{"timestamp": "2026-09-24T21:43:14.764Z", "command": "pwd && rg --files -g 'AGENTS.md' -g 'generate.py' -g 'README.md' -g '*render*' . /work | head -100", "exit_code": 0, "seconds": 0, "output_tail": "/work/generator/workspace\n./references/ref-5/generate.py\n./references/ref-1/generate.py\n./references/README.md\n./references/ref-8/generate.py\n./references/ref-4/generate.py\n./references/ref-7/generate.py\n/work/generator/workspace/references/ref-5/generate.py\n./references/ref-3/generate.py\n/work/generator/workspace/references/ref-1/generate.py\n/work/generator/workspace/references/README.md\n./references/ref-6/generate.py\n/work/generator/workspace/references/ref-8/generate.py\n./references/ref-2/generate.py\n./generate.py\n./AGENTS.md\n/work/generator/workspace/generate.py\n/work/generator/workspace/AGENTS.md\n/work/generator/workspace/references/ref-4/generate.py\n/work/generator/workspace/references/ref-7/generate.py\n/work/generator/workspace/references/ref-2/generate.py\n/work/generator/workspace/references/ref-3/generate.py\n/work/generator/workspace/references/ref-6/generate.py\n"}
{"timestamp": "2026-09-24T21:43:14.843Z", "command": "cat /work/AGENTS.md && cat generate.py && cat references/README.md", "exit_code": 0, "seconds": 0, "output_tail": "ce_ref-2.png` | `prompts/ref-2/task/reference.png` | `a0c12cba6c366f7b623460853b0df3742f4f07d7395ed4a3dd2fcd3743caa122` |\n| `references/ref-3/generate.py` | `runs/standard/ref-3/20260923T212721/work/generator/workspace/generate.py` | `750f0b10a3f69ecdb29608259a159c7caec3f0443f7a10df1d561cde1b0b8ab8` |\n| `reference_ref-3.png` | `prompts/ref-3/task/reference.png` | `1eb77af8d74c4f29d5c0c30abdf16bf1917b68e776e6a0dfe8e4e50541a81fb4` |\n| `references/ref-4/generate.py` | `runs/standard/ref-4/20260923T212819/work/generator/workspace/generate.py` | `d1d8c312871a59f2f11afa94f5370f025b745e248f55726b45294783fc5c6533` |\n| `reference_ref-4.png` | `prompts/ref-4/task/reference.png` | `f29b25707d7563197e3d5440e78f3d13cef38101be752b5174187812a3e067b0` |\n| `references/ref-5/generate.py` | `runs/standard/ref-5/20260923T214601/work/generator/workspace/generate.py` | `161193d9b58feeac4d59b646d39d0606d5be53210bf88c9d6edfb2d34822048e` |\n| `reference_ref-5.png` | `prompts/ref-5/task/reference.png` | `6a978df56439a5136b565687199a112d80cfc982a00df4b4f06f54250278d998` |\n| `references/ref-6/generate.py` | `runs/standard/ref-6/20260923T214606/work/generator/workspace/generate.py` | `bace3e591f8dfdb61d09968d13e9176a30432da4715c2eae3f382651ebec1010` |\n| `reference_ref-6.png` | `prompts/ref-6/task/reference.png` | `3a22f1581bc8b72fddd5594345b6573156ef7ccdf74936c31cdb86613ec4442d` |\n| `references/ref-7/generate.py` | `runs/standard/ref-7/20260923T214612/work/generator/workspace/generate.py` | `71838ba26c2801f92fd01fab70847c20a7fef585fa56f3cbc921d34364e3bad4` |\n| `reference_ref-7.png` | `prompts/ref-7/task/reference.png` | `4a6d6ab0ff861a8ffcd38d728a4e47c2af31bcdc15fa1676f7d5b4e12384aad5` |\n| `references/ref-8/generate.py` | `runs/standard/ref-8/20260923T214616/work/generator/workspace/generate.py` | `2bd08d3038d4eedde2d9811a1e264fb8eff35d0f6f21b52b8e14772f3d59dcd3` |\n| `reference_ref-8.png` | `prompts/ref-8/task/reference.png` | `ea93850446545fcdccc6400a4060fd462caaa6d15a448d77525c780e87edf52f` |\n"}
{"timestamp": "2026-09-24T21:43:21.205Z", "command": "wc -l references/ref-{1,2,3,4,5,6,7,8}/generate.py && rg -n '^    def |^def |CONFIG|size_xyz' references/ref-{1,2,3,4,5,6,7,8}/generate.py", "exit_code": 0, "seconds": 0, "output_tail": "  def door(self, x, y, z, facing='south', hinge='left'):\nreferences/ref-6/generate.py:195:    def bed(self, x, y, z, facing='north', color='red'):\nreferences/ref-6/generate.py:201:    def window(self, axis, fixed, lo, hi, y0, y1, exterior=1):\nreferences/ref-6/generate.py:229:    def room_box(self, x0, z0, x1, z1, floor, ceiling):\nreferences/ref-6/generate.py:246:    def occupied_tower(self, x, y, z):\nreferences/ref-6/generate.py:250:    def gable_roof(self, x0, z0, x1, z1, eave, axis='z', skip=None):\nreferences/ref-6/generate.py:279:    def hip_apron(self, x0, z0, x1, z1, y0, steps):\nreferences/ref-6/generate.py:292:    def table(self, x, y, z, long=1):\nreferences/ref-6/generate.py:299:    def planter(self, x, y, z, flower='fern'):\nreferences/ref-6/generate.py:307:    def terrain(self):\nreferences/ref-6/generate.py:352:    def architecture(self):\nreferences/ref-6/generate.py:526:    def furnishings(self):\nreferences/ref-6/generate.py:634:    def exterior(self):\nreferences/ref-6/generate.py:734:    def conifer(self, x, z, base, height):\nreferences/ref-6/generate.py:758:    def finish_details(self):\nreferences/ref-6/generate.py:823:    def build(self) -> 'Build':\nreferences/ref-6/generate.py:835:    def export(self, path: Path) -> Path:\nreferences/ref-6/generate.py:845:            name=CONFIG[\"name\"],\nreferences/ref-6/generate.py:846:            author=CONFIG[\"author\"],\nreferences/ref-6/generate.py:847:            description=CONFIG[\"description\"],\nreferences/ref-6/generate.py:848:            minecraft_data_version=CONFIG[\"data_version\"],\nreferences/ref-6/generate.py:857:    def verify(self, path: Path) -> Dict[str, object]:\nreferences/ref-6/generate.py:876:            \"size_xyz\": [size_x, size_y, size_z],\nreferences/ref-6/generate.py:882:def main() -> None:\nreferences/ref-6/generate.py:885:    parser.add_argument(\"--output\", type=Path, default=Path(CONFIG[\"output\"]))\nreferences/ref-6/generate.py:886:    parser.add_argument(\"--seed\", type=int, default=CONFIG[\"seed\"])\n"}
{"timestamp": "2026-09-24T21:43:21.289Z", "command": "cat /opt/tools/template_render.mjs && head -c 2500 /work/generator/MCRender/resources/1.21.1-blocks.json", "exit_code": 0, "seconds": 0, "output_tail": "alse\"],\"waterlogged\":[\"true\",\"false\"],\"west\":[\"true\",\"false\"]},{\"east\":\"false\",\"north\":\"false\",\"south\":\"false\",\"waterlogged\":\"false\",\"west\":\"false\"}],\"acacia_fence_gate\":[{\"facing\":[\"north\",\"south\",\"west\",\"east\"],\"in_wall\":[\"true\",\"false\"],\"open\":[\"true\",\"false\"],\"powered\":[\"true\",\"false\"]},{\"facing\":\"north\",\"in_wall\":\"false\",\"open\":\"false\",\"powered\":\"false\"}],\"acacia_hanging_sign\":[{\"attached\":[\"true\",\"false\"],\"rotation\":[\"0\",\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\",\"11\",\"12\",\"13\",\"14\",\"15\"],\"waterlogged\":[\"true\",\"false\"]},{\"attached\":\"false\",\"rotation\":\"0\",\"waterlogged\":\"false\"}],\"acacia_leaves\":[{\"distance\":[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\"],\"persistent\":[\"true\",\"false\"],\"waterlogged\":[\"true\",\"false\"]},{\"distance\":\"7\",\"persistent\":\"false\",\"waterlogged\":\"false\"}],\"acacia_log\":[{\"axis\":[\"x\",\"y\",\"z\"]},{\"axis\":\"y\"}],\"acacia_planks\":[{},{}],\"acacia_pressure_plate\":[{\"powered\":[\"true\",\"false\"]},{\"powered\":\"false\"}],\"acacia_sapling\":[{\"stage\":[\"0\",\"1\"]},{\"stage\":\"0\"}],\"acacia_sign\":[{\"rotation\":[\"0\",\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\",\"11\",\"12\",\"13\",\"14\",\"15\"],\"waterlogged\":[\"true\",\"false\"]},{\"rotation\":\"0\",\"waterlogged\":\"false\"}],\"acacia_slab\":[{\"type\":[\"top\",\"bottom\",\"double\"],\"waterlogged\":[\"true\",\"false\"]},{\"type\":\"bottom\",\"waterlogged\":\"false\"}],\"acacia_stairs\":[{\"facing\":[\"north\",\"south\",\"west\",\"east\"],\"half\":[\"top\",\"bottom\"],\"shape\":[\"straight\",\"inner_left\",\"inner_right\",\"outer_left\",\"outer_right\"],\"waterlogged\":[\"true\",\"false\"]},{\"facing\":\"north\",\"half\":\"bottom\",\"shape\":\"straight\",\"waterlogged\":\"false\"}],\"acacia_trapdoor\":[{\"facing\":[\"north\",\"south\",\"west\",\"east\"],\"half\":[\"top\",\"bottom\"],\"open\":[\"true\",\"false\"],\"powered\":[\"true\",\"false\"],\"waterlogged\":[\"true\",\"false\"]},{\"facing\":\"north\",\"half\":\"bottom\",\"open\":\"false\",\"powered\":\"false\",\"waterlogged\":\"false\"}],\"acacia_wall_hanging_sign\":[{\"facing\":[\"north\",\"south\",\"west\",\"east\"],\"waterlogged\":[\"true\",\"false\"]},{\"facing\":\"north\",\"waterlogged\":\"false\"}],\"acacia_wall_sign\":[{\"facing\":[\"north\",\"south\",\"west\",\"east\"],\""}
{"timestamp": "2026-09-24T21:43:27.731Z", "command": "sed -n '168,746p' references/ref-1/generate.py && sed -n '158,704p' references/ref-2/generate.py", "exit_code": 0, "seconds": 0, "output_tail": "nt='true', distance='1')\n                elif chance < .56:\n                    self.block(x, 2, z, 'mossy_cobblestone')\n        # Clusters on the upper garden terrace.\n        for x0, z0 in [(9, 11), (9, 32), (12, 43), (18, 43), (36, 43), (42, 43), (46, 11)]:\n            for dx in (-1, 0, 1):\n                x = x0 + dx\n                if self.get(x, 4, z0) in (None, 'minecraft:air'):\n                    self.block(x, 4, z0, 'flowering_azalea_leaves' if dx == 0 else 'azalea_leaves', persistent='true', distance='1')\n        # Small log stack at the west side, all resting on paving.\n        self.mix((8, 3, 20, 9, 4, 23), STONE)\n        for z in range(20, 24):\n            for y in (5, 6):\n                self.block(9, y, z, 'spruce_log', axis='x')\n        # Front climbing vine stems and leaf clusters attached to corner posts.\n        for x in (12, 27, 41):\n            for y in range(6, 14):\n                if self.get(x, y, 35) not in (None, 'minecraft:air') and self.get(x, y, 36) in (None, 'minecraft:air'):\n                    self.block(x, y, 36, 'vine', north='true')\n        for x, y, z in [(11, 10, 35), (12, 11, 36), (26, 10, 35), (27, 11, 36), (41, 11, 36), (42, 10, 35)]:\n            if self.get(x, y, z) in (None, 'minecraft:air'):\n                self.block(x, y, z, 'oak_leaves', persistent='true', distance='1')\n        # Garden lamps on grounded posts, corresponding to the warm boundary lights.\n        for x, z in [(7, 39), (47, 38), (9, 8), (46, 8)]:\n            self.block(x, 4, z, 'stone_bricks')\n            self.fill((x, 5, z, x, 7, z), 'spruce_fence')\n            self.lamp(x, 8, z)\n\n    def build(self) -> 'Build':\n        \"\"\"Build the reference cottage, grounds, and complete furnished interior.\"\"\"\n        self.windows = []\n        self.lights = []\n        self.walking_stairs = []\n        self.terrain()\n        self.frame()\n        self.roofs()\n        self.veranda()\n        self.chimney()\n        self.interiors()\n        self.gardens()\n        return self\n\n"}
{"timestamp": "2026-09-24T21:43:35.694Z", "command": "sed -n '204,445p' references/ref-3/generate.py && sed -n '258,493p' references/ref-4/generate.py", "exit_code": 0, "seconds": 0, "output_tail": "   self.log((10, 47, z, 21, 47, z), \"x\", \"oak_log\")\n            self.log((15, 42, z, 15, 47, z), block=\"stripped_oak_log\")\n        for x in (10, 21):\n            self.log((x, 47, 14, x, 47, 25), \"z\", \"oak_log\")\n        self.box((9, 48, 13, 22, 48, 26), \"minecraft:spruce_planks\")\n        self.lantern(15, 46, 20, True)\n        self.put(15, 47, 20, \"minecraft:oak_planks\")\n        self.box((18, 42, 19, 19, 42, 20), \"minecraft:cartography_table\")\n        self.put(18, 43, 19, \"minecraft:lantern\", hanging=\"false\")\n        self.put(11, 42, 22, \"minecraft:barrel\", facing=\"up\")\n        # Square hipped roof with flared eaves, tiny summit and brass flagpole.\n        for k in range(8):\n            xmin, xmax, zmin, zmax = 7 + k, 24 - k, 11 + k, 28 - k\n            y = 49 + k\n            self.box((xmin, y, zmin, xmax, y, zmax), \"minecraft:deepslate_tiles\")\n            for x in range(xmin, xmax + 1):\n                self.stair(x, y, zmin, \"cobbled_deepslate_stairs\", \"south\")\n                self.stair(x, y, zmax, \"cobbled_deepslate_stairs\", \"north\")\n            for z in range(zmin + 1, zmax):\n                self.stair(xmin, y, z, \"deepslate_tile_stairs\", \"east\")\n                self.stair(xmax, y, z, \"deepslate_tile_stairs\", \"west\")\n        self.box((15, 57, 19, 16, 57, 20), \"minecraft:deepslate_tiles\")\n        self.put(15, 58, 19, \"minecraft:deepslate_tile_wall\", up=\"true\")\n        self.put(15, 59, 19, \"minecraft:iron_bars\")\n        self.box((22, 50, 19, 22, 59, 19), \"minecraft:oak_fence\")\n        self.put(22, 60, 19, \"minecraft:lantern\", hanging=\"false\")\n        for x in range(23, 28):\n            for y in (57, 58, 59):\n                if not (x == 27 and y == 58):\n                    self.put(x, y, 19, \"minecraft:yellow_wool\" if (x + y) % 3 else \"minecraft:orange_wool\")\n        for name, y in ((\"tower pantry\", 7), (\"tower archive\", 15), (\"watchkeeper bunk\", 24), (\"map room\", 33), (\"open lookout\", 42)):\n            self.room_targets[name] = (14, y, 20)\n\n    def interiors(self):\n"}
{"timestamp": "2026-09-24T21:43:35.764Z", "command": "sed -n '178,277p' references/ref-5/generate.py && sed -n '345,527p' references/ref-5/generate.py && sed -n '246,292p' references/ref-6/generate.py && sed -n '352,526p' references/ref-6/generate.py", "exit_code": 0, "seconds": 0, "output_tail": " a complete door.\n        self.fill((9, 14, 20, 22, 19, 20), 'spruce_planks')\n        self.log((9, 19, 20, 22, 19, 20), 'x')\n        self.door(16, 14, 20, 'north')\n        # Main staircase: seven supported treads, three clear blocks above each.\n        for i in range(1, 8):\n            y, z = 6 + i, 27 - i\n            self.fill((25, 6, z, 26, y - 1, z), 'spruce_planks')\n            self.air((25, y + 1, z, 26, y + 3, z))\n            for x in (25, 26):\n                self.stair(x, y, z, 'north', walking=True)\n        self.fill((25, 13, 18, 26, 13, 19), 'spruce_planks')\n        self.air((25, 14, 18, 26, 16, 19))\n        # A full-height supported ladder serves the tower's five levels.\n        self.log((38, 7, 10, 38, 37, 10))\n        for y in range(7, 36):\n            self.block(38, y, 11, 'ladder', facing='south', waterlogged='false')\n            self.block(38, y, 12, 'air')\n        self.air((38, 36, 11, 38, 37, 12))\n        # The roof void is part of the upper room rather than an unserved floor.\n        self.rooms = [\n            ('Taproom', (17, 7, 24), (9, 7, 21, 22, 12, 28)),\n            ('Kitchen and larder', (16, 7, 16), (9, 7, 13, 22, 12, 19)),\n            ('Entrance hall', (30, 7, 26), (27, 7, 21, 38, 12, 28)),\n            ('Ground tower pantry', (36, 7, 14), (33, 7, 9, 41, 12, 18)),\n            ('Garden parlour', (45, 7, 32), (41, 7, 26, 49, 12, 35)),\n            ('South guest chamber', (16, 14, 24), (9, 14, 21, 22, 19, 28)),\n            ('North guest chamber', (16, 14, 17), (9, 14, 13, 22, 19, 19)),\n            ('Upper gallery', (30, 14, 24), (27, 14, 20, 39, 17, 27)),\n            ('Tower map room', (36, 14, 14), (33, 14, 9, 41, 19, 18)),\n            ('Garden guest room', (45, 14, 30), (41, 14, 26, 49, 17, 35)),\n            ('Tower library', (36, 21, 14), (33, 21, 9, 41, 26, 18)),\n            ('Tower study', (36, 28, 14), (34, 28, 10, 40, 33, 17)),\n            ('Lookout chamber', (36, 35, 14), (35, 35, 11, 39, 38, 16)),\n        ]\n\n    def furnishings(self):\n"}
{"timestamp": "2026-09-24T21:43:45.788Z", "command": "sed -n '269,330p' references/ref-7/generate.py && sed -n '428,562p' references/ref-7/generate.py && sed -n '297,390p' references/ref-8/generate.py && sed -n '452,519p' references/ref-8/generate.py && sed -n '610,685p' references/ref-8/generate.py", "exit_code": 0, "seconds": 0, "output_tail": ", 13, 'stripped_spruce_log', axis='y')\n        # Window boxes kept below the opening, with flowers on actual soil.\n        for x0 in (13, 39):\n            for floor in (6, 12, 18):\n                for x in range(x0, x0 + 3):\n                    self.p(x, floor + 1, 15, 'grass_block')\n                    self.p(x, floor + 2, 15, 'poppy' if x % 2 else 'fern')\n                    self.p(x, floor + 1, 14, 'spruce_trapdoor', facing='north', half='bottom', open='true', powered='false', waterlogged='false')\n        # Leaf garlands adhere to exposed timber and avoid glass and doors.\n        for x, z, bottom, top in ((20, 13, 7, 21), (34, 13, 7, 23), (11, 15, 7, 19), (43, 15, 7, 22)):\n            for y in range(bottom, top + 1):\n                if self.get(x, y, z) in (None, 'minecraft:air'):\n                    self.p(x, y, z, 'oak_leaves', persistent='true', distance='1', waterlogged='false')\n                if y % 3 == 0:\n                    xx = x + (-1 if x <= 27 else 1)\n                    if self.get(xx, y, z) in (None, 'minecraft:air'):\n                        self.p(xx, y, z, 'oak_leaves', persistent='true', distance='1', waterlogged='false')\n        for z in (21, 28, 37):\n            for y in range(7, 22):\n                if self.get(44, y, z) in (None, 'minecraft:air'):\n                    self.p(44, y, z, 'vine', west='true', north='false', south='false', east='false', up='false')\n        for x, z in ((9, 14), (45, 14), (9, 37), (45, 39)):\n            self.p(x, 7, z, 'barrel', facing='up', open='false')\n            self.p(x, 8, z, 'potted_azalea_bush')\n        for x, z in ((18, 12), (36, 12), (9, 31), (45, 25)):\n            if self.get(x, 7, z) in (None, 'minecraft:air'):\n                self.p(x, 7, z, 'barrel', facing='up', open='false')\n        self.stair(12, 7, 12, 'south')\n        self.stair(13, 7, 12, 'south')\n        self.stair(40, 7, 12, 'south')\n        self.stair(41, 7, 12, 'south')\n\n    def tree(self, x: int, z: int, height: int, radius: int) -> None:\n"}
{"timestamp": "2026-09-24T21:43:45.861Z", "command": "sed -n '195,258p' references/ref-4/generate.py && sed -n '398,493p' references/ref-4/generate.py && sed -n '178,277p' references/ref-5/generate.py", "exit_code": 0, "seconds": 0, "output_tail": "outes.append((xx, y + 1, zz))\n                else:\n                    self.put(xx, y, zz, 'minecraft:cobblestone')\n                    self.put(xx, y + 1, zz, 'minecraft:stone_brick_wall', up='true')\n                self.ground[xx, zz] = y\n\n    def approach(self) -> None:\n        \"\"\"Lay out the switchback ascent, kitchen stair and fenced lookout.\"\"\"\n        self.landing(45, 50, 53, 55, 1)\n        self.flight((46, 2, 52), 9, 'north')\n        self.landing(43, 49, 40, 43, 11)\n        self.flight((42, 12, 40), 9, 'west')\n        self.landing(29, 33, 40, 43, 21)\n        self.flight((30, 22, 39), 5, 'north')\n        self.landing(21, 29, 33, 36, 26)\n        self.landing(30, 33, 33, 34, 26)\n        self.landing(10, 20, 34, 37, 26)\n        self.flight((11, 16, 47), 10, 'north')\n        self.landing(10, 25, 48, 51, 15)\n        self.landing(11, 14, 37, 37, 26)\n        # Each final riser occupies the landing edge, so no full-block jump is needed.\n        for x in range(46, 50):\n            self.put(x, 11, 43, 'minecraft:stone_brick_stairs', facing='north', half='bottom', shape='straight')\n        for z in range(40, 44):\n            self.put(33, 21, z, 'minecraft:stone_brick_stairs', facing='west', half='bottom', shape='straight')\n        for x in range(11, 15):\n            self.put(x, 26, 37, 'minecraft:stone_brick_stairs', facing='north', half='bottom', shape='straight')\n        # Railings remain outside all stair arrival and departure cells.\n        for x in range(10, 26):\n            self.put(x, 16, 51, 'minecraft:oak_fence')\n        for z in range(48, 51):\n            for x in (10, 25):\n                self.put(x, 16, z, 'minecraft:oak_fence')\n        for x in range(16, 26):\n            self.put(x, 16, 48, 'minecraft:oak_fence')\n        for x, z, y in [(10, 51, 16), (25, 51, 16), (25, 48, 16), (43, 43, 12), (49, 40, 12), (29, 43, 22), (29, 40, 22), (10, 34, 27), (20, 36, 27)]:\n            self.post_light(x, y, z)\n\n    def post_light(self, x: int, y: int, z: int) -> None:\n"}
{"timestamp": "2026-09-24T21:47:25.231Z", "command": "cp generate.py blocks.py\ncp /opt/tools/template_render.mjs render.mjs\nmkdir -p lodge test samples previews", "exit_code": 0, "seconds": 0, "output_tail": ""}
