Use reference 1 as the precise SHAPE TEMPLATE for one separately drawn complete viewer-right white upper-coat/lapel component. Reference 2 supplies the original character costume and pose. Output only an improved high-resolution version of the standalone component in reference 1, on real transparent alpha.

Keep its very narrow curved-strip silhouette, the outward triangular fold near the upper-right, the pale gold border, and the narrow folded lower end. Preserve its direction and slender width. Repaint the small peach/pink triangle at the top as pale ivory inner lining: NO skin belongs to this garment. Keep enough complete white fabric at the top and bottom to attach behind collar/sleeve/hip. The full outline remains inside the image. Do not turn it into half a torso or a sleeve: keep the reference-1 strip shape.

Do not add buttons, bows, green diamonds, cuff rings, arm-shaped tubes, extra shoulder bulk, a second collar, gold breastplate or trailing skirt. No green bodice. No full person, skin, hands, hair, arm, leg or other part. Avoid the swollen broad sleeve-like shape of generic generated white coats.

This is a clean newly painted isolated garment component including its hidden attachment ends, NOT a crop from a whole character. Match the restrained thin linework and ivory/gold colors of the source. Draw large on a portrait single-component atlas, with ample fully transparent margins on all sides. No shadow, gradient backdrop, labels or grid.
