Produce FOUR separate copper-orange hair animation layers that precisely reproduce the large clear locks in the attached approved redraw (image 1) and original video frame (image 2). Match their shapes, length, swept direction and restrained cel-painted shading. Do not add extra thin curly strands or a voluminous generic mane. These layers supplement the existing face, hood, crown and front bangs; do not redraw those elements.

Square 2-column by 2-row atlas. Exactly one hair layer per cell, generous fully transparent margins, no touching. Roots need generous hidden painted overlap, ends naturally tapered and complete. No labels, grid, symbols, face, scalp skin, accessories, character or background. Actual alpha transparency.

TOP LEFT: BACK LEFT LOCK underneath the hood on viewer-left, long narrow gently curved orange hair extending downward behind the left shoulder, with two clear pointed tips that curve slightly left. Root at upper-right, tapered tips lower-left. Preserve the long slim silhouette from the reference.
TOP RIGHT: BACK RIGHT LOWER LOCK: the broad copper hair blade behind the right shoulder, root at upper-left, bends and fans toward lower-right, ending in two broad sharply tapered tips. Two broad flowing shapes, not a spray of many fine strands. Match the original frame's large triangular swept lower-right hair silhouette.
BOTTOM LEFT: BACK RIGHT UPPER LOCK above the broad lower lock: root at upper-left, sweeps right with a gentle upward flick at the tip. One main long curved lock and one small secondary tip. Thin brown linework; no face or earrings.
BOTTOM RIGHT: RIGHT TEMPLE / CHEEK SIDE LOCK, long narrow orange strand descending alongside the right cheek and neck, rooted at top, gently bending to the right toward its pointed lower end. Preserve the original hair length and slim shape. No face, skin, collar or earring.