{"timestamp": "2026-09-24T21:47:25.297Z", "command": "cat > lodge/plan.py <<'PY'\n# Resolve a constrained lodge grammar into connected, dimensioned volumes.\nfrom __future__ import annotations\n\nfrom dataclasses import asdict, dataclass, field\nimport random\nfrom typing import Any\n\nDOMAINS = {\n    'topology': ('single', 'ell', 'twin', 'courtyard', 'staggered'),\n    'width': (15, 17, 19),\n    'depth': (17, 19, 21),\n    'floors': (1, 2, 3),\n    'ridge': ('z', 'x'),\n    'profile': ('chalet', 'steep', 'bell'),\n    'wing_size': (9, 11, 13),\n    'wing_floors': (1, 2),\n    'wing_ridge': ('parallel', 'cross'),\n    'placement': ('front', 'middle', 'rear'),\n    'tower': ('none', 'stone', 'timber'),\n    'tower_extra': (1, 2),\n    'tower_width': (9, 11),\n    'conservatory': (False, True),\n    'porch': ('entry', 'full', 'wrap'),\n    'balcony': (False, True),\n    'dormers': (0, 1, 2),\n    'terrain': ('garden', 'terrace', 'cliff'),\n    'approach': ('straight', 'landing'),\n    'entrance': ('center', 'left', 'right'),\n    'layout': ('open', 'cross', 'suites'),\n    'stair_side': ('left', 'right'),\n    'palette': ('honey', 'ivory', 'ochre'),\n    'trees': (3, 4, 5),\n}\nLIMITS = {'max_axis': 112, 'max_height': 96, 'max_volume': 900000, 'floor_height': 6, 'tree_height': (15, 24)}\nDEFAULT_SEED = 20260924\n\n\n@dataclass\nclass Volume:\n    \"\"\"A connected room stack, with a roof in local cross-ridge coordinates.\"\"\"\n    name: str\n    x0: int\n    z0: int\n    x1: int\n    z1: int\n    base: int\n    floors: int\n    axis: str = 'z'\n    profile: str = 'chalet'\n    kind: str = 'house'\n    attic: bool = False\n    parent: str | None = None\n    floor_step: int = 6\n\n    @property\n    def levels(self):\n        return [self.base + i * self.floor_step for i in range(self.floors + int(self.attic))]\n\n    @property\n    def uc(self):\n        return (self.x0 + self.x1) // 2 if self.axis == 'z' else (self.z0 + self.z1) // 2\n\n    @property\n    def u0(self):\n        return self.x0 if self.axis == 'z' else self.z0\n\n    @property\n    def u1(self):\n        return self.x1 if self.axis == 'z' else self.z1\n\n    @property\n    def v0(self):\n        return self.z0 if self.axis == 'z' else self.x0\n\n    @property\n    def v1(self):\n        return self.z1 if self.axis == 'z' else self.x1\n\n    def xyz(self, u, y, v):\n        return (u, y, v) if self.axis == 'z' else (v, y, u)\n\n    def uv(self, x, z):\n        return (x, z) if self.axis == 'z' else (z, x)\n\n    def contains(self, x, z, margin=0):\n        return self.x0 - margin <= x <= self.x1 + margin and self.z0 - margin <= z <= self.z1 + margin\n\n    def roof(self, x, z):\n        u, _ = self.uv(x, z)\n        d = (self.u1 - self.u0) // 2 - abs(u - self.uc)\n        eave = self.levels[-1] + (2 if self.attic else 5)\n        if self.kind == 'glass':\n            return eave + min(x - self.x0, self.x1 - x, z - self.z0, self.z1 - z, 3)\n        if self.kind in ('stone', 'timber'):\n            d = min(x - self.x0, self.x1 - x, z - self.z0, self.z1 - z)\n            eave += 1\n        rise = d if self.profile == 'chalet' or d < 0 else 2 * d if self.profile == 'steep' else d + max(0, d - 2)\n        return eave + rise\n\n    def interior(self, x, y, z):\n        return self.x0 < x < self.x1 and self.z0 < z < self.z1 and self.base < y < self.roof(x, z)\n\n\n@dataclass\nclass Plan:\n    seed: int\n    parameters: dict\n    volumes: list[Volume]\n    links: list[dict]\n    entrance: tuple\n    porch: tuple\n    terrace_front: int\n    approach: list[dict]\n    tree_sites: list[tuple]\n    origin: tuple\n    size_xyz: tuple\n    limits: dict\n\n    def record(self):\n        return asdict(self)\n\n    def signature(self):\n        \"\"\"Describe actual relative massing and roof structure, independent of seed.\"\"\"\n        m = self.volumes[0]\n        return tuple((v.x0 - m.x0, v.z0 - m.z0, v.x1 - v.x0, v.z1 - v.z0, tuple(y - m.base for y in v.levels), v.axis, v.profile, v.kind) for v in self.volumes)\n\n\ndef resolve(seed: int, overrides: dict | None = None, limits: dict | None = None) -> Plan:\n    \"\"\"Resolve one seed and optional architectural constraints without retries.\n\n    Args:\n        seed (int): Any signed 64-bit integer.\n        overrides (dict): Explicit values from DOMAINS.\n        limits (dict): Resource limits, constrained to the documented keys.\n\n    Returns:\n        Plan: Dimensioned, connected design with computed export bounds.\n    \"\"\"\n    if type(seed) is not int or not -(2**63) <= seed < 2**63:\n        raise ValueError('seed must be a signed 64-bit integer')\n    overrides = dict(overrides or {})\n    for key, value in overrides.items():\n        if key not in DOMAINS or value not in DOMAINS[key] or type(value) is not type(DOMAINS[key][0]):\n            raise ValueError(f'invalid {key}={value!r}; domain: {DOMAINS.get(key, \"unknown parameter\")}')\n    lim = dict(LIMITS)\n    if limits:\n        if set(limits) - set(LIMITS):\n            raise ValueError('unknown resource limit')\n        lim.update(limits)\n    if lim['floor_height'] != 6:\n        raise ValueError('floor_height is fixed at 6 for the stair components')\n    rng = random.Random(seed)\n    p = {k: rng.choice(v) for k, v in DOMAINS.items()}\n    p.update(overrides)\n    def condition(key, allowed, reason):\n        if p[key] not in allowed:\n            if key in overrides:\n                raise ValueError(f'{key}={p[key]!r}: {reason}; allowed {allowed}')\n            p[key] = rng.choice(tuple(allowed))\n    condition('wing_floors', range(1, min(2, p['floors']) + 1), 'wings cannot exceed the main full-storey count')\n    if p['floors'] == 1:\n        condition('balcony', (False,), 'balconies require a full upper storey')\n    if p['topology'] in ('twin', 'courtyard'):\n        condition('porch', ('entry', 'full'), 'side wings occupy the wraparound interface')\n    base = {'garden': 4, 'terrace': 7, 'cliff': 16}[p['terrain']]\n    w, d = p['width'], p['depth']\n    volumes = [Volume('main', 0, 0, w - 1, d - 1, base, p['floors'], p['ridge'], p['profile'], attic=True)]\n    links = []\n    def add(name, host, side, width, length, alignment, floors, axis, kind='house', profile=None):\n        if side in ('left', 'right'):\n            z0 = alignment\n            x0 = host.x0 - width + 1 if side == 'left' else host.x1\n            v = Volume(name, x0, z0, x0 + width - 1, z0 + length - 1, base, floors, axis, profile or p['profile'], kind, parent=host.name)\n            z = (max(host.z0, v.z0) + min(host.z1, v.z1)) // 2\n            x = host.x0 if side == 'left' else host.x1\n            links.append({'a': host.name, 'b': name, 'x': x, 'z': z, 'axis': 'x', 'floor': base})\n        else:\n            x0 = alignment\n            v = Volume(name, x0, host.z1, x0 + width - 1, host.z1 + length - 1, base, floors, axis, profile or p['profile'], kind, parent=host.name)\n            x = (max(host.x0, v.x0) + min(host.x1, v.x1)) // 2\n            links.append({'a': host.name, 'b': name, 'x': x, 'z': host.z1, 'axis': 'z', 'floor': base})\n        volumes.append(v)\n        return v\n    main = volumes[0]\n    wing_axis = p['ridge'] if p['wing_ridge'] == 'parallel' else ('x' if p['ridge'] == 'z' else 'z')\n    count = {'single': 0, 'ell': 1, 'twin': 2, 'courtyard': 2, 'staggered': 1}[p['topology']]\n    first_side = rng.choice(('left', 'right'))\n    sides = [first_side] if count == 1 else ['left', 'right'] if count == 2 else []\n    for i, side in enumerate(sides):\n        width = p['wing_size']\n        length = rng.choice((11, 13, 15))\n        z0 = {'front': -2, 'middle': (d - length) // 2, 'rear': d - length + 2}[p['placement']]\n        if p['topology'] == 'courtyard':\n            z0, length = -rng.choice((5, 7)), d - 3\n        elif i:\n            z0 += rng.choice((-2, 2))\n        add('wing_' + side, main, side, width, length, z0, p['wing_floors'], wing_axis)\n    rear_host = main\n    if p['topology'] == 'staggered':\n        rear_host = add('rear_wing', main, 'rear', p['wing_size'], rng.choice((9, 11, 13)), (w - p['wing_size']) // 2, p['wing_floors'], 'z')\n    if p['tower'] != 'none':\n        tw = p['tower_width']\n        add('tower', rear_host, 'rear', tw, tw, (rear_host.x0 + rear_host.x1 - tw + 1) // 2, min(5, p['floors'] + p['tower_extra']), 'z', p['tower'], 'bell' if p['tower'] == 'timber' else 'chalet')\n    if p['conservatory']:\n        host = next((v for v in volumes if v.name == 'wing_right'), main)\n        length = min(11, host.z1 - host.z0 + 1)\n        add('conservatory', host, 'right', rng.choice((7, 9)), length, (host.z0 + host.z1 - length + 1) // 2, 1, 'z', 'glass', 'chalet')\n    ex = w // 2 + {'center': 0, 'left': -3, 'right': 3}[p['entrance']]\n    porch_width = 7 if p['porch'] == 'entry' else w\n    porch_x0 = max(0, min(ex - porch_width // 2, w - porch_width))\n    porch = (porch_x0, -4, porch_x0 + porch_width - 1, -1)\n    front = min(v.z0 for v in volumes) - 6\n    approach = []\n    rises = base - 1\n    landing_length = 3 if p['approach'] == 'landing' else 0\n    startz = front - rises - landing_length - 1\n    y, z = 1, startz\n    approach.append({'x': ex, 'z': z, 'y': y, 'kind': 'landing'})\n    for i in range(rises):\n        if i == rises // 2 and landing_length:\n            for _ in range(landing_length):\n                z += 1\n                approach.append({'x': ex, 'z': z, 'y': y, 'kind': 'landing'})\n        y, z = y + 1, z + 1\n        approach.append({'x': ex, 'z': z, 'y': y, 'kind': 'step'})\n    for zz in range(z + 1, 1):\n        approach.append({'x': ex, 'z': zz, 'y': base, 'kind': 'landing'})\n    # Dormers attach to the main attic, far enough inside the wall to open into it.\n    for i in range(p['dormers']):\n        side = -1 if i == 0 else 1\n        vc = main.v0 + 5 if i == 0 else main.v1 - 5\n        ua, ub = (main.u0 - 1, main.uc) if side < 0 else (main.uc, main.u1 + 1)\n        a, _, b = main.xyz(ua, 0, vc - 2)\n        c, _, e = main.xyz(ub, 0, vc + 2)\n        volumes.append(Volume(f'dormer_{i}', a, b, c, e, main.levels[-1], 1, 'x' if main.axis == 'z' else 'z', 'chalet', 'dormer', parent='main'))\n    xmin = min(v.x0 for v in volumes) - 7\n    xmax = max(v.x1 for v in volumes) + 7\n    zmin = startz - 3\n    zmax = max(v.z1 for v in volumes) + 7\n    sites = [(xmin + 2, max(1, main.z1 - 2)), (xmax - 2, main.z1 + 2), ((xmin + xmax) // 2 - 6, zmax - 2), (xmin + 3, main.z0 - 1), (xmax - 2, main.z0 + 2)]\n    trees = [(x, z, rng.randint(*lim['tree_height'])) for x, z in sites[:p['trees']]]\n    maxroof = max(v.roof((v.x0 + v.x1) // 2, (v.z0 + v.z1) // 2) for v in volumes)\n    height = max(maxroof + 7, base + lim['tree_height'][1] + 3)\n    origin = (2 - xmin, 0, 2 - zmin)\n    size = (xmax - xmin + 5, height + 1, zmax - zmin + 5)\n    if max(size[0], size[2]) > lim['max_axis'] or size[1] > lim['max_height'] or size[0] * size[1] * size[2] > lim['max_volume']:\n        raise ValueError(f'design bounds {size} exceed resource limits {lim}')\n    return Plan(seed, p, volumes, links, (ex, base + 1, 0), porch, front, approach, trees, origin, size, lim)\nPY", "exit_code": 0, "seconds": 0, "output_tail": ""}
{"timestamp": "2026-09-24T21:52:28.477Z", "command": "cat > lodge/geometry.py <<'PY'\n# Compile the lodge plan into sealed shells, circulation, furnishings, and landscape.\nfrom __future__ import annotations\n\nimport json\nimport math\nimport random\nfrom pathlib import Path\nfrom functools import lru_cache\nfrom .plan import Plan, Volume\n\nSTATE_FILE = Path('/work/generator/MCRender/resources/1.21.1-blocks.json')\nSTATES = json.loads(STATE_FILE.read_text())\nSTONE = ('stone_bricks',) * 8 + ('andesite', 'cobblestone', 'mossy_stone_bricks')\nROCK = ('stone',) * 9 + ('andesite', 'tuff', 'cobblestone')\nPAVING = ('stone_bricks',) * 9 + ('andesite', 'mossy_stone_bricks', 'cobblestone')\nROOF = ('deepslate_tiles',) * 12 + ('deepslate_bricks', 'cobbled_deepslate')\nPALETTES = {\n    'honey': ('smooth_sandstone', 'stripped_spruce_log', 'spruce_planks', 'dark_oak_log', 'yellow_stained_glass', 'orange'),\n    'ivory': ('calcite', 'stripped_dark_oak_log', 'spruce_planks', 'dark_oak_log', 'white_stained_glass', 'green'),\n    'ochre': ('smooth_sandstone', 'stripped_oak_log', 'oak_planks', 'spruce_log', 'yellow_stained_glass', 'red'),\n}\nDIRECTIONS = {'north': (0, -1), 'south': (0, 1), 'east': (1, 0), 'west': (-1, 0)}\n\n\n@lru_cache(None)\ndef blockstate(name, properties=()):\n    \"\"\"Validate and canonicalize a vanilla state with explicit default properties.\"\"\"\n    name = name.removeprefix('minecraft:')\n    if name not in STATES:\n        raise ValueError(f'not a Java 1.21.1 block: {name}')\n    domains, defaults = STATES[name]\n    values = dict(defaults)\n    for key, value in properties:\n        if key not in domains or str(value) not in domains[key]:\n            raise ValueError(f'invalid {name}[{key}={value}]')\n        values[key] = str(value)\n    return 'minecraft:' + name + ('[' + ','.join(f'{k}={v}' for k, v in sorted(values.items())) + ']' if values else '')\n\n\ndef name_of(state):\n    return (state or 'minecraft:air').split('[')[0].removeprefix('minecraft:')\n\n\nclass Scene:\n    \"\"\"Sparse local-coordinate scene with shared spatial reservations and evidence.\"\"\"\n\n    def __init__(self, plan: Plan):\n        self.plan = plan\n        self.rng = random.Random(plan.seed)\n        self.blocks = {}\n        self.reserved = set()\n        self.walks = set()\n        self.windows = []\n        self.doors = []\n        self.beds = []\n        self.stairs = []\n        self.ladders = []\n        self.rooms = []\n        self.lights = []\n        self.attachments = []\n        self.enclosed = []\n        self.ground = {}\n        self.furniture = []\n        self.plaster, self.timber, self.floor, self.beam, self.glass, self.color = PALETTES[plan.parameters['palette']]\n\n    def p(self, x, y, z, name, **props):\n        self.blocks[x, y, z] = blockstate(name, tuple(sorted(props.items())))\n\n    def get(self, x, y, z):\n        return name_of(self.blocks.get((x, y, z)))\n\n    def box(self, bounds, name, **props):\n        x0, y0, z0, x1, y1, z1 = bounds\n        for x in range(x0, x1 + 1):\n            for y in range(y0, y1 + 1):\n                for z in range(z0, z1 + 1):\n                    self.p(x, y, z, name, **props)\n\n    def mix(self, bounds, palette):\n        x0, y0, z0, x1, y1, z1 = bounds\n        for x in range(x0, x1 + 1):\n            for y in range(y0, y1 + 1):\n                for z in range(z0, z1 + 1):\n                    self.p(x, y, z, self.rng.choice(palette))\n\n    def clear(self, bounds):\n        self.box(bounds, 'air')\n\n    def reserve(self, point, headroom=2):\n        x, y, z = point\n        self.walks.add(point)\n        for dy in range(headroom):\n            self.reserved.add((x, y + dy, z))\n\n    def lamp(self, x, y, z, hanging=False):\n        self.p(x, y, z, 'lantern', hanging=str(hanging).lower())\n        self.lights.append((x, y, z))\n        self.attachments.append(((x, y, z), (x, y + (1 if hanging else -1), z)))\n\n    def door(self, x, y, z, facing):\n        for half, dy in (('lower', 0), ('upper', 1)):\n            self.p(x, y + dy, z, 'spruce_door', half=half, facing=facing)\n        self.doors.append((x, y, z))\n        dx, dz = DIRECTIONS[facing]\n        for side in (-1, 1):\n            self.reserve((x + side * dx, y, z + side * dz))\n\n    def stair(self, x, y, z, facing, material='spruce', walking=False):\n        self.p(x, y, z, material + '_stairs', facing=facing)\n        if walking:\n            self.stairs.append((x, y, z, facing))\n            self.reserve((x, y + 1, z), 3)\n\n    def occupied_elsewhere(self, volume, x, y, z):\n        return any(v is not volume and v.interior(x, y, z) for v in self.plan.volumes)\n\n    def route_reservations(self):\n        \"\"\"Reserve main axes, portals, furniture access, stairs, and ladder landings.\"\"\"\n        p = self.plan\n        for v in p.volumes:\n            if v.kind == 'dormer':\n                continue\n            for floor in v.levels:\n                for u in range(v.uc - 1, v.uc + 2):\n                    for vv in range(v.v0 + 1, v.v1):\n                        x, y, z = v.xyz(u, floor + 1, vv)\n                        if y + 1 < v.roof(x, z):\n                            self.reserve((x, y, z))\n                # A crossing axis keeps side-wing interfaces connected.\n                vv = (v.v0 + v.v1) // 2\n                for u in range(v.u0 + 1, v.u1):\n                    self.reserve(v.xyz(u, floor + 1, vv))\n            if v.name == 'main':\n                sign = -1 if p.parameters['stair_side'] == 'left' else 1\n                us = (v.uc + sign * 2, v.uc + sign * 3)\n                for floor in v.levels[:-1]:\n                    for i in range(6):\n                        vv = v.v1 - 8 + i\n                        for u in us:\n                            x, y, z = v.xyz(u, floor + i + 1, vv)\n                            for yy in range(floor + 1, floor + 10):\n                                self.reserved.add((x, yy, z))\n                            self.reserve((x, y + 1, z), 3)\n                    for u in range(min(us) - 1, max(us) + 2):\n                        for vv in (v.v1 - 9, v.v1 - 2, v.v1 - 1):\n                            self.reserve(v.xyz(u, floor + 1, vv))\n                            self.reserve(v.xyz(u, floor + 7, vv))\n            elif len(v.levels) > 1:\n                x, _, z = v.xyz(v.uc, 0, v.v1 - 1)\n                for y in range(v.base + 1, v.levels[-1] + 3):\n                    self.reserved.add((x, y, z))\n        for link in p.links:\n            x, z, f = link['x'], link['z'], link['floor']\n            for dx in range(-2, 3):\n                for dz in range(-2, 3):\n                    self.reserve((x + dx, f + 1, z + dz), 3)\n        ex, ey, ez = p.entrance\n        for x in range(ex - 1, ex + 2):\n            for z in range(ez - 4, ez + 4):\n                self.reserve((x, ey, z), 3)\n        if p.parameters['balcony']:\n            for x in range(ex - 1, ex + 2):\n                for z in range(-3, 4):\n                    self.reserve((x, ey + 6, z), 3)\n\n    def terrain(self):\n        \"\"\"Grow solid crag columns and an irregular garden island around the plan.\"\"\"\n        plan = self.plan\n        base = plan.volumes[0].base\n        ox, _, oz = plan.origin\n        xmin, xmax = 2 - ox, plan.size_xyz[0] - ox - 3\n        zmin, zmax = 2 - oz, plan.size_xyz[2] - oz - 3\n        masses = [v for v in plan.volumes if v.kind != 'dormer']\n        cx = (xmin + xmax) / 2\n        cz = (zmin + zmax) / 2\n        for x in range(xmin, xmax + 1):\n            for z in range(zmin, zmax + 1):\n                corner = max(0, xmin + 4 - x, x - xmax + 4) + max(0, zmin + 4 - z, z - zmax + 4)\n                if corner > 4 + self.rng.randrange(2):\n                    continue\n                dist = min(max(v.x0 - x, 0, x - v.x1) + max(v.z0 - z, 0, z - v.z1) for v in masses)\n                h = 1\n                if dist < 6 and z >= plan.terrace_front:\n                    h = max(1, base - 1 - max(0, dist - 2) * (3 if base > 10 else 1))\n                if dist <= 2:\n                    h = base\n                if plan.porch[0] - 2 <= x <= plan.porch[2] + 2 and plan.terrace_front <= z < 1:\n                    h = base\n                if x in (xmin, xmax) or z in (zmin, zmax):\n                    h = 1\n                seam = self.rng.choice(('stone', 'stone', 'andesite', 'tuff'))\n                for y in range(h):\n                    self.p(x, y, z, self.rng.choice((seam,) * 15 + ROCK) if base > 10 or y < h - 2 else 'dirt')\n                self.p(x, h, z, self.rng.choice(('grass_block',) * 6 + ('moss_block', 'coarse_dirt')))\n                self.ground[x, z] = h\n        # Foundations, walks, retaining edges: all connected to terrain at y=0.\n        for v in masses:\n            self.mix((v.x0, 0, v.z0, v.x1, base - 1, v.z1), STONE)\n        for x in range(plan.porch[0] - 1, plan.porch[2] + 2):\n            for z in range(plan.terrace_front, 0):\n                self.mix((x, 0, z, x, base, z), STONE)\n                self.p(x, base, z, self.rng.choice(PAVING))\n                self.ground[x, z] = base\n        for x, z in list(self.ground):\n            h = self.ground[x, z]\n            if h == base and not any(v.contains(x, z) for v in masses):\n                self.p(x, h, z, self.rng.choice(PAVING))\n                edge = any(self.ground.get((x + dx, z + dz), -1) < base - 1 for dx, dz in DIRECTIONS.values())\n                if edge and abs(x - plan.entrance[0]) > 3:\n                    self.p(x, h + 1, z, 'cobblestone_wall')\n                    if (x + z) % 6 == 0:\n                        self.p(x, h + 1, z, 'stone_bricks')\n                        self.p(x, h + 2, z, 'stone_brick_slab')\n        for patch in plan.approach:\n            x, z, y = patch['x'], patch['z'], patch['y']\n            for xx in range(x - 2, x + 3):\n                self.mix((xx, 0, z, xx, y - 1, z), STONE)\n                self.clear((xx, y, z, xx, max(base + 2, y + 3), z))\n                if patch['kind'] == 'step':\n                    self.stair(xx, y, z, 'south', 'stone_brick', True)\n                else:\n                    self.p(xx, y, z, self.rng.choice(PAVING))\n                    self.reserve((xx, y + 1, z), 3)\n                self.ground[xx, z] = y\n            if z < plan.terrace_front:\n                for xx in (x - 3, x + 3):\n                    self.mix((xx, 0, z, xx, y, z), STONE)\n                    self.p(xx, y + 1, z, 'stone_brick_slab')\n                    if (z - plan.approach[0]['z']) % 5 == 0:\n                        self.p(xx, y + 1, z, 'stone_bricks')\n                        self.lamp(xx, y + 2, z)\n\n    def shells(self):\n        \"\"\"Union room envelopes before placing roof planes and real timber frames.