Redraw the same character and exact first-frame pose shown in the attached animation frame as a clean reusable painted animation reference, on a true transparent background. Preserve the actual costume, seated three-quarter perspective, proportions, overlaps and asymmetry. This is a faithful production redraw, not a costume redesign. Keep the warm restrained anime linework and shading.

She sits on an implied rock, facing slightly toward image-right, eyes closed, viewer-left gloved hand resting at the upper chest. Her other arm lowers beside the torso and is mostly behind the nearer bent thigh. The thighs extend to image-right and the nearer knee bends downward. Keep the visible skin of the seated legs exactly as in the reference and the original openings of the green inner garment. Do not invent a long green skirt, stockings, extra dress panels, or a standing silhouette. The white coat spreads over the seat toward image-left and falls around the seated legs, with a narrow striped green front panel hanging between them. Keep the original coat length and its asymmetric gold-edged openings. Keep the upper chest, thin dark straps, gray collar, badge, cuffs, watch and waist ornaments as shown, without replacing the clothing design.

Hair must have the same few clearly shaped copper-orange locks, their length and swept direction from the frame, not a voluminous mass of extra thin curly strands. Preserve the hood and ears. Match shoulder-to-waist distance, elbow bend, wrist position, hip-to-knee direction and the head-to-body size. Draw the complete visible character on a canvas with a small transparent margin. Exclude scenery, seat, ground shadow and tail (the tail is already a separate approved asset). No text, grid, labels or checkerboard. Actual alpha transparency.
