UnityEngine UnityEngine.UI UnityEngine.SceneManagement
GameObject AudioSource IEnumerator \ return type for looping, return new WaitForSeconds(1); \ function result should go in StartCoroutine
void onTriggerEnter() void onTriggerExit()
.GetComponent
Tutorial: https://www.youtube.com/watch?v=IC9g5hlfV6o&ab_channel=Brackeys
Tutorial: https://www.youtube.com/watch?v=b8oVAS9IdZM&ab_channel=Mirza
Tutorial: https://www.youtube.com/watch?v=ThlqTMBzyjI&ab_channel=MertKirimgeri (check this person's other shader tutorial)
Here: https://cyangamedev.wordpress.com/2020/01/28/worldspace-uvs-triplanar-mapping/
Rain Drops: https://www.youtube.com/watch?v=sqWs6ScSanw&ab_channel=PolyToots Wind: https://zhuanlan.zhihu.com/p/265784070 Shader Graph Basics:
https://www.youtube.com/watch?v=nDsTBk6eano&ab_channel=PabloPoon
https://www.youtube.com/watch?v=9aOtie1DKCc&ab_channel=DitzelGames
Transparent Shader (Grass): https://www.youtube.com/watch?v=L_Bzcw9tqTc&ab_channel=Brackeys
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