\"\"\"\n        for v in self.plan.volumes:\n            for f in v.levels:\n                self.box((v.x0, f, v.z0, v.x1, f, v.z1), self.floor if v.kind != 'glass' else 'polished_andesite')\n            for x in range(v.x0, v.x1 + 1):\n                for z in range(v.z0, v.z1 + 1):\n                    if x not in (v.x0, v.x1) and z not in (v.z0, v.z1):\n                        continue\n                    u, vv = v.uv(x, z)\n                    top = v.roof(x, z)\n                    for y in range(v.base + 1, top):\n                        if self.occupied_elsewhere(v, x, y, z):\n                            continue\n                        frame = x in (v.x0, v.x1) and z in (v.z0, v.z1)\n                        frame |= ((x - v.x0) % 4 == 0 and z in (v.z0, v.z1)) or ((z - v.z0) % 4 == 0 and x in (v.x0, v.x1))\n                        belt = y in v.levels or y == v.levels[-1] + (1 if v.attic else 4)\n                        name = self.timber if frame else self.beam if belt else 'glass' if v.kind == 'glass' else self.rng.choice(STONE) if v.kind == 'stone' else self.plaster\n                        self.p(x, y, z, name, **({'axis': 'y' if frame else 'x' if z in (v.z0, v.z1) else 'z'} if name.endswith('log') else {}))\n                    if v.kind not in ('glass', 'stone', 'timber'):\n                        # Timber follows both gable verges below the slate.\n                        if vv in (v.v0, v.v1) and not self.occupied_elsewhere(v, x, top - 1, z):\n                            self.p(x, top - 1, z, self.timber, axis=v.axis)\n            for f in v.levels:\n                for x in range(v.x0, v.x1 + 1):\n                    for z in (v.z0, v.z1):\n                        if not self.occupied_elsewhere(v, x, f, z):\n                            self.p(x, f, z, self.beam, axis='x')\n                for z in range(v.z0, v.z1 + 1):\n                    for x in (v.x0, v.x1):\n                        if not self.occupied_elsewhere(v, x, f, z):\n                            self.p(x, f, z, self.beam, axis='z')\n        for v in self.plan.volumes:\n            overhang = 1 if v.kind == 'glass' else 2\n            for x in range(v.x0 - overhang, v.x1 + overhang + 1):\n                for z in range(v.z0 - overhang, v.z1 + overhang + 1):\n                    h = v.roof(x, z)\n                    u, vv = v.uv(x, z)\n                    toward = 'east' if u < v.uc else 'west'\n                    if v.axis == 'x':\n                        toward = 'south' if u < v.uc else 'north'\n                    if v.kind in ('stone', 'timber', 'glass'):\n                        ds = [(x - v.x0, 'east'), (v.x1 - x, 'west'), (z - v.z0, 'south'), (v.z1 - z, 'north')]\n                        toward = min(ds)[1]\n                    dx, dz = DIRECTIONS[toward]\n                    low = min(h, v.roof(x - dx, z - dz))\n                    for y in range(low, h + 1):\n                        if not self.occupied_elsewhere(v, x, y, z):\n                            self.p(x, y, z, 'glass' if v.kind == 'glass' else self.rng.choice(ROOF))\n                    if v.kind != 'glass' and not self.occupied_elsewhere(v, x, h + 1, z):\n                        if u == v.uc and v.kind not in ('stone', 'timber'):\n                            self.p(x, h + 1, z, 'deepslate_tile_slab')\n                        else:\n                            edge = x in (v.x0 - overhang, v.x1 + overhang) or z in (v.z0 - overhang, v.z1 + overhang)\n                            self.stair(x, h + 1, z, toward, 'cobbled_deepslate' if edge else 'deepslate_tile')\n            # Carved ridge ends, anchored into the roof cap.\n            if v.kind not in ('glass', 'stone', 'timber'):\n                for vv in (v.v0 - 2, v.v1 + 2):\n                    x, _, z = v.xyz(v.uc, 0, vv)\n                    h = v.roof(x, z)\n                    if not self.occupied_elsewhere(v, x, h + 2, z):\n                        self.p(x, h + 1, z, self.timber, axis=v.axis)\n                        self.p(x, h + 2, z, 'oak_fence')\n                        if v.name == 'main' and self.plan.parameters['profile'] != 'chalet':\n                            self.p(x, h + 3, z, 'lightning_rod')\n\n    def opening(self, x, f, z, face, width=2):\n        \"\"\"Glaze an exterior bay only when it has clear indoor and outdoor space.\"\"\"\n        dx, dz = DIRECTIONS[face]\n        cells = [(x + (i if dz else 0), y, z + (i if dx else 0)) for i in range(width) for y in (f + 2, f + 3)]\n        inside = [(a - dx, b, c - dz) for a, b, c in cells]\n        outside = [(a + dx, b, c + dz) for a, b, c in cells]\n        if any(c in self.reserved for c in cells + inside):\n            return\n        if any(self.get(*q) not in ('air',) for q in inside + outside):\n            return\n        if any(self.get(*q) in ('air', 'glass') for q in cells):\n            return\n        for q in cells:\n            self.p(*q, self.glass)\n        self.windows.append({'cells': cells, 'inside': inside, 'outside': outside})\n        self.reserved.update(inside + outside + cells)\n        for i in range(width):\n            xx, zz = x + (i if dz else 0), z + (i if dx else 0)\n            self.p(xx + dx, f + 1, zz + dz, 'spruce_trapdoor', facing=face, half='top')\n            self.attachments.append(((xx + dx, f + 1, zz + dz), (xx, f + 1, zz)))\n        # Compact shutters anchor to wall blocks, never cover the glazing.\n        for i in (-1, width):\n            xx, zz = x + (i if dz else 0), z + (i if dx else 0)\n            for y in (f + 2, f + 3):\n                q = (xx + dx, y, zz + dz)\n                if self.get(xx, y, zz) != 'air' and self.get(*q) == 'air' and q not in self.reserved:\n                    self.p(*q, 'spruce_trapdoor', facing=face, open='true')\n                    self.attachments.append((q, (xx, y, zz)))\n\n    def openings(self):\n        for v in self.plan.volumes:\n            if v.kind == 'glass':\n                continue\n            for f in v.levels:\n                for face, z in (('north', v.z0), ('south', v.z1)):\n                    for x in range(v.x0 + 2, v.x1 - 1, 4):\n                        self.opening(x, f, z, face)\n                for face, x in (('west', v.x0), ('east', v.x1)):\n                    for z in range(v.z0 + 2, v.z1 - 1, 4):\n                        self.opening(x, f, z, face)\n            if v.attic:\n                for vv, face in ((v.v0, 'north' if v.axis == 'z' else 'west'), (v.v1, 'south' if v.axis == 'z' else 'east')):\n                    x, f, z = v.xyz(v.uc - 1, v.levels[-1], vv)\n                    self.opening(x, f + 1, z, face, 3)\n        for link in self.plan.links:\n            x, z, f = link['x'], link['z'], link['floor']\n            if link['axis'] == 'x':\n                self.clear((x - 1, f + 1, z - 1, x + 1, f + 3, z + 1))\n                self.box((x - 1, f, z - 1, x + 1, f, z + 1), self.floor)\n            else:\n                self.clear((x - 1, f + 1, z - 1, x + 1, f + 3, z + 1))\n                self.box((x - 1, f, z - 1, x + 1, f, z + 1), self.floor)\n        x, y, z = self.plan.entrance\n        self.clear((x, y, z - 1, x, y + 2, z + 1))\n        self.door(x, y, z, 'north')\n        for xx in (x - 1, x + 1):\n            self.box((xx, y, z - 1, xx, y + 2, z - 1), self.timber, axis='y')\n        self.box((x - 1, y + 3, z - 1, x + 1, y + 3, z - 1), self.beam, axis='x')\n\n    def circulation(self):\n        \"\"\"Cut stacked stairs and supported ladders after all intersecting roofs.\"\"\"\n        for v in self.plan.volumes:\n            if v.name == 'main':\n                sign = -1 if self.plan.parameters['stair_side'] == 'left' else 1\n                for f in v.levels[:-1]:\n                    for i in range(6):\n                        for u in (v.uc + 2 * sign, v.uc + 3 * sign):\n                            x, y, z = v.xyz(u, f + i + 1, v.v1 - 8 + i)\n                            self.clear((x, y + 1, z, x, y + 3, z))\n                            self.p(x, y - 1, z, self.floor)\n                            self.stair(x, y, z, 'south' if v.axis == 'z' else 'east', walking=True)\n                    for u in (v.uc + 2 * sign, v.uc + 3 * sign):\n                        for vv in (v.v1 - 2, v.v1 - 1):\n                            x, _, z = v.xyz(u, 0, vv)\n                            self.p(x, f + 6, z, self.floor)\n                            self.clear((x, f + 7, z, x, f + 9, z))\n                # Outer guard on each stair opening, leaving return aisles clear.\n                for f in v.levels[1:]:\n                    for vv in range(v.v1 - 7, v.v1 - 2):\n                        u = v.uc + 4 * sign\n                        x, y, z = v.xyz(u, f + 1, vv)\n                        if self.get(x, f, z) != 'air' and (x, y, z) not in self.reserved and y + 2 < v.roof(x, z):\n                            self.p(x, y, z, 'spruce_fence')\n            elif len(v.levels) > 1:\n                x, _, z = v.xyz(v.uc, 0, v.v1 - 1)\n                bx, _, bz = v.xyz(v.uc, 0, v.v1)\n                self.box((bx, v.base + 1, bz, bx, v.levels[-1] + 3, bz), self.beam, axis='y')\n                for y in range(v.base + 1, v.levels[-1] + 3):\n                    self.p(x, y, z, 'ladder', facing='north' if v.axis == 'z' else 'west')\n                    self.ladders.append((x, y, z))\n                for f in v.levels:\n                    u = v.uc - 1\n                    xx, yy, zz = v.xyz(u, f + 1, v.v1 - 1)\n                    self.clear((xx, yy, zz, xx, yy + 1, zz))\n                    self.reserve((xx, yy, zz))\n\n    def room(self, v, f, purpose, bounds, target):\n        self.rooms.append({'volume': v.name, 'floor': f, 'purpose': purpose, 'bounds': bounds, 'target': target, 'furniture': [], 'lights': []})\n        self.reserve(target)\n        return self.rooms[-1]\n\n    def furnish_cell(self, room, x, y, z, name, **props):\n        if (x, y, z) in self.reserved or self.get(x, y, z) != 'air' or self.get(x, y - 1, z) == 'air':\n            return False\n        self.p(x, y, z, name, **props)\n        room['furniture'].append((x, y, z))\n        self.furniture.append((x, y, z))\n        return True\n\n    def bed(self, room, x, y, z, facing):\n        dx, dz = DIRECTIONS[facing]\n        pts = [(x, y, z), (x + dx, y, z + dz)]\n        if any(q in self.reserved or self.get(*q) != 'air' or self.get(q[0], y - 1, q[2]) == 'air' for q in pts):\n            return False\n        for q, part in zip(pts, ('foot', 'head')):\n            self.p(*q, self.color + '_bed', facing=facing, part=part)\n            room['furniture'].append(q)\n        self.beds.append(pts[0])\n        return True\n\n    def interiors(self):\n        \"\"\"Allocate functions to actual rooms, with layouts responding to the plan.\"\"\"\n        for v in self.plan.volumes:\n            if v.kind == 'dormer':\n                # Its floor continues the furnished attic, with a useful window bench.\n                continue\n            for level, f in enumerate(v.levels):\n                layout = self.plan.parameters['layout']\n                vc = (v.v0 + v.v1) // 2\n                segments = [(v.v0 + 1, v.v1 - 1)]\n                if v.name == 'main' and level < v.floors and layout != 'open':\n                    segments = [(v.v0 + 1, vc - 1), (vc + 1, v.v1 - 1)]\n                    for u in range(v.u0 + 1, v.u1):\n                        for y in range(f + 1, f + 6):\n                            x, _, z = v.xyz(u, y, vc)\n                            if abs(u - v.uc) <= 1 or (x, y, z) in self.reserved:\n                                continue\n                            self.p(x, y, z, self.timber if u % 4 == 0 else self.plaster, **({'axis': 'y'} if u % 4 == 0 else {}))\n                    # A framed three-wide arch leaves the central hall continuous.\n                    for u in range(v.uc - 1, v.uc + 2):\n                        x, _, z = v.xyz(u, 0, vc)\n                        self.p(x, f + 4, z, self.beam, axis='x' if v.axis == 'z' else 'z')\n                for index, (va, vb) in enumerate(segments):\n                    if v.kind == 'glass':\n                        purpose = 'winter garden and herbal workroom'\n                    elif v.name == 'main':\n                        purpose = ('hearth kitchen and dining', 'parlour and pantry')[index] if level == 0 else 'bedchamber and study' if level == len(v.levels) - 1 else ('guest suite' if layout == 'suites' else 'library and workroom')\n                    elif v.name == 'tower':\n                        purpose = ('pantry', 'map room', 'watchkeeper bedroom', 'archive', 'lookout study')[min(level, 4)]\n                    else:\n                        purpose = 'guest bedroom' if level else self.rng.choice(('craft workshop', 'dining parlour', 'library'))\n                    ua, ub = v.u0 + 1, v.u1 - 1\n                    target = v.xyz(v.uc, f + 1, (va + vb) // 2)\n                    x0, _, z0 = v.xyz(ua, 0, va)\n                    x1, _, z1 = v.xyz(ub, 0, vb)\n                    room = self.room(v, f, purpose, (x0, f + 1, z0, x1, f + 4, z1), target)\n                    # Furnishing banks on both sides of the protected longitudinal hall.\n                    spots = []\n                    for u in (ua + 1, ub - 1):\n                        for vv in range(va + 1, vb, 2):\n                            x, y, z = v.xyz(u, f + 1, vv)\n                            if y + 3 < v.roof(x, z) and all((x, y + dy, z) not in self.reserved and self.get(x, y + dy, z) == 'air' for dy in (0, 1)):\n                                spots.append((x, y, z))\n                    # The minimum room width always admits perimeter furniture, even at ladders.\n                    if not spots:\n                        for x in range(v.x0 + 1, v.x1):\n                            for z in range(v.z0 + 1, v.z1):\n                                y = f + 1\n                                if all((x, y + dy, z) not in self.reserved and self.get(x, y + dy, z) == 'air' for dy in (0, 1)) and self.get(x, f, z) != 'air':\n                                    spots.append((x, y, z))\n                    if not spots:\n                        raise AssertionError(f'no furnishing positions in {v.name} {f}')\n                    # Every room has a low supported lamp and a second task light when large.\n                    for lamp_index in sorted(set((0, len(spots) - 1))):\n                        x, y, z = spots[lamp_index]\n                        self.p(x, y, z, 'barrel', facing='up')\n                        room['furniture'].append((x, y, z))\n                        self.lamp(x, y + 1, z)\n                        room['lights'].append((x, y + 1, z))\n                    candidates = spots[1:-1] or spots[1:]\n                    wants_bed = 'bed' in purpose or 'suite' in purpose\n                    if wants_bed:\n                        found = False\n                        for x, y, z in candidates:\n                            if self.bed(room, x, y, z, 'south' if v.axis == 'z' else 'east'):\n                                found = True\n                                break\n                        if not found:\n                            for u in range(ua, ub + 1):\n                                for vv in range(va, vb):\n                                    x, y, z = v.xyz(u, f + 1, vv)\n                                    if self.bed(room, x, y, z, 'south' if v.axis == 'z' else 'east'):\n                                        found = True\n                                        break\n                                if found:\n                                    break\n                        assert found, f'bed has no valid location in {v.name} {f}'\n                    furnishings = ('smoker', 'crafting_table', 'barrel', 'furnace', 'bookshelf') if 'kitchen' in purpose else ('composter', 'moss_block', 'barrel', 'crafting_table') if v.kind == 'glass' else ('bookshelf', 'cartography_table', 'barrel', 'loom', 'chest')\n                    for i, (x, y, z) in enumerate(candidates):\n                        name = furnishings[i % len(furnishings)]\n                        props = {'facing': 'south'} if name in ('smoker', 'furnace', 'chest', 'loom', 'barrel') else {}\n                        if name in ('smoker', 'furnace'):\n                            props['lit'] = 'true'\n                        if self.furnish_cell(room, x, y, z, name, **props):\n                            if i % 2 == 0 and (x, y + 1, z) not in self.reserved:\n                                if name == 'bookshelf' and self.get(x, y + 2, z) == 'air':\n                                    self.p(x, y + 1, z, 'bookshelf')\n                                else:\n                                    self.p(x, y + 1, z, 'potted_fern' if v.kind != 'glass' else self.rng.choice(('potted_azalea_bush', 'potted_poppy', 'potted_dandelion')))\n                                    self.attachments.append(((x, y + 1, z), (x, y, z)))\n                    # A table and facing seat fill a front-side bay without covering the hall.\n                    for offset in (-3, 3):\n                        x, y, z = v.xyz(v.uc + offset, f + 1, va + 1)\n                        if self.furnish_cell(room, x, y, z, self.floor):\n                            if (x, y + 1, z) not in self.reserved and self.get(x, y + 1, z) == 'air':\n                                self.p(x, y + 1, z, 'potted_spruce_sapling')\n                                self.attachments.append(((x, y + 1, z), (x, y, z)))\n                            sx, sy, sz = v.xyz(v.uc + offset, f + 1, va + 2)\n                            self.furnish_cell(room, sx, sy, sz, 'spruce_stairs', facing='north' if v.axis == 'z' else 'west')\n                    # Wool inlays provide colour without reducing headroom.\n                    for u in range(v.uc - 1, v.uc + 2):\n                        for vv in range(va + 2, min(vb, va + 5)):\n                            x, _, z = v.xyz(u, 0, vv)\n                            if self.get(x, f, z).endswith('planks'):\n                                self.p(x, f, z, self.color + '_wool')\n                    self.enclosed.append(target)\nPY", "exit_code": 0, "seconds": 0, "output_tail": ""}
