and compatibility
geometry processing: face reduction, normal correction
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