Open Asset Import Library (assimp)

A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.

Current project status

Financial Contributors on Open Collective

Financial Contributors on Open Collective

C/C++ CI

C/C++ CI

Linux Build Status

Linux Build Status

Windows Build Status

Windows Build Status

Coverity Scan Build Status

Coverage Status

Coverage Status

Join the chat at https://gitter.im/assimp/assimp

Join the chat at https://gitter.im/assimp/assimp

Average time to resolve an issue

Average time to resolve an issue

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APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.

Check the latest doc.

Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from Github Assimp Releases.

Monthly donations via Patreon:

Patreon

Patreon


One-off donations via PayPal:

PayPal

PayPal


Please check our Wiki as well: https://github.com/assimp/assimp/wiki

If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

Supported file formats

Importers:

Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):

Exporters:

Building

Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

Ports

Other tools

open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Repository structure

Open Asset Import Library is implemented in C++. The directory structure looks like:

/code   Source code
/contrib  Third-party libraries
/doc    Documentation (doxysource and pre-compiled docs)
/include  Public header C and C++ header files
/scripts  Scripts used to generate the loading code for some formats
/port   Ports to other languages and scripts to maintain those.
/test   Unit- and regression tests, test suite of models
/tools    Tools (old assimp viewer, command line `assimp`)
/samples  A small number of samples to illustrate possible
                      use cases for Assimp

The source code is organized in the following way:

code/Common   The base implementation for importers and the infrastructure
code/PostProcessing The post-processing steps
code/<FormatName> Implementation for import and export for the format

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the docs don't solve your problem, ask on StackOverflow. If you think you found a bug, please open an issue on Github.

For development discussions, there is also a (very low-volume) mailing list, assimp-discussions (subscribe here)

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

And we also have a Gitter-channel:Gitter

Join the chat at https://gitter.im/assimp/assimp

Join the chat at https://gitter.im/assimp/assimp

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

Contributors

Code Contributors

This project exists thanks to all the people who contribute. [Contribute].

Financial Contributors

Become a financial contributor and help us sustain our community. [Contribute]

Individuals

Organizations

Support this project with your organization. Your logo will show up here with a link to your website. [Contribute]

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...

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