{"timestamp": "2026-09-24T21:55:17.221Z", "command": "cat >> lodge/geometry.py <<'PY'\n\n    def chimney(self):\n        \"\"\"Run a masonry chimney from a supported hearth through the roof shoulder.\"\"\"\n        v = self.plan.volumes[0]\n        x, z, f = v.x0 + 1, v.z1 - 2, v.base\n        h = max(v.roof(x, z), v.roof(x + 1, z)) + 5\n        self.mix((x, f + 1, z, x + 1, h, z + 1), STONE)\n        for yy in (h - 3, h):\n            self.box((x - 1, yy, z - 1, x + 2, yy, z + 2), 'stone_bricks')\n        self.p(x, h + 1, z, 'campfire', lit='true')\n        for xx, zz in ((x - 1, z - 1), (x + 2, z - 1), (x - 1, z + 2), (x + 2, z + 2)):\n            self.p(xx, h + 1, zz, 'stone_brick_wall')\n        self.box((x - 1, h + 2, z - 1, x + 2, h + 2, z + 2), 'stone_brick_slab')\n        # A contained hearth opens to the room, with a proper masonry hood.\n        for xx in (x, x + 1):\n            self.p(xx, f + 1, z, 'campfire', lit='true')\n            self.p(xx, f + 2, z, 'air')\n            self.p(xx, f + 1, z - 1, 'iron_bars', east='true', west='true')\n            self.p(xx, f + 2, z - 1, 'iron_bars', east='true', west='true')\n        self.box((x, f + 3, z - 1, x + 1, f + 3, z - 1), 'stone_bricks')\n\n    def porches(self):\n        \"\"\"Build post-supported canopies, optional balcony, and an open side gallery.\"\"\"\n        p = self.plan\n        f = p.volumes[0].base\n        ex = p.entrance[0]\n        x0, z0, x1, z1 = p.porch\n        self.box((x0, f, z0, x1, f, z1), self.floor)\n        for x in range(x0 - 1, x1 + 2):\n            for z in range(z0 - 1, 0):\n                balcony = p.parameters['balcony'] and ex - 3 <= x <= ex + 3 and -3 <= z <= -1\n                if not balcony:\n                    h = f + 5 + (z - z0) // 2\n                    if not any(v.interior(x, h, z) for v in p.volumes):\n                        self.p(x, h, z, self.rng.choice(ROOF))\n                        self.p(x, h + 1, z, 'deepslate_tile_slab')\n        posts = {x0, x1}\n        if x1 - x0 > 9:\n            posts.update((ex - 3, ex + 3))\n        for x in sorted(posts):\n            if abs(x - ex) <= 1:\n                continue\n            self.mix((x, 0, z0, x, f, z0), STONE)\n            self.box((x, f + 1, z0, x, f + 4, z0), self.timber, axis='y')\n            self.p(x, f + 4, z0 - 1, self.floor)\n            self.lamp(x, f + 3, z0 - 1, True)\n            for dx in (-1, 1):\n                if x0 <= x + dx <= x1:\n                    self.p(x + dx, f + 4, z0, 'spruce_stairs', facing='east' if dx < 0 else 'west', half='top')\n        self.box((x0, f + 4, z0, x1, f + 4, z0), self.beam, axis='x')\n        for x in range(x0 + 1, x1):\n            if abs(x - ex) > 2:\n                self.p(x, f + 1, z0, 'spruce_fence')\n        if p.parameters['balcony']:\n            self.box((ex - 3, f + 6, -3, ex + 3, f + 6, -1), self.floor)\n            for x in range(ex - 3, ex + 4):\n                self.p(x, f + 7, -3, 'spruce_fence')\n            for x in (ex - 3, ex + 3):\n                self.box((x, f + 1, -3, x, f + 6, -3), self.timber, axis='y')\n                for z in (-2, -1):\n                    self.p(x, f + 7, z, 'spruce_fence')\n            self.clear((ex, f + 7, -2, ex, f + 9, 1))\n            self.door(ex, f + 7, 0, 'north')\n            self.rooms.append({'volume': 'balcony', 'floor': f + 6, 'purpose': 'open balcony', 'bounds': (ex - 2, f + 7, -2, ex + 2, f + 9, -1), 'target': (ex, f + 7, -2), 'furniture': [], 'lights': []})\n            self.p(ex - 2, f + 7, -1, 'barrel', facing='up')\n            self.lamp(ex - 2, f + 8, -1)\n            self.rooms[-1]['furniture'].append((ex - 2, f + 7, -1))\n            self.rooms[-1]['lights'].append((ex - 2, f + 8, -1))\n        if p.parameters['porch'] == 'wrap':\n            main = p.volumes[0]\n            # Choose a free facade interface at planning time.\n            side = p['wrap_side'] if isinstance(p, dict) else p.parameters['wrap_side']\n            xa, xb = (-4, -1) if side == 'left' else (main.x1 + 1, main.x1 + 4)\n            for x in range(xa, xb + 1):\n                for z in range(-3, main.z1 + 1):\n                    self.mix((x, 0, z, x, f - 1, z), STONE)\n                    self.p(x, f, z, self.floor)\n                    h = f + 5 + (x - xa) // 2 if side == 'left' else f + 5 + (xb - x) // 2\n                    self.p(x, h, z, self.rng.choice(ROOF))\n                    self.p(x, h + 1, z, 'deepslate_tile_slab')\n            outer = xa if side == 'left' else xb\n            for z in range(-2, main.z1 + 1, 5):\n                self.box((outer, f + 1, z, outer, f + 4, z), self.timber, axis='y')\n                self.p(outer, f + 5, z, self.beam, axis='z')\n                self.lamp(outer, f + 3, z + 1, True)\n                self.p(outer, f + 4, z + 1, self.floor)\n            for z in range(0, main.z1):\n                if self.get(outer, f + 1, z) == 'air':\n                    self.p(outer, f + 1, z, 'spruce_fence')\n        # Stone tower lookout: a glazed room surrounded by a walkable timber gallery.\n        for v in p.volumes:\n            if v.kind != 'stone':\n                continue\n            top = v.levels[-1]\n            for x in range(v.x0 - 1, v.x1 + 2):\n                for z in range(v.z0 - 1, v.z1 + 2):\n                    if v.contains(x, z):\n                        continue\n                    self.p(x, top, z, self.floor)\n                    self.p(x, top + 1, z, 'oak_fence')\n                    if x in (v.x0 - 1, v.x1 + 1) and z in (v.z0, v.z1):\n                        self.p(x, top - 1, z, 'spruce_stairs', facing='east' if x < v.x0 else 'west', half='top')\n            # East gallery has a two-wide deck so the rail does not block the door.\n            zz = (v.z0 + v.z1) // 2\n            for z in range(zz - 2, zz + 3):\n                self.p(v.x1 + 2, top, z, self.floor)\n                self.p(v.x1 + 2, top + 1, z, 'oak_fence')\n                self.p(v.x1 + 1, top + 1, z, 'air')\n            self.door(v.x1, top + 1, zz, 'east')\n            self.reserve((v.x1 - 1, top + 1, zz))\n\n    def tree(self, x, z, height):\n        base = self.ground[x, z]\n        self.box((x, base + 1, z, x, base + height - 2, z), 'spruce_log', axis='y')\n        for rise in range(4, height, 3):\n            radius = max(1, min(3, (height - rise + 3) // 5))\n            for dx, dz in DIRECTIONS.values():\n                for i in range(1, radius):\n                    xx, yy, zz = x + dx * i, base + rise, z + dz * i\n                    if self.get(xx, yy, zz) == 'air':\n                        self.p(xx, yy, zz, 'spruce_log', axis='x' if dx else 'z')\n            for dy in (0, 1):\n                r = max(1, radius - dy)\n                for dx in range(-r, r + 1):\n                    for dz in range(-r, r + 1):\n                        if abs(dx) + abs(dz) > r + 1 or (abs(dx) == abs(dz) == r and r > 1):\n                            continue\n                        xx, yy, zz = x + dx, base + rise + dy, z + dz\n                        if self.get(xx, yy, zz) == 'air' and (xx, yy, zz) not in self.reserved:\n                            self.p(xx, yy, zz, 'spruce_leaves', persistent='true')\n        for yy in range(base + height - 1, base + height + 2):\n            self.p(x, yy, z, 'spruce_leaves', persistent='true')\n\n    def landscape(self):\n        \"\"\"Plant grounded conifers and garden borders while preserving every opening.\"\"\"\n        for x, z, height in self.plan.tree_sites:\n            self.tree(x, z, height)\n        for (x, z), y in sorted(self.ground.items()):\n            if self.get(x, y, z) not in ('grass_block', 'moss_block', 'coarse_dirt') or self.get(x, y + 1, z) != 'air' or (x, y + 1, z) in self.reserved:\n                continue\n            n = self.rng.random()\n            if n < .14:\n                self.p(x, y + 1, z, self.rng.choice(('fern', 'short_grass', 'poppy', 'allium', 'oxeye_daisy', 'azure_bluet')))\n                self.attachments.append(((x, y + 1, z), (x, y, z)))\n            elif n < .20:\n                self.p(x, y + 1, z, self.rng.choice(('azalea_leaves', 'flowering_azalea_leaves')), persistent='true')\n            elif n < .23:\n                self.p(x, y + 1, z, 'mossy_cobblestone')\n        # Vertical ivy grows only against an actual solid corner post.\n        for v in self.plan.volumes:\n            if v.kind in ('dormer', 'glass'):\n                continue\n            for x, z, face in ((v.x0, v.z0 - 1, 'south'), (v.x1 + 1, v.z1, 'west')):\n                dx, dz = DIRECTIONS[face]\n                for y in range(v.base + 1, min(v.levels[-1] + 4, v.base + 13)):\n                    if self.get(x, y, z) == 'air' and (x, y, z) not in self.reserved and self.get(x + dx, y, z + dz).endswith('log'):\n                        self.p(x, y, z, 'vine', **{face: 'true'})\n                        self.attachments.append(((x, y, z), (x + dx, y, z + dz)))\n        # Entrance heraldry has physical textile blocks, visible without block entity NBT.\n        if self.plan.parameters['floors'] >= 2:\n            v = self.plan.volumes[0]\n            for x in (v.x0 + 1, v.x1 - 1):\n                for y in range(v.base + 8, v.base + 12):\n                    z = -1\n                    if (x, y, z) not in self.reserved and self.get(x, y, z) == 'air' and self.get(x, y, 0) != 'air':\n                        self.p(x, y, z, self.color + '_wool')\n                self.p(x, v.base + 12, -1, self.beam, axis='z')\n\n    def connections(self):\n        \"\"\"Resolve fence arms from final neighboring geometry.\"\"\"\n        for (x, y, z), state in list(self.blocks.items()):\n            name = name_of(state)\n            if name.endswith('_fence'):\n                props = {}\n                for face, (dx, dz) in DIRECTIONS.items():\n                    neighbor = self.get(x + dx, y, z + dz)\n                    props[face] = 'true' if neighbor.endswith(('_fence', '_log', '_planks')) or neighbor in ('stone_bricks', 'cobblestone') else 'false'\n                self.p(x, y, z, name, **props)\n\n    def build(self):\n        self.route_reservations()\n        v = self.plan.volumes[0]\n        for x in range(v.x0, v.x0 + 4):\n            for z in range(v.z1 - 3, v.z1 + 2):\n                for y in range(v.base + 1, self.plan.size_xyz[1]):\n                    self.reserved.add((x, y, z))\n        self.terrain()\n        self.shells()\n        self.openings()\n        self.circulation()\n        self.chimney()\n        self.porches()\n        self.interiors()\n        self.landscape()\n        self.connections()\n        return self\nPY\ncat > generate.py <<'PY'\n# Generate reproducible furnished Minecraft Java 1.21.1 lodges from a constrained grammar.\nfrom __future__ import annotations\n\nimport argparse\nimport json\nfrom pathlib import Path\n\nfrom blocks import Build as BlockBuild, CONFIG, blockstates_equivalent\nfrom lodge.plan import DEFAULT_SEED, DOMAINS, LIMITS, Plan, resolve\nfrom lodge.geometry import Scene\n\n\nclass Build(BlockBuild):\n    \"\"\"Compile a resolved architectural plan using the toolset export contract.\"\"\"\n\n    def __init__(self, seed: int = DEFAULT_SEED, parameters: dict | None = None, limits: dict | None = None):\n        self.plan = resolve(seed, parameters, limits)\n        super().__init__(self.plan.size_xyz, seed)\n        self.scene = None\n\n    def build(self):\n        self.scene = Scene(self.plan).build()\n        ox, oy, oz = self.plan.origin\n        materials = {}\n        for (x, y, z), state in sorted(self.scene.blocks.items()):\n            if state not in materials:\n                materials[state] = self.material(state)\n            self.put(x + ox, y + oy, z + oz, materials[state])\n        return self\n\n    def export(self, path: Path):\n        super().export(path)\n        record = self.plan.record()\n        record['rooms'] = self.scene.rooms\n        record['structural_signature'] = self.plan.signature()\n        path.with_suffix('.json').write_text(json.dumps(record, indent=2) + '\\n')\n        return path\n\n\ndef generate(seed: int = DEFAULT_SEED, parameters: dict | None = None, output: Path | None = None, validate: bool = True, limits: dict | None = None) -> Build:\n    \"\"\"Compile, validate, and optionally export one reproducible architectural sample.\n\n    Args:\n        seed (int): Signed 64-bit seed, default 20260924.\n        parameters (dict): Explicit architectural constraints from DOMAINS.\n        output (Path): Optional schematic path, with adjacent resolved JSON.\n        validate (bool): Run geometry checks before export.\n        limits (dict): Optional documented resource limits.\n\n    Returns:\n        Build: Blocks, resolved plan, and verification evidence.\n    \"\"\"\n    build = Build(seed, parameters, limits).build()\n    if validate:\n        from lodge.validation import validate_scene\n        build.validation = validate_scene(build.scene)\n    if output is not None:\n        build.export(Path(output))\n        build.verify(Path(output))\n    return build\n\n\ndef main():\n    parser = argparse.ArgumentParser(description=__doc__)\n    parser.add_argument('--seed', type=int, default=DEFAULT_SEED)\n    parser.add_argument('--output', type=Path, default=Path('output.litematic'))\n    parser.add_argument('--config', type=Path, help='JSON architectural parameter overrides')\n    parser.add_argument('--set', action='append', default=[], metavar='KEY=JSON', help='Override a parameter, e.g. --set floors=2 --set topology=ell')\n    args = parser.parse_args()\n    params = json.loads(args.config.read_text()) if args.config else {}\n    for setting in args.set:\n        key, value = setting.split('=', 1)\n        try:\n            params[key] = json.loads(value)\n        except json.JSONDecodeError:\n            params[key] = value\n    try:\n        build = generate(args.seed, params, args.output)\n    except ValueError as error:\n        parser.error(str(error))\n    print(json.dumps({'output': str(args.output), 'seed': args.seed, 'bounds': build.plan.size_xyz, 'validation': build.validation}, indent=2))\n\n\nif __name__ == '__main__':\n    main()\nPY", "exit_code": 0, "seconds": 0, "output_tail": ""}
{"timestamp": "2026-09-24T21:57:18.684Z", "command": "python - <<'PY'\np='lodge/plan.py'\ns=open(p).read(); s=s.replace(\"ex = w // 2 +\", \"free_sides = [side for side in ('left', 'right') if not any(v.name == 'wing_' + side for v in volumes) and not (side == 'right' and p['conservatory'])]\\n    if not free_sides:\\n        condition('porch', ('entry', 'full'), 'no free side for a wraparound gallery')\\n    p['wrap_side'] = free_sides[0] if free_sides and p['porch'] == 'wrap' else None\\n    ex = w // 2 +\")\nopen(p,'w').write(s)\np='blocks.py';s=open(p).read().replace('\"name\": \"build\"','\"name\": \"Procedural woodland lodge\"').replace('\"description\": \"Generated build\"','\"description\": \"Seeded furnished lodge, Java 1.21.1\"');open(p,'w').write(s)\nPY\ncat > lodge/validation.py <<'PY'\n# Validate actual final block geometry, physical interfaces, and traversable interiors.\nfrom __future__ import annotations\n\nfrom collections import deque, Counter\nfrom functools import lru_cache\nfrom .geometry import STATES, DIRECTIONS, name_of\n\n\n@lru_cache(None)\ndef parse(state):\n    name = name_of(state)\n    props = {}\n    if state and '[' in state:\n        props = dict(item.split('=') for item in state.split('[', 1)[1][:-1].split(','))\n    return name, props\n\n\ndef walk_passable(name):\n    return name in ('air', 'ladder', 'vine') or name.endswith('_door')\n\n\ndef solid_support(name):\n    return name != 'air' and name not in ('ladder', 'vine', 'lantern', 'chain', 'iron_bars', 'campfire', 'fern', 'short_grass') and not name.endswith(('_fence', '_wall', '_door', '_trapdoor', '_slab', '_leaves', '_bed')) and not name.startswith('potted_')\n\n\ndef reachable(scene):\n    \"\"\"Flood walkable standing cells using stair orientation and supported ladders.\n\n    Args:\n        scene (Scene): Final geometry after every decorative pass.\n\n    Returns:\n        set: Reachable feet coordinates. Doors are player-operable, closed by default.\n    \"\"\"\n    blocks = scene.blocks\n    def at(x, y, z):\n        return name_of(blocks.get((x, y, z)))\n    candidates = set()\n    for (x, y, z), state in blocks.items():\n        n = name_of(state)\n        if solid_support(n) or n.endswith('_stairs'):\n            candidates.add((x, y + 1, z))\n        if n == 'ladder':\n            candidates.add((x, y, z))\n            candidates.add((x, y + 1, z))\n    nodes = {p for p in candidates if walk_passable(at(*p)) and walk_passable(at(p[0], p[1] + 1, p[2]))}\n    start = scene.plan.approach[0]\n    first = (start['x'], start['y'] + 1, start['z'])\n    assert first in nodes, f'exterior start obstructed {first}: {at(*first)}'\n    seen = {first}\n    queue = deque([first])\n    while queue:\n        x, y, z = queue.popleft()\n        for face, (dx, dz) in DIRECTIONS.items():\n            for dy in (0, 1, -1):\n                q = (x + dx, y + dy, z + dz)\n                if q not in nodes or q in seen:\n                    continue\n                if dy:\n                    stairp = (q[0], q[1] - 1, q[2]) if dy > 0 else (x, y - 1, z)\n                    n, props = parse(blocks.get(stairp))\n                    required = face if dy > 0 else next(k for k, d in DIRECTIONS.items() if d == (-dx, -dz))\n                    if not n.endswith('_stairs') or props.get('facing') != required or props.get('half') != 'bottom':\n                        continue\n                seen.add(q)\n                queue.append(q)\n        for dy in (-1, 1):\n            q = (x, y + dy, z)\n            if q in nodes and q not in seen and (at(x, y, z) == 'ladder' or at(*q) == 'ladder'):\n                seen.add(q)\n                queue.append(q)\n    return seen\n\n\ndef envelope_leaks(scene):\n    \"\"\"Flood exterior air through porous blocks and detect exposed room targets.\"\"\"\n    # Occupied room components share a closed envelope; report the first leaking target.\n    ox, _, oz = scene.plan.origin\n    sx, sy, sz = scene.plan.size_xyz\n    xmin, xmax, zmin, zmax = -ox, sx - ox - 1, -oz, sz - oz - 1\n    porous = {'air', 'ladder', 'vine', 'lantern', 'chain', 'iron_bars', 'campfire', 'fern', 'short_grass', 'flower_pot', 'lightning_rod'}\n    barriers = set()\n    for p, state in scene.blocks.items():\n        n = name_of(state)\n        if n in porous or n.endswith(('_stairs', '_slab', '_fence', '_wall', '_leaves', '_bed')) or n.startswith('potted_'):\n            continue\n        barriers.add(p)\n    # Flood from every boundary face, with a compact flat integer visited set.\n    plane = sx * sz\n    def idx(x, y, z):\n        return y * plane + (z + oz) * sx + x + ox\n    blocked = bytearray(sx * sy * sz)\n    for x, y, z in barriers:\n        if xmin <= x <= xmax and zmin <= z <= zmax and 0 <= y < sy:\n            blocked[idx(x, y, z)] = 1\n    seen = bytearray(len(blocked))\n    queue = deque()\n    def add(i):\n        if not blocked[i] and not seen[i]:\n            seen[i] = 1\n            queue.append(i)\n    for y in range(sy):\n        for z in range(sz):\n            for x in (0, sx - 1):\n                add(y * plane + z * sx + x)\n        for x in range(sx):\n            for z in (0, sz - 1):\n                add(y * plane + z * sx + x)\n    for z in range(sz):\n        for x in range(sx):\n            add(z * sx + x)\n            add((sy - 1) * plane + z * sx + x)\n    while queue:\n        i = queue.popleft()\n        y, rem = divmod(i, plane)\n        z, x = divmod(rem, sx)\n        if x:\n            add(i - 1)\n        if x < sx - 1:\n            add(i + 1)\n        if z:\n            add(i - sx)\n        if z < sz - 1:\n            add(i + sx)\n        if y:\n            add(i - plane)\n        if y < sy - 1:\n            add(i + plane)\n    return [p for p in scene.enclosed if seen[idx(*p)]]\n\n\ndef validate_scene(scene, envelope=True):\n    \"\"\"Check final geometry, without trusting the plan's declared room graph.\"\"\"\n    blocks = scene.blocks\n    get = scene.get\n    p = scene.plan\n    ox, oy, oz = p.origin\n    sx, sy, sz = p.size_xyz\n    assert all(0 <= x + ox < sx and 0 <= y + oy < sy and 0 <= z + oz < sz for x, y, z in blocks), 'bounds violation'\n    for state in set(blocks.values()):\n        n, props = parse(state)\n        assert n in STATES, state\n        domains, defaults = STATES[n]\n        assert set(props) == set(defaults), state\n        assert all(value in domains[key] for key, value in props.items()), state\n    doors, beds = 0, 0\n    for (x, y, z), state in blocks.items():\n        n, props = parse(state)\n        if n.endswith('_door'):\n            other = (x, y + (1 if props['half'] == 'lower' else -1), z)\n            nn, pp = parse(blocks.get(other))\n            assert n == nn and pp.get('half') != props['half'] and all(props[k] == pp[k] for k in ('facing', 'hinge', 'open', 'powered')), f'broken door {(x,y,z)}'\n            if props['half'] == 'lower':\n                assert solid_support(get(x, y - 1, z)), f'unsupported door {(x,y,z)}'\n                doors += 1\n        if n.endswith('_bed'):\n            dx, dz = DIRECTIONS[props['facing']]\n            sign = 1 if props['part'] == 'foot' else -1\n            nn, pp = parse(blocks.get((x + sign * dx, y, z + sign * dz)))\n            assert nn == n and pp.get('part') != props['part'] and pp.get('facing') == props['facing'], f'broken bed {(x,y,z)}'\n            assert solid_support(get(x, y - 1, z)), f'unsupported bed {(x,y,z)}'\n            beds += props['part'] == 'foot'\n        if n == 'ladder':\n            dx, dz = DIRECTIONS[props['facing']]\n            assert solid_support(get(x - dx, y, z - dz)), f'unsupported ladder {(x,y,z)}'\n        if n == 'lantern':\n            dy = 1 if props['hanging'] == 'true' else -1\n            assert get(x, y + dy, z) not in ('air', 'vine', 'glass'), f'unsupported lantern {(x,y,z)}'\n        if n.startswith('potted_') or n in ('fern', 'short_grass', 'poppy', 'allium', 'oxeye_daisy', 'azure_bluet'):\n            assert solid_support(get(x, y - 1, z)), f'unsupported plant {(x,y,z)}'\n        if n == 'vine':\n            assert any(props.get(face) == 'true' and solid_support(get(x + dx, y, z + dz)) for face, (dx, dz) in DIRECTIONS.items()), f'unattached vine {(x,y,z)}'\n    for q, support in scene.attachments:\n        assert get(*q) != 'air' and get(*support) not in ('air', 'vine'), f'detached decoration {q} -> {support}'\n    for window in scene.windows:\n        assert all('glass' in get(*q) for q in window['cells']), f'overwritten window {window}'\n        assert all(get(*q) == 'air' for q in window['inside'] + window['outside']), f'blocked window {window}'\n    for x, y, z, facing in scene.stairs:\n        n, props = parse(blocks.get((x, y, z)))\n        assert n.endswith('_stairs') and props['facing'] == facing, f'overwritten tread {(x,y,z)}'\n        assert solid_support(get(x, y - 1, z)), f'unsupported tread {(x,y,z)}'\n        assert all(walk_passable(get(x, y + dy, z)) for dy in (1, 2, 3)), f'stair headroom {(x,y,z)}'\n    visited = reachable(scene)\n    for room in scene.rooms:\n        assert room['target'] in visited, f'unreachable {room[\"volume\"]}/{room[\"purpose\"]}: {room[\"target\"]}'\n        assert room['furniture'], f'unfurnished room {room}'\n        assert room['lights'], f'unlit room {room}'\n        assert all(get(*q) == 'lantern' for q in room['lights']), f'overwritten room lights {room}'\n        assert all(abs(q[1] - room['floor']) <= 3 for q in room['lights']), f'light too high {room}'\n    assert beds >= 1, 'no sleeping accommodation'\n    if envelope:\n        leaks = envelope_leaks(scene)\n        assert not leaks, f'weather envelope leaks to {leaks}'\n    return {'rooms': len(scene.rooms), 'beds': beds, 'doors': doors, 'windows': len(scene.windows), 'walking_stairs': len(scene.stairs), 'reachable_cells': len(visited), 'blocks': sum(name_of(s) != 'air' for s in blocks.values()), 'envelope_checked': envelope}\nPY\n/opt/venv/bin/python generate.py", "exit_code": 1, "seconds": 0, "output_tail": "Traceback (most recent call last):\n  File \"/work/generator/workspace/generate.py\", line 85, in <module>\n    main()\n  File \"/work/generator/workspace/generate.py\", line 78, in main\n    build = generate(args.seed, params, args.output)\n            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n  File \"/work/generator/workspace/generate.py\", line 56, in generate\n    build.validation = validate_scene(build.scene)\n                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n  File \"/work/generator/workspace/lodge/validation.py\", line 174, in validate_scene\n    assert get(*q) != 'air' and get(*support) not in ('air', 'vine'), f'detached decoration {q} -> {support}'\n           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\nAssertionError: detached decoration (6, 11, 19) -> (6, 11, 20)\n"}
