Producing realistic images by:
simulating light transport (global illumination)
simulating light-material interactions (appearance modeling)
Real light transports are very complex.
Use cases:
visual effects
animated films
video games
architecture visualization
advertising and e-commerce
cultural heritage
digital fabrication
scientific visualization
scientific imaging
rendering wave effects (fluorescence microscopy)
Forward rendering: given scene, produce image
Reverse rendering: given image, produce scene
Historical Final Project: Here
Historical Rendering Result: Here
Other Rendering Competitions (see links in slide)
Dartmouth (2019, 2017, 2016)
EPFL (2019, 2018, 2017)
ETH Zurich (2017, 2016, Fall 2015, Spring 2015, 2014, 2013, 2012)
UC San Diego (2011, 2010, 2008, 2007, 2006, 2005, 2004, 2003)
Stanford.
Good Books: - Peter Shirley’s Ray Tracing series (Peter Shirley), for first programming assignment - PBR(T) Physically Based Rendering From Theory to Implementation (Matt Pharr), for programming assignments - Advanced Global Illumination (Phillip Dutre), for theoretical - Eric Veach's thesis, for technical renderence
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