让文字与视频中的角色动起来Bring characters from text and video to life.
用文字描述,或一段参考视频,生成属于你的 Live2D 风格角色。为游戏中的相遇,也为镜头前的你。Generate a Live2D-style character from a description or a reference video. For the worlds you build—and the person you become on screen.
头发、衣服与肢体分别生成。透明部件保留被遮挡的区域,移动后依然有完整轮廓。Hair, clothes and limbs are generated as separate transparent parts, including hidden areas that become visible in motion.
衣摆 · 局部网格变形Cloth · Local mesh deformation
用柔和衰减的笔刷权重控制衣摆,连接处少动,末端有更大的摆幅。Soft brush weights keep attachment points steady while the hem moves more freely.
眼睛 · 表情帧衔接Eyes · Expression transitions
先对齐眼睑关键形状,再补齐中间帧。只改变眼口区域,保持脸部轮廓与衣领连接。Aligned eyelid keyforms and intermediate frames change the eyes and mouth while preserving the face contour and collar connection.
尾巴 · 保持截面宽度Tail · Width-preserving sections
中心线控制弯曲,成对截面控制粗细。弯曲内侧压缩、外侧拉伸,保留尾尖原本的渐细。A centerline controls the bend; paired cross-sections preserve local width. The inner edge compresses, the outer edge stretches, and the tip retains its taper.
看保宽尾巴的截面与弯曲对照See the tail cross-sections and bend comparison
独立几何示例:同一组弯曲姿势,从“急弯变细”到“保持原宽”。最右列显示成对截面控制点;每一段保持自己的原始宽度,并非把整条尾巴做成一样粗。A separate geometry example compares thinning at tight bends with preserved width. The rightmost column shows paired controls. Each section keeps its original width; the whole tail is not made uniformly thick.
头发、衣服与肢体分别生成。透明部件保留被遮挡的区域,移动后依然有完整轮廓。Hair, clothes and limbs are generated as separate transparent parts, including hidden areas that become visible in motion.
披风 · 分区形变Cape · Independent deformation
左右披风分开控制。骨骼带动主体,局部笔刷调整布料的摆动与轮廓。Each side of the cape moves independently. Bones carry the main motion, while local brushes shape the fabric.
眼睛 · 表情帧衔接Eyes · Expression transitions
多张表情贴图按时间衔接,让睁眼、闭眼和嘴型变化跟随角色动作。Timed expression textures connect eye and mouth changes to the character’s motion.
蝎尾 · 分段控制Scorpion tail · Sectioned control
尾环、宽尾段和尾鳍分别驱动。尾鳍用成对截面控制,其他段随各自骨骼与局部形变运动。The loop, broad segment and fin are driven separately. Paired sections control the fin; bones and local deformation drive the other segments.
不止是一段视频More than a video
角色,就在这里。Meet the character.
选一个角色,看看它的部件,试着动一动。Pick a character. Explore its parts. Try a different pose.
应用场景Applications
01 /
手游角色制作Characters for mobile games
把文字设定或参考片段变成可动角色。让立绘有呼吸,让角色在对话、主界面与剧情中拥有自己的动作。Turn a character description or a reference clip into motion. Give portraits a sense of life in dialogue, home screens and story moments.
02 /
VTuber
从一个角色想法开始,创造自己的屏幕形象。用外形与动作表达个性,让虚拟身份更有生命力。Start with a character idea and create a presence of your own. Express a personality through its look and movement.
接下来Up next人脸与手势识别驱动演示。Demos driven by face and hand tracking.