{"timestamp": "2026-09-24T21:57:36.180Z", "command": "python - <<'PY'\nfrom generate import Build\nb=Build().build();s=b.scene\nprint(b.plan.parameters)\nfor v in b.plan.volumes: print(v)\nq=(6,11,19); print('cell',s.get(*q),'support',s.get(6,11,20))\nprint('near stairs',[p for p in s.stairs if abs(p[0]-q[0])<2 and abs(p[2]-q[2])<2])\nprint('windows',[w for w in s.windows if q in w['outside'] or (6,11,20) in w['cells']])\nb.export(__import__('pathlib').Path('output.litematic'))\nPY\nxvfb-run -a /work/generator/MCRender/node_modules/.bin/vite-node --script render.mjs -- output.litematic previews/initial", "exit_code": 0, "seconds": 5, "output_tail": "attic=False, parent='main', floor_step=6)\ncell air support stone_bricks\nnear stairs []\nwindows []\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nUsing WebGL2 context for WebGL requests instead of WebGL\nLoaded structure from /work/generator/workspace/output.litematic in 42 ms\nSet structure in renderer in 408 ms\nRendering output at azimuth 0 (1/1)...\nRendered image in 107 ms (azimuth: 3.6651914291880923, elevation: 0.3141592653589793)\nwrote /work/generator/workspace/previews/initial/front.png (512x512, azimuth 210, elevation 18)\nLoaded structure from /work/generator/workspace/output.litematic in 36 ms\nSet structure in renderer in 335 ms\nRendering output at azimuth 0 (1/1)...\nRendered image in 54 ms (azimuth: 0.6108652381980153, elevation: 0.3839724354387525)\nwrote /work/generator/workspace/previews/initial/rear.png (512x512, azimuth 35, elevation 22)\nLoaded structure from /work/generator/workspace/output.litematic in 32 ms\nSet structure in renderer in 305 ms\nRendering output at azimuth 0 (1/1)...\nRendered image in 46 ms (azimuth: 2.0943951023931953, elevation: 0.24434609527920614)\nwrote /work/generator/workspace/previews/initial/side.png (512x512, azimuth 120, elevation 14)\nLoaded structure from /work/generator/workspace/output.litematic in 39 ms\nSet structure in renderer in 350 ms\nRendering output at azimuth 0 (1/1)...\nRendered image in 51 ms (azimuth: 3.6651914291880923, elevation: 1.0821041362364843)\nwrote /work/generator/workspace/previews/initial/top.png (512x512, azimuth 210, elevation 62)\n"}
{"timestamp": "2026-09-24T21:57:50.114Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read().replace(\"if any(c in self.reserved for c in cells + inside):\", \"if any(c in self.reserved for c in cells + inside + outside):\").replace(\"if any(self.get(*q) not in ('air',) for q in inside + outside):\", \"if any(any(v.interior(*q) for v in self.plan.volumes) for q in outside):\\n            return\\n        if any(self.get(*q) not in ('air',) for q in inside + outside):\");open(p,'w').write(s)\nPY\npython generate.py", "exit_code": 1, "seconds": 0, "output_tail": "Traceback (most recent call last):\n  File \"/work/generator/workspace/generate.py\", line 85, in <module>\n    main()\n  File \"/work/generator/workspace/generate.py\", line 78, in main\n    build = generate(args.seed, params, args.output)\n            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n  File \"/work/generator/workspace/generate.py\", line 56, in generate\n    build.validation = validate_scene(build.scene)\n                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n  File \"/work/generator/workspace/lodge/validation.py\", line 174, in validate_scene\n    assert get(*q) != 'air' and get(*support) not in ('air', 'vine'), f'detached decoration {q} -> {support}'\n           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\nAssertionError: detached decoration (15, 29, 23) -> (14, 29, 23)\n"}
{"timestamp": "2026-09-24T21:58:07.742Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read();s=s.replace(\"for link in p.links:\\n\", \"for v in p.volumes:\\n            if v.kind == 'stone':\\n                f = v.levels[-1]\\n                zz = (v.z0 + v.z1) // 2\\n                for x in range(v.x1 - 1, v.x1 + 3):\\n                    for z in range(zz - 2, zz + 3):\\n                        self.reserve((x, f + 1, z), 3)\\n        for link in p.links:\\n\",1);open(p,'w').write(s)\nPY\npython generate.py", "exit_code": 1, "seconds": 0, "output_tail": "Traceback (most recent call last):\n  File \"/work/generator/workspace/generate.py\", line 85, in <module>\n    main()\n  File \"/work/generator/workspace/generate.py\", line 78, in main\n    build = generate(args.seed, params, args.output)\n            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n  File \"/work/generator/workspace/generate.py\", line 56, in generate\n    build.validation = validate_scene(build.scene)\n                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n  File \"/work/generator/workspace/lodge/validation.py\", line 193, in validate_scene\n    assert not leaks, f'weather envelope leaks to {leaks}'\n           ^^^^^^^^^\nAssertionError: weather envelope leaks to [(9, 5, 5), (9, 5, 15), (9, 11, 5), (9, 11, 15), (9, 17, 5), (9, 17, 15), (9, 23, 10), (9, 5, 25), (9, 11, 25), (9, 17, 25), (9, 23, 25), (9, 29, 25), (22, 5, 10)]\n"}
{"timestamp": "2026-09-24T21:58:31.996Z", "command": "python - <<'PY'\nfrom generate import Build\nfrom lodge.geometry import name_of\nfrom collections import deque\ns=Build().build().scene\nporous={'air','ladder','vine','lantern','chain','iron_bars','campfire','fern','short_grass','flower_pot','lightning_rod'}\ndef air(p):\n n=s.get(*p)\n return n in porous or n.endswith(('_stairs','_slab','_fence','_wall','_leaves','_bed')) or n.startswith('potted_')\na=s.enclosed[0];q=deque([a]);prev={a:None};end=None\nwhile q:\n p=q.popleft();x,y,z=p\n if x<-9 or z<-10 or y>55 or z>40 or x>37 or y<0: end=p;break\n for dx,dy,dz in ((1,0,0),(-1,0,0),(0,1,0),(0,-1,0),(0,0,1),(0,0,-1)):\n  b=(x+dx,y+dy,z+dz)\n  if b not in prev and air(b):prev[b]=p;q.append(b)\npath=[]\nwhile end is not None:path.append((end,s.get(*end)));end=prev[end]\nprint(list(reversed(path)))\nPY", "exit_code": 0, "seconds": 0, "output_tail": "[((9, 5, 5), 'air'), ((9, 6, 5), 'air'), ((9, 7, 5), 'air'), ((9, 7, 4), 'air'), ((9, 7, 3), 'air'), ((9, 7, 2), 'air'), ((9, 7, 1), 'air'), ((9, 7, 0), 'air'), ((9, 7, -1), 'air'), ((9, 7, -2), 'air'), ((9, 7, -3), 'air'), ((9, 7, -4), 'air'), ((9, 7, -5), 'air'), ((9, 7, -6), 'air'), ((9, 7, -7), 'air'), ((9, 7, -8), 'air'), ((9, 7, -9), 'air'), ((9, 7, -10), 'air'), ((9, 7, -11), 'air')]\n"}
{"timestamp": "2026-09-24T21:58:32.057Z", "command": "rg --files previews/initial | head -6", "exit_code": 0, "seconds": 0, "output_tail": "previews/initial/rear.png\npreviews/initial/top.png\npreviews/initial/front.png\npreviews/initial/side.png\n"}
{"timestamp": "2026-09-24T21:58:44.180Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read().replace(\"self.doors.append((x, y, z))\", \"if self.get(x, y + 2, z) == 'air':\\n            self.p(x, y + 2, z, self.glass)\\n        self.doors.append((x, y, z))\");open(p,'w').write(s)\nPY\npython generate.py", "exit_code": 1, "seconds": 0, "output_tail": "Traceback (most recent call last):\n  File \"/work/generator/workspace/generate.py\", line 85, in <module>\n    main()\n  File \"/work/generator/workspace/generate.py\", line 78, in main\n    build = generate(args.seed, params, args.output)\n            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n  File \"/work/generator/workspace/generate.py\", line 56, in generate\n    build.validation = validate_scene(build.scene)\n                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n  File \"/work/generator/workspace/lodge/validation.py\", line 193, in validate_scene\n    assert not leaks, f'weather envelope leaks to {leaks}'\n           ^^^^^^^^^\nAssertionError: weather envelope leaks to [(9, 5, 5), (9, 5, 15), (9, 11, 5), (9, 11, 15), (9, 17, 5), (9, 17, 15), (9, 23, 10), (9, 5, 25), (9, 11, 25), (9, 17, 25), (9, 23, 25), (9, 29, 25), (22, 5, 10)]\n"}
{"timestamp": "2026-09-24T21:59:11.221Z", "command": "python - <<'PY'\nfrom generate import Build\nfrom collections import deque\ns=Build().build().scene\nporous={'air','ladder','vine','lantern','chain','iron_bars','campfire','fern','short_grass','flower_pot','lightning_rod'}\ndef air(p):\n n=s.get(*p);return n in porous or n.endswith(('_stairs','_slab','_fence','_wall','_leaves','_bed')) or n.startswith('potted_')\na=s.enclosed[0];q=deque([a]);prev={a:None};end=None\nwhile q:\n p=q.popleft();x,y,z=p\n if x<-9 or z<-10 or y>55 or z>40 or x>37 or y<0:end=p;break\n for dx,dy,dz in ((1,0,0),(-1,0,0),(0,1,0),(0,-1,0),(0,0,1),(0,0,-1)):\n  b=(x+dx,y+dy,z+dz)\n  if b not in prev and air(b):prev[b]=p;q.append(b)\npath=[]\nwhile end is not None:path.append((end,s.get(*end)));end=prev[end]\nprint(list(reversed(path)))\nPY", "exit_code": 0, "seconds": 0, "output_tail": "[((9, 5, 5), 'air'), ((8, 5, 5), 'air'), ((7, 5, 5), 'air'), ((6, 5, 5), 'air'), ((6, 6, 5), 'air'), ((6, 6, 6), 'air'), ((6, 6, 7), 'air'), ((6, 6, 8), 'air'), ((6, 6, 9), 'air'), ((6, 6, 10), 'air'), ((6, 6, 11), 'air'), ((6, 7, 11), 'air'), ((6, 8, 11), 'air'), ((6, 9, 11), 'air'), ((6, 9, 12), 'air'), ((6, 9, 13), 'air'), ((6, 9, 14), 'air'), ((6, 10, 14), 'air'), ((6, 11, 14), 'air'), ((5, 11, 14), 'spruce_fence'), ((5, 12, 14), 'air'), ((5, 13, 14), 'air'), ((6, 13, 14), 'spruce_stairs'), ((6, 14, 14), 'air'), ((6, 15, 14), 'air'), ((6, 16, 14), 'air'), ((6, 17, 14), 'air'), ((5, 17, 14), 'spruce_fence'), ((5, 18, 14), 'air'), ((5, 19, 14), 'air'), ((6, 19, 14), 'spruce_stairs'), ((6, 20, 14), 'air'), ((6, 21, 14), 'air'), ((6, 22, 14), 'air'), ((6, 23, 14), 'air'), ((5, 23, 14), 'spruce_fence'), ((5, 24, 14), 'air'), ((4, 24, 14), 'potted_fern'), ((3, 24, 14), 'air'), ((2, 24, 14), 'potted_fern'), ((2, 24, 13), 'air'), ((2, 24, 12), 'potted_fern'), ((2, 24, 11), 'air'), ((2, 24, 10), 'air'), ((2, 24, 9), 'potted_fern'), ((2, 24, 8), 'air'), ((2, 24, 7), 'potted_fern'), ((2, 24, 6), 'air'), ((1, 24, 6), 'air'), ((0, 24, 6), 'air'), ((0, 24, 5), 'air'), ((0, 24, 4), 'air'), ((-1, 24, 4), 'deepslate_tile_stairs'), ((-1, 24, 3), 'deepslate_tile_stairs'), ((-2, 24, 3), 'air'), ((-3, 24, 3), 'air'), ((-4, 24, 3), 'air'), ((-5, 24, 3), 'air'), ((-6, 24, 3), 'air'), ((-7, 24, 3), 'air'), ((-8, 24, 3), 'air'), ((-9, 24, 3), 'air'), ((-10, 24, 3), 'air')]\n"}
{"timestamp": "2026-09-24T21:59:28.788Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read();s=s.replace('    def route_reservations(self):', \"    def roof_covered(self, volume, x, y, z):\\n        return any(v is not volume and v.contains(x, z) and v.base <= y < v.roof(x, z) for v in self.plan.volumes)\\n\\n    def route_reservations(self):\")\na=s.index('            overhang = 1');b=s.index('    def opening(',a);s=s[:a]+s[a:b].replace('self.occupied_elsewhere(', 'self.roof_covered(')+s[b:];open(p,'w').write(s)\nPY\npython generate.py", "exit_code": 1, "seconds": 0, "output_tail": "Traceback (most recent call last):\n  File \"/work/generator/workspace/generate.py\", line 85, in <module>\n    main()\n  File \"/work/generator/workspace/generate.py\", line 78, in main\n    build = generate(args.seed, params, args.output)\n            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n  File \"/work/generator/workspace/generate.py\", line 56, in generate\n    build.validation = validate_scene(build.scene)\n                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n  File \"/work/generator/workspace/lodge/validation.py\", line 193, in validate_scene\n    assert not leaks, f'weather envelope leaks to {leaks}'\n           ^^^^^^^^^\nAssertionError: weather envelope leaks to [(9, 5, 5), (9, 5, 15), (9, 11, 5), (9, 11, 15), (9, 17, 5), (9, 17, 15), (9, 23, 10), (9, 5, 25), (9, 11, 25), (9, 17, 25), (9, 23, 25), (9, 29, 25), (22, 5, 10)]\n"}
{"timestamp": "2026-09-24T21:59:47.311Z", "command": "cat > /tmp/lodge_leak.py <<'PY'\nimport sys\nsys.path.insert(0,'/work/generator/workspace')\nfrom generate import Build\nfrom collections import deque\ns=Build(int(sys.argv[1]) if len(sys.argv)>1 else 20260924).build().scene\nporous={'air','ladder','vine','lantern','chain','iron_bars','campfire','fern','short_grass','flower_pot','lightning_rod'}\ndef air(p):\n n=s.get(*p);return n in porous or n.endswith(('_stairs','_slab','_fence','_wall','_leaves','_bed')) or n.startswith('potted_')\na=s.enclosed[0];q=deque([a]);prev={a:None};end=None\nwhile q:\n p=q.popleft();x,y,z=p\n if not any(v.contains(x,z,4) for v in s.plan.volumes) or y>=s.plan.size_xyz[1]-1 or y<0:end=p;break\n for dx,dy,dz in ((1,0,0),(-1,0,0),(0,1,0),(0,-1,0),(0,0,1),(0,0,-1)):\n  b=(x+dx,y+dy,z+dz)\n  if b not in prev and air(b):prev[b]=p;q.append(b)\npath=[]\nwhile end is not None:path.append((end,s.get(*end)));end=prev[end]\nprint(list(reversed(path))[-35:])\nPY\npython /tmp/lodge_leak.py", "exit_code": 0, "seconds": 0, "output_tail": "[((6, 14, 14), 'air'), ((6, 15, 14), 'air'), ((6, 16, 14), 'air'), ((6, 17, 14), 'air'), ((5, 17, 14), 'spruce_fence'), ((5, 18, 14), 'air'), ((5, 19, 14), 'air'), ((6, 19, 14), 'spruce_stairs'), ((6, 20, 14), 'air'), ((6, 21, 14), 'air'), ((6, 22, 14), 'air'), ((6, 23, 14), 'air'), ((5, 23, 14), 'spruce_fence'), ((5, 24, 14), 'air'), ((5, 25, 14), 'air'), ((5, 26, 14), 'air'), ((5, 27, 14), 'air'), ((5, 28, 14), 'air'), ((5, 29, 14), 'air'), ((5, 29, 15), 'air'), ((5, 29, 16), 'air'), ((5, 29, 17), 'air'), ((5, 29, 18), 'air'), ((5, 29, 19), 'oak_fence'), ((4, 29, 19), 'oak_fence'), ((3, 29, 19), 'oak_fence'), ((3, 29, 20), 'oak_fence'), ((2, 29, 20), 'air'), ((1, 29, 20), 'air'), ((0, 29, 20), 'air'), ((-1, 29, 20), 'air'), ((-2, 29, 20), 'air'), ((-3, 29, 20), 'air'), ((-4, 29, 20), 'air'), ((-5, 29, 20), 'air')]\n"}
{"timestamp": "2026-09-24T22:00:01.895Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read().replace(\"if v.contains(x, z):\\n                        continue\\n                    self.p(x, top, z, self.floor)\", \"if v.contains(x, z) or any(other is not v and other.contains(x, z, 2) and top <= other.roof(x, z) + 2 for other in p.volumes):\\n                        continue\\n                    self.p(x, top, z, self.floor)\");open(p,'w').write(s)\nPY\npython generate.py", "exit_code": 0, "seconds": 0, "output_tail": "{\n  \"output\": \"output.litematic\",\n  \"seed\": 20260924,\n  \"bounds\": [\n    46,\n    48,\n    58\n  ],\n  \"validation\": {\n    \"rooms\": 13,\n    \"beds\": 2,\n    \"doors\": 2,\n    \"windows\": 54,\n    \"walking_stairs\": 51,\n    \"reachable_cells\": 1577,\n    \"blocks\": 16992,\n    \"envelope_checked\": true\n  }\n}\n"}
{"timestamp": "2026-09-24T22:00:17.575Z", "command": "python - <<'PY'\nfrom generate import generate\nfrom lodge.plan import resolve\nfor seed in range(40):\n try:\n  b=generate(seed)\n  print(seed,'OK',b.plan.parameters['topology'],b.plan.parameters['tower'],b.validation['rooms'])\n except Exception as e:\n  print(seed,type(e).__name__,str(e)[:200],resolve(seed).parameters)\nPY", "exit_code": 0, "seconds": 7, "output_tail": "4 OK staggered stone 8\n35 OK staggered none 11\n36 AssertionError weather envelope leaks to [(7, 8, 4), (7, 8, 12), (7, 14, 4), (7, 14, 12), (7, 20, 8), (-6, 8, 8), (20, 8, 6), (7, 8, 21), (7, 14, 21), (7, 20, 21), (7, 26, 21), (30, 8, 6)] {'topology': 'twin', 'width': 15, 'depth': 17, 'floors': 2, 'ridge': 'z', 'profile': 'chalet', 'wing_size': 13, 'wing_floors': 1, 'wing_ridge': 'parallel', 'placement': 'middle', 'tower': 'timber', 'tower_extra': 2, 'tower_width': 11, 'conservatory': True, 'porch': 'entry', 'balcony': False, 'dormers': 2, 'terrain': 'terrace', 'approach': 'landing', 'entrance': 'left', 'layout': 'cross', 'stair_side': 'right', 'palette': 'honey', 'trees': 4, 'wrap_side': None}\n37 OK staggered stone 17\n38 AssertionError overwritten window {'cells': [(16, 18, -5), (16, 19, -5), (16, 18, -4), (16, 19, -4)], 'inside': [(17, 18, -5), (17, 19, -5), (17, 18, -4), (17, 19, -4)], 'outside': [(15, 18, -5), (15, 19, -5), (15,  {'topology': 'courtyard', 'width': 17, 'depth': 21, 'floors': 1, 'ridge': 'z', 'profile': 'steep', 'wing_size': 13, 'wing_floors': 1, 'wing_ridge': 'cross', 'placement': 'front', 'tower': 'timber', 'tower_extra': 1, 'tower_width': 11, 'conservatory': True, 'porch': 'full', 'balcony': False, 'dormers': 2, 'terrain': 'cliff', 'approach': 'landing', 'entrance': 'left', 'layout': 'suites', 'stair_side': 'right', 'palette': 'honey', 'trees': 5, 'wrap_side': None}\n39 AssertionError weather envelope leaks to [(8, 5, 4), (8, 5, 13), (8, 11, 9), (21, 5, 14), (8, 5, 22), (8, 11, 22), (29, 5, 14)] {'topology': 'ell', 'width': 17, 'depth': 19, 'floors': 1, 'ridge': 'z', 'profile': 'chalet', 'wing_size': 11, 'wing_floors': 1, 'wing_ridge': 'cross', 'placement': 'rear', 'tower': 'stone', 'tower_extra': 1, 'tower_width': 9, 'conservatory': True, 'porch': 'wrap', 'balcony': False, 'dormers': 1, 'terrain': 'garden', 'approach': 'straight', 'entrance': 'left', 'layout': 'cross', 'stair_side': 'right', 'palette': 'honey', 'trees': 4, 'wrap_side': 'left'}\n"}
{"timestamp": "2026-09-24T22:00:43.155Z", "command": "python /tmp/lodge_leak.py 1", "exit_code": 0, "seconds": 0, "output_tail": "[((9, 8, 8), 'air'), ((8, 8, 8), 'air'), ((7, 8, 8), 'spruce_stairs'), ((6, 8, 8), 'spruce_stairs'), ((5, 8, 8), 'air'), ((4, 8, 8), 'air'), ((3, 8, 8), 'air'), ((2, 8, 8), 'air'), ((1, 8, 8), 'air'), ((1, 9, 8), 'air'), ((1, 10, 8), 'vine'), ((1, 10, 7), 'air'), ((1, 10, 6), 'air'), ((1, 10, 5), 'air'), ((0, 10, 5), 'air'), ((-1, 10, 5), 'air'), ((-1, 11, 5), 'air'), ((-1, 12, 5), 'air'), ((-1, 12, 4), 'air'), ((-1, 12, 3), 'ladder'), ((-1, 13, 3), 'ladder'), ((-1, 14, 3), 'ladder'), ((-1, 14, 2), 'air'), ((-1, 14, 1), 'air'), ((-1, 14, 0), 'air'), ((-1, 14, -1), 'air'), ((-1, 14, -2), 'deepslate_tile_slab'), ((-1, 14, -3), 'air'), ((-1, 14, -4), 'air'), ((-1, 14, -5), 'air'), ((-1, 14, -6), 'air'), ((-1, 14, -7), 'air')]\n"}
