layout: default title: User Guide permalink: /guide/ nav_order: 4 has_children: true has_toc: false
The basic paradigm in Scotty3D is that there are six different modes, each
of which lets you perform certain class of actions. For instance, in Model
mode, you
can perform actions associated with modeling, such as moving mesh elements and performing global mesh operations.
When in Animate
mode, you can perform actions associated with animation. Etc.
Within a given mode, you can
switch between actions by hitting the appropriate key; keyboard commands are
listed below for each mode. Note that the input scheme may change depending on
the mode. For instance, key commands in Model
mode may result in
different actions in Render
mode.
The current mode is displayed as the "pressed" button in the menu bar, and available actions are are detailed in the left sidebar. Note that some actions are only available when a model/element/etc. is selected.
In all modes, you can move the camera around and select scene elements. Information about your selection will be shown in the left sidebar.
The camera can be manipulated in three ways:
Rotate: holding shift, left-clicking, and dragging will orbit the camera about the scene. Holding middle click and dragging has the same effect.
Zoom: using the scroll wheel or scrolling on your trackpad will move the camera towards or away from its center.
Translate: right-clicking (or using multi-touch on a trackpad, e.g., two-finger click-and-drag) and dragging will move the camera around the scene.
You can open the preferences window from the edit option in the menu bar.
1
.As is typical, all operations on scene objects, meshes, etc. are un and re-doable using Control/Command-Z to undo and Control/Command-Y to redo. These actions are also available from the Edit
option in the menu bar.
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