{"timestamp": "2026-09-24T22:00:43.157Z", "command": "python /tmp/lodge_leak.py 18", "exit_code": 0, "seconds": 0, "output_tail": "[((7, 14, 29), 'ladder'), ((7, 15, 29), 'ladder'), ((7, 16, 29), 'ladder'), ((7, 17, 29), 'ladder'), ((7, 18, 29), 'ladder'), ((7, 19, 29), 'ladder'), ((7, 20, 29), 'ladder'), ((7, 21, 29), 'ladder'), ((7, 22, 29), 'ladder'), ((7, 23, 29), 'ladder'), ((6, 23, 29), 'air'), ((5, 23, 29), 'air'), ((4, 23, 29), 'air'), ((3, 23, 29), 'air'), ((3, 24, 29), 'air'), ((3, 25, 29), 'air'), ((3, 26, 29), 'air'), ((3, 27, 29), 'air'), ((3, 27, 28), 'air'), ((3, 27, 27), 'air'), ((3, 27, 26), 'air'), ((3, 27, 25), 'air'), ((3, 27, 24), 'air'), ((3, 27, 23), 'air'), ((3, 27, 22), 'air'), ((3, 27, 21), 'air'), ((3, 27, 20), 'stone_brick_slab'), ((2, 27, 20), 'stone_brick_slab'), ((1, 27, 20), 'stone_brick_slab'), ((0, 27, 20), 'stone_brick_slab'), ((-1, 27, 20), 'air'), ((-2, 27, 20), 'air'), ((-3, 27, 20), 'air'), ((-4, 27, 20), 'air'), ((-5, 27, 20), 'air')]\n"}
{"timestamp": "2026-09-24T22:00:43.172Z", "command": "python /tmp/lodge_leak.py 33", "exit_code": 0, "seconds": 0, "output_tail": "[((3, 8, 10), 'air'), ((4, 8, 10), 'air'), ((5, 8, 10), 'air'), ((6, 8, 10), 'air'), ((7, 8, 10), 'air'), ((8, 8, 10), 'air'), ((8, 9, 10), 'air'), ((8, 10, 10), 'air'), ((8, 11, 10), 'air'), ((8, 12, 10), 'air'), ((8, 12, 9), 'air'), ((8, 12, 8), 'air'), ((8, 13, 8), 'air'), ((8, 14, 8), 'air'), ((7, 14, 8), 'air'), ((7, 14, 7), 'air'), ((7, 14, 6), 'air'), ((7, 14, 5), 'air'), ((7, 14, 4), 'air'), ((7, 14, 3), 'air'), ((7, 14, 2), 'air'), ((7, 14, 1), 'air'), ((6, 14, 1), 'air'), ((6, 14, 0), 'air'), ((6, 14, -1), 'deepslate_tile_slab'), ((6, 14, -2), 'deepslate_tile_slab'), ((6, 14, -3), 'air'), ((6, 14, -4), 'air'), ((6, 14, -5), 'air'), ((6, 14, -6), 'air')]\n"}
{"timestamp": "2026-09-24T22:00:43.178Z", "command": "python /tmp/lodge_leak.py 39", "exit_code": 0, "seconds": 0, "output_tail": "[((10, 6, 7), 'air'), ((10, 6, 8), 'air'), ((10, 6, 9), 'air'), ((10, 6, 10), 'air'), ((10, 7, 10), 'air'), ((10, 8, 10), 'air'), ((10, 9, 10), 'air'), ((10, 9, 11), 'air'), ((10, 9, 12), 'air'), ((10, 10, 12), 'air'), ((10, 11, 12), 'air'), ((9, 11, 12), 'air'), ((8, 11, 12), 'air'), ((7, 11, 12), 'air'), ((7, 12, 12), 'air'), ((6, 12, 12), 'potted_fern'), ((5, 12, 12), 'potted_fern'), ((5, 12, 11), 'air'), ((4, 12, 11), 'air'), ((3, 12, 11), 'potted_fern'), ((3, 12, 10), 'air'), ((3, 12, 9), 'air'), ((3, 12, 8), 'potted_fern'), ((3, 12, 7), 'air'), ((3, 12, 6), 'potted_fern'), ((2, 12, 6), 'air'), ((1, 12, 6), 'potted_fern'), ((0, 12, 6), 'air'), ((0, 11, 6), 'air'), ((-1, 11, 6), 'deepslate_tile_slab'), ((-2, 11, 6), 'deepslate_tile_slab'), ((-3, 11, 6), 'air'), ((-4, 11, 6), 'air'), ((-5, 11, 6), 'air'), ((-6, 11, 6), 'air')]\n"}
{"timestamp": "2026-09-24T22:00:43.184Z", "command": "python /tmp/lodge_leak.py 36", "exit_code": 0, "seconds": 0, "output_tail": "[((7, 20, 25), 'ladder'), ((7, 21, 25), 'ladder'), ((7, 22, 25), 'ladder'), ((7, 23, 25), 'ladder'), ((7, 24, 25), 'ladder'), ((7, 25, 25), 'ladder'), ((7, 26, 25), 'ladder'), ((6, 26, 25), 'air'), ((5, 26, 25), 'air'), ((4, 26, 25), 'air'), ((3, 26, 25), 'air'), ((3, 27, 25), 'air'), ((3, 28, 25), 'air'), ((3, 29, 25), 'air'), ((3, 30, 25), 'air'), ((3, 30, 24), 'air'), ((3, 30, 23), 'air'), ((3, 30, 22), 'air'), ((3, 30, 21), 'air'), ((3, 30, 20), 'air'), ((3, 30, 19), 'air'), ((3, 30, 18), 'air'), ((3, 30, 17), 'air'), ((3, 30, 16), 'stone_brick_slab'), ((2, 30, 16), 'stone_brick_slab'), ((1, 30, 16), 'stone_brick_slab'), ((0, 30, 16), 'stone_brick_slab'), ((-1, 30, 16), 'air'), ((-2, 30, 16), 'air'), ((-3, 30, 16), 'air'), ((-3, 30, 17), 'air'), ((-3, 30, 18), 'air'), ((-3, 30, 19), 'air'), ((-3, 30, 20), 'air'), ((-3, 30, 21), 'air')]\n"}
{"timestamp": "2026-09-24T22:00:43.244Z", "command": "python /tmp/lodge_leak.py 3", "exit_code": 0, "seconds": 0, "output_tail": "[((8, 17, 10), 'air'), ((9, 17, 10), 'air'), ((10, 17, 10), 'air'), ((11, 17, 10), 'air'), ((12, 17, 10), 'air'), ((12, 18, 10), 'air'), ((12, 19, 10), 'air'), ((12, 20, 10), 'air'), ((12, 21, 10), 'air'), ((12, 21, 9), 'air'), ((12, 21, 8), 'air'), ((12, 22, 8), 'air'), ((12, 23, 8), 'air'), ((11, 23, 8), 'air'), ((10, 23, 8), 'air'), ((9, 23, 8), 'air'), ((9, 24, 8), 'air'), ((9, 24, 7), 'air'), ((8, 24, 7), 'air'), ((7, 24, 7), 'air'), ((7, 24, 6), 'potted_fern'), ((6, 24, 6), 'air'), ((6, 24, 5), 'potted_fern'), ((6, 24, 4), 'air'), ((6, 24, 3), 'potted_fern'), ((6, 24, 2), 'air'), ((6, 24, 1), 'potted_fern'), ((6, 24, 0), 'air'), ((6, 23, 0), 'air'), ((6, 23, -1), 'deepslate_tile_slab'), ((6, 23, -2), 'deepslate_tile_slab'), ((6, 23, -3), 'air'), ((6, 23, -4), 'air'), ((6, 23, -5), 'air'), ((6, 23, -6), 'air')]\n"}
{"timestamp": "2026-09-24T22:00:43.247Z", "command": "python /tmp/lodge_leak.py 17", "exit_code": 0, "seconds": 0, "output_tail": "[((4, 17, 9), 'air'), ((3, 17, 9), 'air'), ((2, 17, 9), 'air'), ((1, 17, 9), 'air'), ((1, 18, 9), 'air'), ((1, 19, 9), 'air'), ((1, 19, 8), 'air'), ((1, 19, 7), 'air'), ((0, 19, 7), 'air'), ((-1, 19, 7), 'air'), ((-1, 20, 7), 'air'), ((-1, 21, 7), 'air'), ((-1, 21, 6), 'air'), ((-1, 21, 5), 'ladder'), ((-1, 22, 5), 'ladder'), ((-1, 23, 5), 'ladder'), ((-1, 23, 4), 'air'), ((-1, 23, 3), 'air'), ((-1, 23, 2), 'air'), ((-1, 23, 1), 'air'), ((-1, 23, 0), 'air'), ((-1, 23, -1), 'air'), ((-1, 23, -2), 'deepslate_tile_slab'), ((-1, 23, -3), 'air'), ((-1, 23, -4), 'air'), ((-1, 23, -5), 'air'), ((-1, 23, -6), 'air'), ((-1, 23, -7), 'air')]\n"}
{"timestamp": "2026-09-24T22:01:39.303Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read()\ns=s.replace(\"for x in range(ex - 1, ex + 2):\\n                for z in range(-3, 4):\", \"for x in range(ex - 3, ex + 4):\\n                for z in range(-3, 4):\")\ns=s.replace(\"self.box((x - 1, h + 2, z - 1, x + 2, h + 2, z + 2), 'stone_brick_slab')\", \"self.box((x - 1, h + 2, z - 1, x + 2, h + 2, z + 2), 'stone_bricks')\")\ns=s.replace(\"    def porches(self):\", \"    def exterior_p(self, x, y, z, name, **props):\\n        if any(v.contains(x, z) and v.base < y <= v.roof(x, z) + 1 for v in self.plan.volumes):\\n            return\\n        if (x, y, z) in self.reserved or self.get(x, y, z) != 'air':\\n            return\\n        self.p(x, y, z, name, **props)\\n\\n    def porches(self):\")\ns=s.replace(\"if not any(v.interior(x, h, z) for v in p.volumes):\\n                        self.p(x, h, z, self.rng.choice(ROOF))\\n                        self.p(x, h + 1, z, 'deepslate_tile_slab')\", \"self.exterior_p(x, h, z, self.rng.choice(ROOF))\\n                    self.exterior_p(x, h + 1, z, 'deepslate_tile_slab')\")\ns=s.replace(\"if abs(x - ex) <= 1:\\n                continue\", \"if abs(x - ex) <= 1 or any(v.contains(x, z0) for v in p.volumes):\\n                continue\")\ns=s.replace(\"self.box((x0, f + 4, z0, x1, f + 4, z0), self.beam, axis='x')\", \"for x in range(x0, x1 + 1):\\n            self.exterior_p(x, f + 4, z0, self.beam, axis='x')\")\ns=s.replace(\"self.p(x, h, z, self.rng.choice(ROOF))\\n                    self.p(x, h + 1, z, 'deepslate_tile_slab')\", \"self.exterior_p(x, h, z, self.rng.choice(ROOF))\\n                    self.exterior_p(x, h + 1, z, 'deepslate_tile_slab')\")\nopen(p,'w').write(s)\nPY\npython -u - <<'PY'\nfrom generate import generate\nfor seed in range(60):\n try: b=generate(seed)\n except Exception as e: print(seed,type(e).__name__,str(e)[:300],flush=True)\nprint('corpus complete')\nPY", "exit_code": 0, "seconds": 11, "output_tail": "corpus complete\n"}
{"timestamp": "2026-09-24T22:01:57.430Z", "command": "python generate.py\nRENDER_SIZE=700 xvfb-run -a /work/generator/MCRender/node_modules/.bin/vite-node --script render.mjs -- output.litematic previews/default", "exit_code": 0, "seconds": 3, "output_tail": "_stairs\": 51,\n    \"reachable_cells\": 1577,\n    \"blocks\": 16992,\n    \"envelope_checked\": true\n  }\n}\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nUsing WebGL2 context for WebGL requests instead of WebGL\nLoaded structure from /work/generator/workspace/output.litematic in 48 ms\nSet structure in renderer in 426 ms\nRendering output at azimuth 0 (1/1)...\nRendered image in 62 ms (azimuth: 3.6651914291880923, elevation: 0.3141592653589793)\nwrote /work/generator/workspace/previews/default/front.png (700x700, azimuth 210, elevation 18)\nLoaded structure from /work/generator/workspace/output.litematic in 37 ms\nSet structure in renderer in 327 ms\nRendering output at azimuth 0 (1/1)...\nRendered image in 53 ms (azimuth: 0.6108652381980153, elevation: 0.3839724354387525)\nwrote /work/generator/workspace/previews/default/rear.png (700x700, azimuth 35, elevation 22)\nLoaded structure from /work/generator/workspace/output.litematic in 32 ms\nSet structure in renderer in 302 ms\nRendering output at azimuth 0 (1/1)...\nRendered image in 43 ms (azimuth: 2.0943951023931953, elevation: 0.24434609527920614)\nwrote /work/generator/workspace/previews/default/side.png (700x700, azimuth 120, elevation 14)\nLoaded structure from /work/generator/workspace/output.litematic in 37 ms\nSet structure in renderer in 311 ms\nRendering output at azimuth 0 (1/1)...\nRendered image in 50 ms (azimuth: 3.6651914291880923, elevation: 1.0821041362364843)\nwrote /work/generator/workspace/previews/default/top.png (700x700, azimuth 210, elevation 62)\n"}
{"timestamp": "2026-09-24T22:03:40.215Z", "command": "python - <<'PY'\nfrom lodge.plan import resolve\nfor n in (0,2,3,5,8,13,21,28,31,37,42,20260924):\n p=resolve(n).parameters\n print(n,{k:p[k] for k in ('topology','floors','ridge','profile','tower','conservatory','terrain','layout','porch')})\nPY", "exit_code": 0, "seconds": 0, "output_tail": ", 'ridge': 'x', 'profile': 'steep', 'tower': 'none', 'conservatory': False, 'terrain': 'cliff', 'layout': 'open', 'porch': 'entry'}\n2 {'topology': 'single', 'floors': 2, 'ridge': 'z', 'profile': 'bell', 'tower': 'none', 'conservatory': True, 'terrain': 'cliff', 'layout': 'cross', 'porch': 'wrap'}\n3 {'topology': 'ell', 'floors': 1, 'ridge': 'x', 'profile': 'bell', 'tower': 'stone', 'conservatory': True, 'terrain': 'cliff', 'layout': 'suites', 'porch': 'full'}\n5 {'topology': 'staggered', 'floors': 2, 'ridge': 'z', 'profile': 'steep', 'tower': 'stone', 'conservatory': True, 'terrain': 'garden', 'layout': 'open', 'porch': 'wrap'}\n8 {'topology': 'ell', 'floors': 1, 'ridge': 'z', 'profile': 'bell', 'tower': 'timber', 'conservatory': False, 'terrain': 'terrace', 'layout': 'open', 'porch': 'full'}\n13 {'topology': 'twin', 'floors': 3, 'ridge': 'z', 'profile': 'bell', 'tower': 'timber', 'conservatory': False, 'terrain': 'terrace', 'layout': 'open', 'porch': 'entry'}\n21 {'topology': 'ell', 'floors': 2, 'ridge': 'x', 'profile': 'steep', 'tower': 'timber', 'conservatory': False, 'terrain': 'garden', 'layout': 'suites', 'porch': 'full'}\n28 {'topology': 'single', 'floors': 3, 'ridge': 'z', 'profile': 'chalet', 'tower': 'none', 'conservatory': False, 'terrain': 'garden', 'layout': 'open', 'porch': 'entry'}\n31 {'topology': 'single', 'floors': 2, 'ridge': 'z', 'profile': 'bell', 'tower': 'none', 'conservatory': False, 'terrain': 'garden', 'layout': 'cross', 'porch': 'wrap'}\n37 {'topology': 'staggered', 'floors': 3, 'ridge': 'z', 'profile': 'bell', 'tower': 'stone', 'conservatory': True, 'terrain': 'garden', 'layout': 'suites', 'porch': 'full'}\n42 {'topology': 'single', 'floors': 2, 'ridge': 'z', 'profile': 'chalet', 'tower': 'stone', 'conservatory': False, 'terrain': 'cliff', 'layout': 'open', 'porch': 'entry'}\n20260924 {'topology': 'single', 'floors': 3, 'ridge': 'z', 'profile': 'bell', 'tower': 'stone', 'conservatory': True, 'terrain': 'garden', 'layout': 'cross', 'porch': 'full'}\n"}
{"timestamp": "2026-09-24T22:03:52.185Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read();a=s.index('    def openings(self):');s=s[:a]+'''    def gable_details(self):\n        \"\"\"Frame vaulted attic gables with tall paired lights and collar beams.\"\"\"\n        v = self.plan.volumes[0]\n        f = v.levels[-1]\n        for vv, face in ((v.v0, 'north' if v.axis == 'z' else 'west'), (v.v1, 'south' if v.axis == 'z' else 'east')):\n            dx, dz = DIRECTIONS[face]\n            peak = v.roof(*v.xyz(v.uc, 0, vv)[::2])\n            for y in (f + 6, f + 12):\n                for u in range(v.u0 + 2, v.u1 - 1):\n                    x, _, z = v.xyz(u, 0, vv)\n                    if y < v.roof(x, z) - 2 and not self.occupied_elsewhere(v, x, y, z):\n                        self.p(x, y, z, self.beam, axis='x' if v.axis == 'z' else 'z')\n            for u in (v.uc - 1, v.uc + 1):\n                x, _, z = v.xyz(u, 0, vv)\n                top = min(f + 9, v.roof(x, z) - 3)\n                cells = [(x, y, z) for y in range(f + 3, top + 1)]\n                inside = [(x - dx, y, z - dz) for _, y, _ in cells]\n                outside = [(x + dx, y, z + dz) for _, y, _ in cells]\n                if cells and all(q not in self.reserved and self.get(*q) == 'air' for q in inside + outside) and not any(any(other.interior(*q) for other in self.plan.volumes) for q in outside):\n                    for q in cells:\n                        self.p(*q, self.glass)\n                    self.windows.append({'cells': cells, 'inside': inside, 'outside': outside})\n                    self.reserved.update(cells + inside + outside)\n            x, _, z = v.xyz(v.uc, 0, vv)\n            for y in range(f + 2, peak):\n                if not self.occupied_elsewhere(v, x, y, z):\n                    self.p(x, y, z, self.timber, axis='y')\n        # Corbels and small low lamps make the timber frame read in relief.\n        for v in self.plan.volumes:\n            if v.kind in ('glass', 'dormer'):\n                continue\n            for f in v.levels[1:]:\n                for x in range(v.x0, v.x1 + 1, 4):\n                    for z, face in ((v.z0 - 1, 'south'), (v.z1 + 1, 'north')):\n                        dx, dz = DIRECTIONS[face]\n                        if self.get(x + dx, f - 1, z + dz) != 'air':\n                            self.exterior_p(x, f - 1, z, 'spruce_stairs', facing=face, half='top')\n            for x in (v.x0, v.x1):\n                z = v.z0 - 1\n                y = v.base + 3\n                if all(self.get(x, yy, z) == 'air' and (x, yy, z) not in self.reserved for yy in (y, y + 1)) and not any(other.contains(x, z) for other in self.plan.volumes):\n                    self.p(x, y + 1, z, self.beam, axis='z')\n                    self.lamp(x, y, z, True)\n\n''' + s[a:];s=s.replace('        self.openings()\\n', '        self.gable_details()\\n        self.openings()\\n');open(p,'w').write(s)\nPY\npython -u - <<'PY'\nfrom generate import generate\nfor seed in range(60):\n try: b=generate(seed)\n except Exception as e: print(seed,type(e).__name__,str(e)[:220],flush=True)\nprint('corpus complete')\nPY", "exit_code": 0, "seconds": 11, "output_tail": "corpus complete\n"}
{"timestamp": "2026-09-24T22:04:45.183Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read();s=s.replace(\"vc = (v.v0 + v.v1) // 2\\n                segments\", \"vc = (v.v0 + v.v1) // 2 + (2 if layout == 'suites' else 0)\\n                segments\")\ns=s.replace(\"                for index, (va, vb) in enumerate(segments):\", \"                    if layout == 'suites' and level > 0:\\n                        for u in (v.uc - 1, v.uc + 1):\\n                            for yy in range(f + 1, f + 6):\\n                                self.p(*v.xyz(u, yy, vc), self.timber, axis='y')\\n                        self.door(*v.xyz(v.uc, f + 1, vc), 'south' if v.axis == 'z' else 'east')\\n                for index, (va, vb) in enumerate(segments):\")\ns=s.replace(\"for x in range(v.x0 + 1, v.x1):\\n                            for z in range(v.z0 + 1, v.z1):\", \"for x in range(x0, x1 + 1):\\n                            for z in range(z0, z1 + 1):\")\nopen(p,'w').write(s)\nPY\npython -u - <<'PY'\nfrom generate import generate\nfor seed in list(range(96)) + [-(2**63),2**63-1,20260924,20260923]:\n try: b=generate(seed)\n except Exception as e: print(seed,type(e).__name__,str(e)[:240],flush=True)\nprint('100-seed corpus complete')\nPY", "exit_code": 0, "seconds": 20, "output_tail": "88 AssertionError blocked window {'cells': [(0, 6, -5), (0, 7, -5), (0, 6, -4), (0, 7, -4)], 'inside': [(-1, 6, -5), (-1, 7, -5), (-1, 6, -4), (-1, 7, -4)], 'outside': [(1, 6, -5), (1, 7, -5), (1, 6, -4), (1, 7, -4)]}\n100-seed corpus complete\n"}
{"timestamp": "2026-09-24T22:05:16.235Z", "command": "python - <<'PY'\nfrom generate import generate\nfrom lodge.validation import reachable,walk_passable,solid_support\nfor seed in range(12):\n b=generate(seed);s=b.scene;reached=reachable(s);bad=[]\n for v in b.plan.volumes:\n  for f in v.levels:\n   for x in range(v.x0+1,v.x1):\n    for z in range(v.z0+1,v.z1):\n     if solid_support(s.get(x,f,z)) and all(walk_passable(s.get(x,f+dy,z)) for dy in (1,2)) and (x,f+1,z) not in reached:bad.append((v.name,x,f+1,z))\n print(seed,'unreachable floor cells',len(bad),bad[:10])\nPY", "exit_code": 0, "seconds": 2, "output_tail": "0 unreachable floor cells 0 []\n1 unreachable floor cells 0 []\n2 unreachable floor cells 12 [('main', 2, 29, 13), ('main', 3, 29, 13), ('main', 3, 29, 14), ('main', 3, 29, 15), ('main', 10, 29, 1), ('main', 11, 29, 1), ('dormer_0', 0, 29, 4), ('dormer_0', 0, 29, 5), ('dormer_0', 0, 29, 6), ('dormer_1', 14, 29, 10)]\n3 unreachable floor cells 11 [('main', 1, 23, 14), ('main', 1, 23, 15), ('main', 1, 23, 17), ('main', 2, 23, 17), ('main', 3, 23, 17), ('main', 3, 23, 18), ('main', 17, 23, 14), ('main', 17, 23, 15), ('dormer_0', 4, 23, 0), ('dormer_0', 5, 23, 0)]\n4 unreachable floor cells 0 []\n5 unreachable floor cells 0 []\n6 unreachable floor cells 12 [('main', 2, 29, 15), ('main', 3, 29, 15), ('main', 3, 29, 16), ('main', 3, 29, 17), ('main', 10, 29, 1), ('main', 11, 29, 1), ('dormer_0', 0, 29, 4), ('dormer_0', 0, 29, 5), ('dormer_0', 0, 29, 6), ('dormer_1', 14, 29, 12)]\n7 unreachable floor cells 4 [('main', 10, 23, 1), ('main', 10, 23, 17), ('main', 11, 23, 1), ('main', 11, 23, 17)]\n8 unreachable floor cells 7 [('main', 2, 14, 15), ('main', 3, 14, 15), ('main', 3, 14, 16), ('main', 3, 14, 17), ('dormer_0', 0, 14, 4), ('dormer_0', 0, 14, 5), ('dormer_0', 0, 14, 6)]\n9 unreachable floor cells 6 [('main', 2, 29, 15), ('main', 3, 29, 15), ('main', 3, 29, 16), ('main', 3, 29, 17), ('main', 14, 29, 1), ('main', 15, 29, 1)]\n10 unreachable floor cells 12 [('main', 2, 20, 15), ('main', 3, 20, 15), ('main', 3, 20, 16), ('main', 3, 20, 17), ('main', 10, 20, 1), ('main', 11, 20, 1), ('dormer_0', 0, 20, 4), ('dormer_0', 0, 20, 5), ('dormer_0', 0, 20, 6), ('dormer_1', 14, 20, 12)]\n11 unreachable floor cells 14 [('main', 2, 20, 15), ('main', 3, 20, 15), ('main', 3, 20, 16), ('main', 3, 20, 17), ('main', 14, 20, 1), ('main', 14, 20, 17), ('main', 15, 20, 1), ('main', 15, 20, 17), ('dormer_0', 0, 20, 4), ('dormer_0', 0, 20, 5)]\n"}
{"timestamp": "2026-09-24T22:05:31.477Z", "command": "python - <<'PY'\nfrom generate import Build\nfrom lodge.validation import reachable,walk_passable\ns=Build(2).build().scene;v=s.plan.volumes[0];f=v.levels[-1];reach=reachable(s)\nprint(s.plan.parameters,v)\nfor z in range(v.z0-1,v.z1+2):\n line=''\n for x in range(v.x0-2,v.x1+3):\n  n=s.get(x,f+1,z);h=s.get(x,f+2,z)\n  c='.' if (x,f+1,z) in reach else '?' if n=='air' and h=='air' else 'L' if n=='ladder' else 'b' if n.endswith('_bed') else 'F' if n in ('barrel','bookshelf','chest','loom') else 'S' if 'stairs' in n else '#' if n!='air' else '^'\n  line+=c\n print(z,line)\nprint('seed88',Build(88).plan.parameters)\ns=Build(88).build().scene\nfor q in ((1,6,-5),(1,7,-5),(1,6,-4),(1,7,-4)):print(q,s.get(*q))\nPY", "exit_code": 0, "seconds": 0, "output_tail": "{'topology': 'single', 'width': 15, 'depth': 17, 'floors': 2, 'ridge': 'z', 'profile': 'bell', 'wing_size': 13, 'wing_floors': 2, 'wing_ridge': 'cross', 'placement': 'rear', 'tower': 'none', 'tower_extra': 1, 'tower_width': 9, 'conservatory': True, 'porch': 'wrap', 'balcony': True, 'dormers': 2, 'terrain': 'cliff', 'approach': 'landing', 'entrance': 'right', 'layout': 'cross', 'stair_side': 'right', 'palette': 'honey', 'trees': 3, 'wrap_side': 'left'} Volume(name='main', x0=0, z0=0, x1=14, z1=16, base=16, floors=2, axis='z', profile='bell', kind='house', attic=True, parent=None, floor_step=6)\n-1 S##^???????^##^^##S\n0 S#################S\n1 S##^FF#F...F??F^##S\n2 S##^F#F#...FFF#^##S\n3 S##F#FFF...###F^##S\n4 S#?bFFFF...FFFF^##S\n5 ##?bFFFF...FFFF^##S\n6 ##?FFF#F...FFFF^##S\n7 S##FF#F#......#^##S\n8 S##^...........^##S\n9 S##^#FFF.....#FF##S\n10 S##^FFFF...??#FF?#S\n11 S##^FFFF...??#F#?##\n12 S##^FF#F...??#FF?##\n13 S##^??F#.....##F##S\n14 S####?FF......F^##S\n15 S####?FF......F^##S\n16 S#################S\n17 S##^???????????^##S\nseed88 {'topology': 'courtyard', 'width': 15, 'depth': 19, 'floors': 1, 'ridge': 'z', 'profile': 'bell', 'wing_size': 13, 'wing_floors': 1, 'wing_ridge': 'cross', 'placement': 'rear', 'tower': 'stone', 'tower_extra': 1, 'tower_width': 9, 'conservatory': False, 'porch': 'entry', 'balcony': False, 'dormers': 2, 'terrain': 'garden', 'approach': 'landing', 'entrance': 'left', 'layout': 'cross', 'stair_side': 'right', 'palette': 'honey', 'trees': 4, 'wrap_side': None}\n(1, 6, -5) air\n(1, 7, -5) lantern\n(1, 6, -4) stripped_spruce_log\n(1, 7, -4) stripped_spruce_log\n"}
{"timestamp": "2026-09-24T22:07:11.183Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read()\ns=s.replace(\"if v.kind == 'dormer':\\n                continue\\n            for floor\", \"if v.kind == 'dormer':\\n                for vv in range(v.v0 + 1, v.v1):\\n                    self.reserve(v.xyz(v.uc, v.base + 1, vv), 3)\\n                continue\\n            for floor\",1)\ns=s.replace(\"        for v in p.volumes:\\n            if v.kind == 'stone':\", \"        px0, pz0, px1, _ = p.porch\\n        post_xs = {px0, px1}\\n        if px1 - px0 > 9:\\n            post_xs.update((p.entrance[0] - 3, p.entrance[0] + 3))\\n        for x in post_xs:\\n            for z in (pz0 - 1, pz0):\\n                for y in range(p.volumes[0].base + 1, p.volumes[0].base + 5):\\n                    self.reserved.add((x, y, z))\\n        for v in p.volumes:\\n            if v.kind == 'stone':\",1)\ns=s.replace(\"if any(q in self.reserved or self.get(*q) != 'air' or self.get(q[0], y - 1, q[2]) == 'air' for q in pts):\", \"if any(q in self.reserved or self.get(*q) != 'air' or not self.get(q[0], y - 1, q[2]) or self.get(q[0], y - 1, q[2]) == 'air' or self.get(q[0], y + 1, q[2]) != 'air' for q in pts):\")\ns=s.replace(\"                    if not spots:\\n                        raise AssertionError\", \"                    # Bound furniture density and retain walkable gaps, including low attics.\\n                    spaced = []\\n                    for q in spots:\\n                        if all(abs(q[0] - r[0]) + abs(q[2] - r[2]) >= 3 for r in spaced):\\n                            spaced.append(q)\\n                    spots = spaced[:max(4, min(12, ((ub - ua + 1) * (vb - va + 1)) // 16))]\\n                    if not spots:\\n                        raise AssertionError\")\ns=s.replace(\"        self.landscape()\", \"        self.dormer_nooks()\\n        self.landscape()\")\na=s.index('    def chimney(self):');s=s[:a]+'''    def dormer_nooks(self):\n        \"\"\"Furnish and verify the accessible reading bays extending the attic.\"\"\"\n        main = self.plan.volumes[0]\n        for v in self.plan.volumes:\n            if v.kind != 'dormer':\n                continue\n            exterior_v = v.v0 + 1 if v.v0 < main.uc else v.v1 - 1\n            target = v.xyz(v.uc, v.base + 1, exterior_v)\n            room = self.room(v, v.base, 'dormer reading nook', (v.x0 + 1, v.base + 1, v.z0 + 1, v.x1 - 1, v.base + 4, v.z1 - 1), target)\n            # The parent attic remains open behind the bay. Its own small lamp is near the floor.\n            for vv in range(v.v0 + 1, v.v1):\n                for u in (v.uc - 1, v.uc + 1):\n                    x, y, z = v.xyz(u, v.base + 1, vv)\n                    if all(self.get(x, y + dy, z) == 'air' and (x, y + dy, z) not in self.reserved for dy in (0, 1)):\n                        self.p(x, y, z, 'bookshelf')\n                        self.lamp(x, y + 1, z)\n                        room['furniture'].append((x, y, z))\n                        room['lights'].append((x, y + 1, z))\n                        break\n                if room['lights']:\n                    break\n            assert room['lights'], f'no task-light position for {v.name}'\n            self.enclosed.append(target)\n\n''' + s[a:]\nopen(p,'w').write(s)\np='lodge/plan.py';s=open(p).read().replace(\"first_side = rng.choice(('left', 'right'))\", \"first_side = rng.choice(('left', 'right'))\\n    if p['porch'] == 'wrap' and p['conservatory'] and count == 1:\\n        first_side = 'right'\");open(p,'w').write(s)\nPY\npython -u - <<'PY'\nfrom generate import generate\nfor seed in list(range(100)) + [-(2**63),2**63-1,20260924,20260923]:\n try:b=generate(seed)\n except Exception as e:print(seed,type(e).__name__,str(e)[:240],flush=True)\nprint('104-seed corpus complete')\nPY", "exit_code": 0, "seconds": 20, "output_tail": "104-seed corpus complete\n"}
{"timestamp": "2026-09-24T22:07:18.732Z", "command": "python - <<'PY'\nfrom generate import generate\nfrom lodge.validation import reachable,walk_passable,solid_support\nfor seed in range(12):\n b=generate(seed);s=b.scene;reached=reachable(s);bad=[]\n for v in b.plan.volumes:\n  for f in v.levels:\n   for x in range(v.x0+1,v.x1):\n    for z in range(v.z0+1,v.z1):\n     if solid_support(s.get(x,f,z)) and all(walk_passable(s.get(x,f+dy,z)) for dy in (1,2)) and (x,f+1,z) not in reached:bad.append((v.name,x,f+1,z))\n print(seed,len(bad),bad[:7])\nPY", "exit_code": 0, "seconds": 2, "output_tail": "0 0 []\n1 0 []\n2 0 []\n3 0 []\n4 0 []\n5 0 []\n6 0 []\n7 2 [('main', 2, 23, 11), ('main', 2, 23, 12)]\n8 0 []\n9 0 []\n10 0 []\n11 0 []\n"}
{"timestamp": "2026-09-24T22:07:48.772Z", "command": "python generate.py\nRENDER_SIZE=640 xvfb-run -a /work/generator/MCRender/node_modules/.bin/vite-node --script render.mjs -- output.litematic previews/default", "exit_code": 0, "seconds": 3, "output_tail": "_stairs\": 51,\n    \"reachable_cells\": 1803,\n    \"blocks\": 16694,\n    \"envelope_checked\": true\n  }\n}\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nparent minecraft:builtin/entity does not exist!\nUsing WebGL2 context for WebGL requests instead of WebGL\nLoaded structure from /work/generator/workspace/output.litematic in 40 ms\nSet structure in renderer in 401 ms\nRendering output at azimuth 0 (1/1)...\nRendered image in 54 ms (azimuth: 3.6651914291880923, elevation: 0.3141592653589793)\nwrote /work/generator/workspace/previews/default/front.png (640x640, azimuth 210, elevation 18)\nLoaded structure from /work/generator/workspace/output.litematic in 38 ms\nSet structure in renderer in 297 ms\nRendering output at azimuth 0 (1/1)...\nRendered image in 49 ms (azimuth: 0.6108652381980153, elevation: 0.3839724354387525)\nwrote /work/generator/workspace/previews/default/rear.png (640x640, azimuth 35, elevation 22)\nLoaded structure from /work/generator/workspace/output.litematic in 36 ms\nSet structure in renderer in 288 ms\nRendering output at azimuth 0 (1/1)...\nRendered image in 44 ms (azimuth: 2.0943951023931953, elevation: 0.24434609527920614)\nwrote /work/generator/workspace/previews/default/side.png (640x640, azimuth 120, elevation 14)\nLoaded structure from /work/generator/workspace/output.litematic in 34 ms\nSet structure in renderer in 316 ms\nRendering output at azimuth 0 (1/1)...\nRendered image in 52 ms (azimuth: 3.6651914291880923, elevation: 1.0821041362364843)\nwrote /work/generator/workspace/previews/default/top.png (640x640, azimuth 210, elevation 62)\n"}
{"timestamp": "2026-09-24T22:07:57.110Z", "command": "python - <<'PY'\nfrom generate import Build\nfrom lodge.validation import reachable,walk_passable,solid_support\nfor seed in range(100):\n b=Build(seed).build();s=b.scene;r=reachable(s);bad=set()\n for v in b.plan.volumes:\n  for f in v.levels:\n   for x in range(v.x0+1,v.x1):\n    for z in range(v.z0+1,v.z1):\n     if solid_support(s.get(x,f,z)) and all(walk_passable(s.get(x,f+dy,z)) for dy in (1,2)) and (x,f+1,z) not in r:bad.add((x,f+1,z))\n if bad: print(seed,len(bad),sorted(bad)[:12])\nPY", "exit_code": 0, "seconds": 12, "output_tail": "7 2 [(2, 23, 11), (2, 23, 12)]\n32 1 [(2, 11, 11)]\n64 3 [(1, 35, 6), (1, 35, 7), (2, 35, 6)]\n73 3 [(12, 17, 13), (12, 17, 14), (12, 17, 15)]\n85 3 [(1, 11, 6), (1, 11, 7), (2, 11, 6)]\n"}
{"timestamp": "2026-09-24T22:08:03.502Z", "command": "python - <<'PY'\nfrom generate import Build\nfrom lodge.validation import reachable\ns=Build(7).build().scene;v=s.plan.volumes[0];f=v.levels[-1];reach=reachable(s);print(v)\nfor z in range(v.z0,v.z1+1):\n print(z,''.join('.' if (x,f+1,z) in reach else ' ' if s.get(x,f+1,z)=='air' and s.get(x,f+2,z)=='air' else s.get(x,f+1,z)[0] for x in range(v.x0,v.x1+1)))\nPY", "exit_code": 0, "seconds": 0, "output_tail": "Volume(name='main', x0=0, z0=0, x1=14, z1=18, base=4, floors=3, axis='z', profile='chalet', kind='house', attic=True, parent=None, floor_step=6)\n0 dsssssssssssssd\n1 dab......b...ad\n2 da..c.....o..ad\n3 da........s..ad\n4 dar......l...ad\n5 dar.b........ad\n6 da...........ad\n7 dac......c...ad\n8 da..c........ac\n9 da...........ad\n10 dab......b...ad\n11 ca s.........ad\n12 da s  .......ac\n13 dals  .......ad\n14 da.s  .......ad\n15 da...........ad\n16 css..........ad\n17 dss..........ad\n18 dsssssssssssssd\n"}
{"timestamp": "2026-09-24T22:08:15.079Z", "command": "python - <<'PY'\nfrom generate import Build\nfrom lodge.validation import reachable,walk_passable,solid_support\nfor seed in range(100):\n b=Build(seed).build();s=b.scene;r=reachable(s);bad=set()\n for v in b.plan.volumes:\n  for f in v.levels:\n   for x in range(v.x0+1,v.x1):\n    for z in range(v.z0+1,v.z1):\n     if solid_support(s.get(x,f,z)) and all(walk_passable(s.get(x,f+dy,z)) for dy in (1,2)) and (x,f+1,z) not in r:bad.add((x,f+1,z))\n if bad: print(seed,len(bad),sorted(bad)[:12])\nPY", "exit_code": 0, "seconds": 12, "output_tail": "7 2 [(2, 23, 11), (2, 23, 12)]\n32 1 [(2, 11, 11)]\n64 3 [(1, 35, 6), (1, 35, 7), (2, 35, 6)]\n73 3 [(12, 17, 13), (12, 17, 14), (12, 17, 15)]\n85 3 [(1, 11, 6), (1, 11, 7), (2, 11, 6)]\n"}
{"timestamp": "2026-09-24T22:08:18.079Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read().replace(\"us = (v.uc + sign * 2, v.uc + sign * 3)\\n                for floor\", \"us = (v.uc + sign * 2, v.uc + sign * 3)\\n                for floor in v.levels:\\n                    for vv in range(v.v1 - 9, v.v1):\\n                        self.reserve(v.xyz(v.uc + sign * 5, floor + 1, vv))\\n                for floor\");open(p,'w').write(s)\nPY", "exit_code": 0, "seconds": 0, "output_tail": ""}
{"timestamp": "2026-09-24T22:08:30.307Z", "command": "python - <<'PY'\nfrom lodge.plan import resolve\nprint(resolve(20260923).parameters)\nPY", "exit_code": 0, "seconds": 0, "output_tail": "{'topology': 'twin', 'width': 15, 'depth': 19, 'floors': 2, 'ridge': 'z', 'profile': 'steep', 'wing_size': 11, 'wing_floors': 1, 'wing_ridge': 'parallel', 'placement': 'rear', 'tower': 'none', 'tower_extra': 1, 'tower_width': 9, 'conservatory': True, 'porch': 'entry', 'balcony': False, 'dormers': 0, 'terrain': 'terrace', 'approach': 'straight', 'entrance': 'center', 'layout': 'suites', 'stair_side': 'right', 'palette': 'ivory', 'trees': 3, 'wrap_side': None}\n"}
{"timestamp": "2026-09-24T22:08:31.174Z", "command": "python - <<'PY'\nfrom generate import Build\nfrom lodge.validation import reachable,walk_passable,solid_support\nfor seed in (7,32,64,73,85):\n b=Build(seed).build();s=b.scene;r=reachable(s);bad=set()\n for v in b.plan.volumes:\n  for f in v.levels:\n   for x in range(v.x0+1,v.x1):\n    for z in range(v.z0+1,v.z1):\n     if solid_support(s.get(x,f,z)) and all(walk_passable(s.get(x,f+dy,z)) for dy in (1,2)) and (x,f+1,z) not in r:bad.add((x,f+1,z))\n print(seed,b.plan.parameters,len(bad),sorted(bad))\nPY", "exit_code": 0, "seconds": 0, "output_tail": "alette': 'ochre', 'trees': 3, 'wrap_side': None} 0 []\n32 {'topology': 'single', 'width': 15, 'depth': 17, 'floors': 2, 'ridge': 'z', 'profile': 'steep', 'wing_size': 9, 'wing_floors': 1, 'wing_ridge': 'parallel', 'placement': 'middle', 'tower': 'timber', 'tower_extra': 2, 'tower_width': 9, 'conservatory': True, 'porch': 'full', 'balcony': False, 'dormers': 2, 'terrain': 'garden', 'approach': 'straight', 'entrance': 'left', 'layout': 'suites', 'stair_side': 'left', 'palette': 'ivory', 'trees': 3, 'wrap_side': None} 0 []\n64 {'topology': 'courtyard', 'width': 15, 'depth': 21, 'floors': 3, 'ridge': 'x', 'profile': 'bell', 'wing_size': 13, 'wing_floors': 1, 'wing_ridge': 'parallel', 'placement': 'middle', 'tower': 'timber', 'tower_extra': 1, 'tower_width': 9, 'conservatory': False, 'porch': 'full', 'balcony': True, 'dormers': 0, 'terrain': 'cliff', 'approach': 'straight', 'entrance': 'center', 'layout': 'cross', 'stair_side': 'left', 'palette': 'honey', 'trees': 3, 'wrap_side': None} 3 [(1, 35, 6), (1, 35, 7), (2, 35, 6)]\n73 {'topology': 'twin', 'width': 15, 'depth': 21, 'floors': 2, 'ridge': 'z', 'profile': 'steep', 'wing_size': 11, 'wing_floors': 1, 'wing_ridge': 'cross', 'placement': 'middle', 'tower': 'timber', 'tower_extra': 1, 'tower_width': 11, 'conservatory': False, 'porch': 'entry', 'balcony': True, 'dormers': 1, 'terrain': 'garden', 'approach': 'landing', 'entrance': 'left', 'layout': 'suites', 'stair_side': 'right', 'palette': 'ivory', 'trees': 5, 'wrap_side': None} 0 []\n85 {'topology': 'ell', 'width': 19, 'depth': 21, 'floors': 1, 'ridge': 'x', 'profile': 'chalet', 'wing_size': 9, 'wing_floors': 1, 'wing_ridge': 'cross', 'placement': 'rear', 'tower': 'none', 'tower_extra': 2, 'tower_width': 9, 'conservatory': True, 'porch': 'wrap', 'balcony': False, 'dormers': 0, 'terrain': 'garden', 'approach': 'straight', 'entrance': 'left', 'layout': 'cross', 'stair_side': 'right', 'palette': 'ivory', 'trees': 5, 'wrap_side': 'left'} 3 [(1, 11, 6), (1, 11, 7), (2, 11, 6)]\n"}
{"timestamp": "2026-09-24T22:09:29.814Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read().replace(\"                sign = -1 if p.parameters['stair_side'] == 'left' else 1\", \"                for floor in v.levels:\\n                    for u in range(v.u0 + 2, v.u1 - 1):\\n                        for vv in (v.v0 + 1, v.v0 + 2, v.v1 - 2, v.v1 - 1):\\n                            self.reserve(v.xyz(u, floor + 1, vv))\\n                sign = -1 if p.parameters['stair_side'] == 'left' else 1\",1);open(p,'w').write(s)\nPY\npython -u - <<'PY'\nfrom generate import generate\nfrom lodge.validation import reachable,walk_passable,solid_support\nfor seed in range(100):\n try:\n  b=generate(seed);s=b.scene;r=reachable(s);bad=set()\n  for v in b.plan.volumes:\n   for f in v.levels:\n    for x in range(v.x0+1,v.x1):\n     for z in range(v.z0+1,v.z1):\n      if solid_support(s.get(x,f,z)) and all(walk_passable(s.get(x,f+dy,z)) for dy in (1,2)) and (x,f+1,z) not in r:bad.add((x,f+1,z))\n  if bad:print(seed,'isolated',len(bad),sorted(bad)[:8])\n except Exception as e:print(seed,type(e).__name__,str(e)[:220])\nprint('done')\nPY", "exit_code": 0, "seconds": 22, "output_tail": "done\n"}
{"timestamp": "2026-09-24T22:09:45.605Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read().replace(\"                    if not spots:\\n                        for x in range(x0\", \"                    if len(spots) < 6:\\n                        for x in range(x0\").replace(\"if i % 2 == 0 and (x, y + 1, z) not in self.reserved:\", \"if i % 2 == 0 and name not in ('composter', 'chest') and (x, y + 1, z) not in self.reserved:\");open(p,'w').write(s)\nPY", "exit_code": 0, "seconds": 0, "output_tail": ""}
{"timestamp": "2026-09-25T01:17:23.734Z", "command": "pwd && rg --files -g '!references/**' -g '!previews/**' -g '!*.png' -g '!*.litematic' -g '!__pycache__/**' -g '!lodge/__pycache__/**' -g '!output.json' . && tail -45 lodge/geometry.py && cat lodge/validation.py", "exit_code": 0, "seconds": 0, "output_tail": "', 'poppy', 'allium', 'oxeye_daisy', 'azure_bluet'):\n            assert solid_support(get(x, y - 1, z)), f'unsupported plant {(x,y,z)}'\n        if n == 'vine':\n            assert any(props.get(face) == 'true' and solid_support(get(x + dx, y, z + dz)) for face, (dx, dz) in DIRECTIONS.items()), f'unattached vine {(x,y,z)}'\n    for q, support in scene.attachments:\n        assert get(*q) != 'air' and get(*support) not in ('air', 'vine'), f'detached decoration {q} -> {support}'\n    for window in scene.windows:\n        assert all('glass' in get(*q) for q in window['cells']), f'overwritten window {window}'\n        assert all(get(*q) == 'air' for q in window['inside'] + window['outside']), f'blocked window {window}'\n    for x, y, z, facing in scene.stairs:\n        n, props = parse(blocks.get((x, y, z)))\n        assert n.endswith('_stairs') and props['facing'] == facing, f'overwritten tread {(x,y,z)}'\n        assert solid_support(get(x, y - 1, z)), f'unsupported tread {(x,y,z)}'\n        assert all(walk_passable(get(x, y + dy, z)) for dy in (1, 2, 3)), f'stair headroom {(x,y,z)}'\n    visited = reachable(scene)\n    for room in scene.rooms:\n        assert room['target'] in visited, f'unreachable {room[\"volume\"]}/{room[\"purpose\"]}: {room[\"target\"]}'\n        assert room['furniture'], f'unfurnished room {room}'\n        assert room['lights'], f'unlit room {room}'\n        assert all(get(*q) == 'lantern' for q in room['lights']), f'overwritten room lights {room}'\n        assert all(abs(q[1] - room['floor']) <= 3 for q in room['lights']), f'light too high {room}'\n    assert beds >= 1, 'no sleeping accommodation'\n    if envelope:\n        leaks = envelope_leaks(scene)\n        assert not leaks, f'weather envelope leaks to {leaks}'\n    return {'rooms': len(scene.rooms), 'beds': beds, 'doors': doors, 'windows': len(scene.windows), 'walking_stairs': len(scene.stairs), 'reachable_cells': len(visited), 'blocks': sum(name_of(s) != 'air' for s in blocks.values()), 'envelope_checked': envelope}\n"}
{"timestamp": "2026-09-25T01:20:21.941Z", "command": "python - <<'PY'\np='lodge/validation.py'\ns=open(p).read().replace('from collections import deque, Counter','from collections import deque').replace('from functools import lru_cache','from functools import lru_cache\\nimport hashlib\\nimport json')\na=s.index('\\ndef validate_scene(')\ns=s[:a]+'''\ndef isolated_floor_cells(scene, visited):\n    \"\"\"Find usable interior floor cells that final furniture or framing isolated.\"\"\"\n    missed = set()\n    for v in scene.plan.volumes:\n        for f in v.levels:\n            for x in range(v.x0 + 1, v.x1):\n                for z in range(v.z0 + 1, v.z1):\n                    if solid_support(scene.get(x, f, z)) and all(walk_passable(scene.get(x, f + dy, z)) for dy in (1, 2)) and (x, f + 1, z) not in visited:\n                        missed.add((x, f + 1, z))\n    return missed\n\n\ndef geometry_signature(scene):\n    \"\"\"Hash actual roof occupancy and room partitions, ignoring material noise.\n\n    Args:\n        scene (Scene): Final placed or reloaded geometry.\n\n    Returns:\n        str: Observed sample signature, not a count of possible designs.\n    \"\"\"\n    main = scene.plan.volumes[0]\n    mask = set()\n    for (x, y, z), state in scene.blocks.items():\n        if 'deepslate' in name_of(state):\n            mask.add((x - main.x0, y - main.base, z - main.z0, 'roof'))\n    for volume in scene.plan.volumes:\n        for floor in volume.levels:\n            for x in range(volume.x0, volume.x1 + 1):\n                for z in range(volume.z0, volume.z1 + 1):\n                    # Floor, wall and void geometry only. Decoration colour is irrelevant.\n                    if solid_support(scene.get(x, floor, z)):\n                        mask.add((x - main.x0, floor - main.base, z - main.z0, 'floor'))\n                    if not walk_passable(scene.get(x, floor + 1, z)):\n                        mask.add((x - main.x0, floor + 1 - main.base, z - main.z0, 'occupied'))\n    return hashlib.sha256(json.dumps(sorted(mask), separators=(',', ':')).encode()).hexdigest()\n\n''' + s[a:]\ns=s.replace(\"    assert beds >= 1, 'no sleeping accommodation'\", \"    missed = isolated_floor_cells(scene, visited)\\n    assert not missed, f'isolated usable floor cells: {sorted(missed)[:12]}'\\n    for x, y, z in scene.doors:\\n        n, props = parse(blocks.get((x, y, z)))\\n        assert n.endswith('_door'), f'overwritten door {(x, y, z)}'\\n        dx, dz = DIRECTIONS[props['facing']]\\n        for sign in (-1, 1):\\n            assert all(walk_passable(get(x + sign * dx, y + dy, z + sign * dz)) for dy in (0, 1)), f'blocked doorway {(x, y, z)}'\\n    for v in p.volumes:\\n        if v.kind != 'dormer':\\n            assert all(solid_support(get(x, y, z)) for x in range(v.x0, v.x1 + 1) for z in range(v.z0, v.z1 + 1) for y in range(v.base)), f'discontinuous foundation {v.name}'\\n    assert beds >= 1, 'no sleeping accommodation'\")\nopen(p,'w').write(s)\np='lodge/plan.py';s=open(p).read().replace('    limits: dict\\n', '    limits: dict\\n    overrides: dict = field(default_factory=dict)\\n').replace('trees, origin, size, lim)', 'trees, origin, size, lim, overrides)');open(p,'w').write(s)\np='generate.py';s=open(p).read().replace(\"        record['structural_signature'] = self.plan.signature()\", \"        record['structural_signature'] = self.plan.signature()\\n        from lodge.validation import geometry_signature\\n        record['placed_geometry_signature'] = geometry_signature(self.scene)\");open(p,'w').write(s)\nPY\ncat > test/conftest.py <<'PY'\n# Keep imports and all ephemeral test output within the delivered workspace.\nimport sys\nimport tempfile\nfrom pathlib import Path\nimport pytest\n\nROOT = Path(__file__).resolve().parents[1]\nsys.path.insert(0, str(ROOT))\n\n\n@pytest.fixture\ndef artifact_dir():\n    \"\"\"Create and clean a scratch directory beneath test/.\"\"\"\n    with tempfile.TemporaryDirectory(prefix='artifacts-', dir=ROOT / 'test') as directory:\n        yield Path(directory)\nPY\ncat > test/cases.py <<'PY'\n# Deliberate boundaries and feature intersections supplement the ordinary seed corpus.\nTARGETS = [\n    ('small_cottage', {'topology': 'single', 'width': 15, 'depth': 17, 'floors': 1, 'ridge': 'z', 'profile': 'chalet', 'wing_floors': 1, 'tower': 'none', 'conservatory': False, 'porch': 'full', 'balcony': False, 'dormers': 0, 'terrain': 'garden'}),\n    ('narrow_cross_dormers', {'topology': 'ell', 'width': 15, 'depth': 17, 'floors': 1, 'ridge': 'x', 'profile': 'chalet', 'wing_size': 9, 'wing_floors': 1, 'tower': 'stone', 'tower_width': 9, 'conservatory': True, 'porch': 'entry', 'balcony': False, 'dormers': 2, 'terrain': 'terrace'}),\n    ('cliff_courtyard', {'topology': 'courtyard', 'width': 19, 'depth': 21, 'floors': 3, 'ridge': 'x', 'profile': 'steep', 'wing_size': 13, 'wing_floors': 2, 'tower': 'stone', 'tower_width': 11, 'tower_extra': 2, 'conservatory': True, 'porch': 'full', 'balcony': True, 'dormers': 2, 'terrain': 'cliff', 'layout': 'suites'}),\n    ('long_inn', {'topology': 'staggered', 'width': 19, 'depth': 21, 'floors': 3, 'ridge': 'z', 'profile': 'bell', 'wing_size': 13, 'wing_floors': 2, 'tower': 'timber', 'tower_width': 11, 'tower_extra': 2, 'conservatory': True, 'porch': 'full', 'balcony': True, 'dormers': 2, 'terrain': 'cliff'}),\n    ('glass_wrap', {'topology': 'ell', 'width': 15, 'depth': 17, 'floors': 2, 'ridge': 'x', 'profile': 'chalet', 'wing_floors': 1, 'tower': 'none', 'conservatory': True, 'porch': 'wrap', 'balcony': True, 'dormers': 2, 'terrain': 'garden', 'entrance': 'left'}),\n    ('short_watchtower', {'topology': 'single', 'width': 15, 'depth': 17, 'floors': 1, 'ridge': 'z', 'profile': 'chalet', 'wing_floors': 1, 'tower': 'stone', 'tower_width': 11, 'tower_extra': 2, 'conservatory': False, 'porch': 'entry', 'balcony': False, 'dormers': 0, 'terrain': 'garden'}),\n    ('cross_twin', {'topology': 'twin', 'width': 17, 'depth': 19, 'floors': 2, 'ridge': 'x', 'profile': 'bell', 'wing_size': 9, 'wing_floors': 2, 'wing_ridge': 'cross', 'placement': 'front', 'tower': 'none', 'conservatory': False, 'porch': 'entry', 'balcony': False, 'dormers': 1, 'layout': 'open'}),\n    ('rear_gallery', {'topology': 'ell', 'width': 19, 'depth': 21, 'floors': 3, 'ridge': 'z', 'profile': 'steep', 'wing_size': 9, 'wing_floors': 2, 'placement': 'rear', 'tower': 'stone', 'tower_extra': 1, 'conservatory': False, 'porch': 'wrap', 'balcony': True, 'dormers': 2, 'layout': 'suites'}),\n]\nPY\ncat > test/test_generator.py <<'PY'\n# Exercise real block geometry over a finite corpus, targeted cases, and deliberate defects.\nfrom __future__ import annotations\n\nimport copy\nimport json\nimport subprocess\nimport sys\nfrom pathlib import Path\n\nimport pytest\nfrom generate import Build, generate, blockstates_equivalent\nfrom blocks import load_schematic\nfrom lodge.plan import DEFAULT_SEED, DOMAINS, resolve\nfrom lodge.geometry import DIRECTIONS, blockstate, name_of\nfrom lodge.validation import validate_scene, envelope_leaks, geometry_signature, parse, reachable\nfrom cases import TARGETS\n\nCORPUS = list(range(100)) + [-(2**63), 2**63 - 1, DEFAULT_SEED, 20260923]\n\n\n@pytest.mark.parametrize('seed', CORPUS)\ndef test_seed_corpus(seed):\n    build = generate(seed)\n    scene = build.scene\n    for room in scene.rooms:\n        x0, y0, z0, x1, y1, z1 = room['bounds']\n        contents = {name_of(state) for (x, y, z), state in scene.blocks.items() if x0 <= x <= x1 and y0 <= y <= y1 and z0 <= z <= z1}\n        if 'kitchen' in room['purpose']:\n            assert 'smoker' in contents and 'crafting_table' in contents, (seed, room)\n        if 'bed' in room['purpose'] or 'suite' in room['purpose']:\n            assert any(name.endswith('_bed') for name in contents), (seed, room)\n    visited = reachable(scene)\n    for foot in scene.beds:\n        x, y, z = foot\n        _, props = parse(scene.blocks[foot])\n        dx, dz = DIRECTIONS[props['facing']]\n        assert any((xx + a, y, zz + b) in visited for xx, zz in ((x, z), (x + dx, z + dz)) for a, b in DIRECTIONS.values()), (seed, foot)\n\n\n@pytest.mark.parametrize('name,parameters', TARGETS, ids=[n for n, _ in TARGETS])\ndef test_targeted_geometry(name, parameters):\n    build = generate(907, parameters)\n    assert build.validation['envelope_checked']\n    assert all(any(r['volume'] == v.name and r['floor'] == f for r in build.scene.rooms) for v in build.plan.volumes for f in v.levels)\n\n\n@pytest.mark.parametrize('seed', [0, 8, 31, DEFAULT_SEED, -(2**63), 2**63 - 1])\ndef test_determinism_and_semantic_roundtrip(seed, artifact_dir):\n    a = generate(seed, output=artifact_dir / 'a.litematic')\n    b = generate(seed, output=artifact_dir / 'b.litematic')\n    assert a.placed == b.placed\n    assert (artifact_dir / 'a.litematic').read_bytes() == (artifact_dir / 'b.litematic').read_bytes()\n    assert a.plan.record() == b.plan.record()\n    loaded = load_schematic(artifact_dir / 'a.litematic')\n    assert loaded.size_yzx == (a.size_y, a.size_z, a.size_x)\n    ids = loaded.read_flat(0, loaded.volume).reshape(loaded.size_yzx)\n    ox, oy, oz = a.plan.origin\n    scene = copy.copy(a.scene)\n    scene.blocks = {p: loaded.palette[int(ids[p[1] + oy, p[2] + oz, p[0] + ox])] for p in a.scene.blocks}\n    assert geometry_signature(scene) == geometry_signature(a.scene)\n    validate_scene(scene)\n    record = json.loads((artifact_dir / 'a.json').read_text())\n    replay = generate(record['seed'], record['overrides'])\n    assert replay.placed == a.placed\n\n\ndef test_semantic_property_comparison_and_overwrite(artifact_dir):\n    left = 'minecraft:oak_stairs[facing=north,half=bottom,shape=straight]'\n    reordered = 'minecraft:oak_stairs[shape=straight,half=bottom,facing=north]'\n    assert blockstates_equivalent(left, reordered)\n    assert not blockstates_equivalent(left, left.replace('north', 'south'))\n    assert not blockstates_equivalent(left, 'minecraft:oak_stairs[facing=north,half=bottom]')\n    assert not blockstates_equivalent('minecraft:stone', 'minecraft:cobblestone')\n    build = Build(31).build()\n    build.put(0, 0, 0, 'minecraft:dirt')\n    build.put(0, 0, 0, 'minecraft:oak_stairs', facing='north', half='bottom')\n    build.export(artifact_dir / 'overwrite.litematic')\n    build.verify(artifact_dir / 'overwrite.litematic')\n    with pytest.raises(AssertionError, match='out of bounds'):\n        build.put(-1, 0, 0, 'minecraft:stone')\n\n\n@pytest.mark.parametrize('params', [\n    {'width': 16}, {'floors': True}, {'unknown': 1}, {'floors': 1, 'wing_floors': 2},\n    {'floors': 1, 'balcony': True}, {'topology': 'courtyard', 'porch': 'wrap'},\n])\ndef test_invalid_explicit_parameters(params):\n    with pytest.raises(ValueError):\n        resolve(0, params)\n\n\n@pytest.mark.parametrize('seed', [True, -(2**63) - 1, 2**63, '7'])\ndef test_seed_domain(seed):\n    with pytest.raises(ValueError, match='signed 64-bit'):\n        resolve(seed)\n\n\ndef test_resource_limits_are_enforced():\n    with pytest.raises(ValueError, match='resource limits'):\n        resolve(0, limits={'max_axis': 20})\n    with pytest.raises(ValueError, match='floor_height'):\n        resolve(0, limits={'floor_height': 5})\n    with pytest.raises(ValueError, match='unknown resource limit'):\n        resolve(0, limits={'hidden': 100})\n    with pytest.raises(ValueError, match='not a Java'):\n        blockstate('unobtainium')\n    with pytest.raises(ValueError, match='invalid'):\n        blockstate('oak_stairs', (('facing', 'up'),))\n\n\ndef test_observed_structural_diversity():\n    signatures = set()\n    coverage = {k: set() for k in ('topology', 'floors', 'ridge', 'profile', 'tower', 'conservatory', 'porch', 'balcony', 'dormers', 'terrain', 'entrance', 'layout', 'stair_side')}\n    for seed in range(40):\n        b = Build(seed).build()\n        signatures.add(geometry_signature(b.scene))\n        for key in coverage:\n            coverage[key].add(b.plan.parameters[key])\n    assert len(signatures) == 40\n    for key, observed in coverage.items():\n        assert observed == set(DOMAINS[key]), (key, observed)\n    # Change a genuine room-division parameter under the same massing.\n    params = dict(TARGETS[0][1], floors=2)\n    a = Build(31, dict(params, layout='open')).build()\n    b = Build(31, dict(params, layout='suites')).build()\n    assert a.plan.signature() == b.plan.signature()\n    assert geometry_signature(a.scene) != geometry_signature(b.scene)\n\n\n@pytest.mark.parametrize('defect', ['door', 'bed', 'stair_headroom', 'ladder_support', 'window', 'entry'])\ndef test_actual_geometry_defects_are_rejected(defect):\n    scene = Build(DEFAULT_SEED).build().scene\n    if defect == 'door':\n        x, y, z = scene.doors[0]\n        scene.p(x, y + 1, z, 'air')\n    elif defect == 'bed':\n        x, y, z = scene.beds[0]\n        scene.p(x, y, z, 'air')\n    elif defect == 'stair_headroom':\n        x, y, z, _ = scene.stairs[-1]\n        scene.p(x, y + 2, z, 'stone')\n    elif defect == 'ladder_support':\n        x, y, z = scene.ladders[0]\n        _, props = parse(scene.blocks[x, y, z])\n        dx, dz = DIRECTIONS[props['facing']]\n        scene.p(x - dx, y, z - dz, 'air')\n    elif defect == 'window':\n        scene.p(*scene.windows[0]['cells'][0], 'stone')\n    else:\n        x, y, z = scene.plan.entrance\n        scene.box((x, y, z, x, y + 2, z), 'stone')\n    with pytest.raises(AssertionError):\n        validate_scene(scene)\n\n\ndef test_envelope_defect_is_rejected():\n    scene = Build(907, TARGETS[0][1]).build().scene\n    v = scene.plan.volumes[0]\n    x, z = (v.x0 + v.x1) // 2, (v.z0 + v.z1) // 2\n    h = v.roof(x, z)\n    scene.clear((x, h - 2, z, x, h + 3, z))\n    assert envelope_leaks(scene)\n\n\ndef test_cli_clean_directory(artifact_dir):\n    script = Path(__file__).resolve().parents[1] / 'generate.py'\n    subprocess.run([sys.executable, str(script), '--seed', '31'], cwd=artifact_dir, check=True, capture_output=True)\n    assert (artifact_dir / 'output.litematic').is_file()\n    assert json.loads((artifact_dir / 'output.json').read_text())['seed'] == 31\nPY\n/opt/venv/bin/python -m pytest -q test --disable-warnings --maxfail=4", "exit_code": 1, "seconds": 14, "output_tail": "rpose']:\n>               assert 'smoker' in contents and 'crafting_table' in contents, (seed, room)\nE               AssertionError: (26, {'volume': 'main', 'floor': 4, 'purpose': 'hearth kitchen and dining', 'bounds': (1, 5, 1, 17, 8, 15), ...})\nE               assert ('smoker' in {'air', 'barrel', 'campfire', 'cobblestone', 'iron_bars', 'lantern', ...} and 'crafting_table' in {'air', 'barrel', 'campfire', 'cobblestone', 'iron_bars', 'lantern', ...})\n\ntest/test_generator.py:29: AssertionError\n_____________________________ test_seed_corpus[60] _____________________________\n\nseed = 60\n\n    @pytest.mark.parametrize('seed', CORPUS)\n    def test_seed_corpus(seed):\n        build = generate(seed)\n        scene = build.scene\n        for room in scene.rooms:\n            x0, y0, z0, x1, y1, z1 = room['bounds']\n            contents = {name_of(state) for (x, y, z), state in scene.blocks.items() if x0 <= x <= x1 and y0 <= y <= y1 and z0 <= z <= z1}\n            if 'kitchen' in room['purpose']:\n>               assert 'smoker' in contents and 'crafting_table' in contents, (seed, room)\nE               AssertionError: (60, {'volume': 'main', 'floor': 4, 'purpose': 'hearth kitchen and dining', 'bounds': (1, 5, 1, 15, 8, 19), ...})\nE               assert ('smoker' in {'air', 'barrel', 'campfire', 'cobblestone', 'iron_bars', 'lantern', ...} and 'crafting_table' in {'air', 'barrel', 'campfire', 'cobblestone', 'iron_bars', 'lantern', ...})\n\ntest/test_generator.py:29: AssertionError\n=========================== short test summary info ============================\nFAILED test/test_generator.py::test_seed_corpus[0] - AssertionError: (0, {'vo...\nFAILED test/test_generator.py::test_seed_corpus[16] - AssertionError: isolate...\nFAILED test/test_generator.py::test_seed_corpus[26] - AssertionError: (26, {'...\nFAILED test/test_generator.py::test_seed_corpus[60] - AssertionError: (60, {'...\n!!!!!!!!!!!!!!!!!!!!!!!!!! stopping after 4 failures !!!!!!!!!!!!!!!!!!!!!!!!!!!\n4 failed, 57 passed in 14.05s\n"}
{"timestamp": "2026-09-25T01:20:40.913Z", "command": "python - <<'PY'\nfrom generate import Build\nfrom lodge.validation import reachable,isolated_floor_cells\nfor seed in (0,16,26):\n s=Build(seed).build().scene\n print(seed,s.plan.parameters)\n for r in s.rooms:\n  if 'kitchen' in r['purpose']:print([(q,s.get(*q)) for q in r['furniture']])\n if seed==16:\n  print('bad',isolated_floor_cells(s,reachable(s)))\n  v=s.plan.volumes[0];f=v.levels[1];visited=reachable(s)\n  print(v)\n  for z in range(v.z0,v.z1+1):print(z,''.join('.' if (x,f+1,z) in visited else '?' if s.get(x,f+1,z)=='air' and s.get(x,f+2,z)=='air' else s.get(x,f+1,z)[0] for x in range(v.x0,v.x1+1)))\nPY", "exit_code": 0, "seconds": 0, "output_tail": "rance': 'left', 'layout': 'open', 'stair_side': 'left', 'palette': 'ochre', 'trees': 4, 'wrap_side': None}\n[((10, 17, 2), 'barrel'), ((10, 17, 14), 'barrel'), ((4, 17, 14), 'smoker')]\n16 {'topology': 'twin', 'width': 17, 'depth': 19, 'floors': 2, 'ridge': 'x', 'profile': 'chalet', 'wing_size': 11, 'wing_floors': 1, 'wing_ridge': 'cross', 'placement': 'rear', 'tower': 'timber', 'tower_extra': 2, 'tower_width': 9, 'conservatory': False, 'porch': 'entry', 'balcony': True, 'dormers': 1, 'terrain': 'terrace', 'approach': 'straight', 'entrance': 'right', 'layout': 'suites', 'stair_side': 'right', 'palette': 'honey', 'trees': 3, 'wrap_side': None}\n[((4, 8, 2), 'barrel'), ((5, 8, 12), 'barrel'), ((4, 8, 16), 'smoker'), ((1, 8, 1), 'crafting_table'), ((3, 8, 4), 'barrel'), ((3, 8, 7), 'furnace'), ((3, 8, 11), 'bookshelf'), ((3, 8, 14), 'smoker'), ((5, 8, 5), 'crafting_table')]\nbad {(11, 14, 5), (11, 14, 6), (12, 14, 5)}\nVolume(name='main', x0=0, z0=0, x1=16, z1=18, base=7, floors=2, axis='x', profile='chalet', kind='house', attic=True, parent=None, floor_step=6)\n0 sssssssssss.sssss\n1 sc.............bs\n2 s...b...........s\n3 s...............s\n4 s..b......soo...s\n5 s....c....s??b..s\n6 s.........s?ss..s\n7 s..l......sc....s\n8 s.........s.....s\n9 s...............s\n10 s.........s.....s\n11 s..c....ssa??...s\n12 s....b..ssa??...s\n13 s........sssss..s\n14 s..b............s\n15 s.........s.....s\n16 sss.oo....s.b...s\n17 sss.......s.....s\n18 sssssssssssssssss\n26 {'topology': 'ell', 'width': 19, 'depth': 17, 'floors': 2, 'ridge': 'z', 'profile': 'chalet', 'wing_size': 11, 'wing_floors': 1, 'wing_ridge': 'parallel', 'placement': 'rear', 'tower': 'stone', 'tower_extra': 1, 'tower_width': 11, 'conservatory': False, 'porch': 'wrap', 'balcony': False, 'dormers': 2, 'terrain': 'garden', 'approach': 'straight', 'entrance': 'center', 'layout': 'open', 'stair_side': 'right', 'palette': 'ivory', 'trees': 4, 'wrap_side': 'right'}\n[((2, 5, 4), 'barrel'), ((16, 5, 10), 'barrel'), ((16, 5, 4), 'smoker')]\n"}
{"timestamp": "2026-09-25T01:22:05.563Z", "command": "/opt/venv/bin/python /opt/tools/cutaway.py --help && sed -n '10,120p' render.mjs && rg -n 'if len\\(spots\\)|for x in range\\(x0' lodge/geometry.py | tail -7", "exit_code": 0, "seconds": 0, "output_tail": "\n  { name: 'rear', azimuth: 35, elevation: 22, radius: 3.3 },\n  { name: 'side', azimuth: 120, elevation: 14, radius: 3.3 },\n  { name: 'top', azimuth: 210, elevation: 62, radius: 3.4 },\n];\n\n// Resolve every path while the working directory is still the caller's.\nconst absoluteInput = path.resolve(INPUT);\nconst absoluteOutDir = path.resolve(OUT_DIR);\nfs.mkdirSync(absoluteOutDir, { recursive: true });\n\n// The renderer looks for its resource cache relative to the working directory, so move there first,\n// and only then create the scene.\nprocess.chdir(RENDER_ROOT);\nconst scene = createRenderScene({ width: SIZE, height: SIZE });\n\nfor (const view of VIEWS) {\n  const result = renderLitematicWithMetadata(absoluteInput, {\n    width: SIZE,\n    height: SIZE,\n    fov_deg: 30,\n    radius: view.radius,\n    nRandomAzimuths: 0,\n    azimuthInit: 0,\n    elevationInit: 0,\n    azimuthsDeltas: [view.azimuth],\n    elevationsDeltas: [view.elevation],\n    ambientIntensities: [AMBIENT],\n    lightDirections: [LIGHT_DIRECTION],\n    mirror: [false],\n    layout: [[0]],\n    limit: 512,\n    seed: 0,\n    opaque: false,\n  }, scene);\n\n  // Flatten onto an opaque background so shaded faces keep their contrast.\n  for (let i = 0; i < result.png.data.length; i += 4) {\n    const alpha = result.png.data[i + 3] / 255;\n    for (let channel = 0; channel < 3; channel++) {\n      result.png.data[i + channel] = Math.round(result.png.data[i + channel] * alpha + BACKGROUND[channel] * (1 - alpha));\n    }\n    result.png.data[i + 3] = 255;\n  }\n\n  const target = path.join(absoluteOutDir, `${view.name}.png`);\n  fs.writeFileSync(target, PNG.sync.write(result.png));\n  console.log(`wrote ${target} (${SIZE}x${SIZE}, azimuth ${view.azimuth}, elevation ${view.elevation})`);\n}\n74:        for x in range(x0, x1 + 1):\n81:        for x in range(x0, x1 + 1):\n547:                    for x in range(x0, x1 + 1):\n673:        for x in range(x0 - 1, x1 + 2):\n693:        for x in range(x0, x1 + 1):\n695:        for x in range(x0 + 1, x1):\n"}
{"timestamp": "2026-09-25T01:22:06.318Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read().replace('                    if len(spots) < 6:\\n', '                    if True:\\n')\ns=s.replace(\"        self.beds.append(pts[0])\\n        return True\", \"        self.beds.append(pts[0])\\n        for xx, yy, zz in pts:\\n            for a, b in DIRECTIONS.values():\\n                if all(self.get(xx + a, yy + dy, zz + b) == 'air' for dy in (0, 1)):\\n                    self.reserve((xx + a, yy, zz + b))\\n        return True\")\ns=s.replace('                    for offset in (-3, 3):', '                    for offset in (() if wants_bed else (-3, 3)):')\n# Flatten the fallback loop now that it always supplements the perimeter banks.\ns=s.replace('                    if True:\\n                        for x in range(x0, x1 + 1):\\n                            for z in range(z0, z1 + 1):\\n                                y = f + 1\\n                                if all((x, y + dy, z) not in self.reserved and self.get(x, y + dy, z) == \\'air\\' for dy in (0, 1)) and self.get(x, f, z) != \\'air\\':\\n                                    spots.append((x, y, z))', '                    for x in range(x0, x1 + 1):\\n                        for z in range(z0, z1 + 1):\\n                            y = f + 1\\n                            if all((x, y + dy, z) not in self.reserved and self.get(x, y + dy, z) == \\'air\\' for dy in (0, 1)) and self.get(x, f, z) != \\'air\\':\\n                                spots.append((x, y, z))')\nopen(p,'w').write(s)\nPY\n/opt/venv/bin/python -m pytest -q test --disable-warnings --maxfail=4", "exit_code": 0, "seconds": 37, "output_tail": "........................................................................ [ 51%]\n...................................................................      [100%]\n139 passed in 37.45s\n"}
{"timestamp": "2026-09-25T01:23:51.790Z", "command": "cat > sample_batch.py <<'PY'\n# Rebuild a representative, fully validated artifact set and its replay manifest.\nfrom __future__ import annotations\n\nimport argparse\nimport hashlib\nimport json\nfrom pathlib import Path\n\nfrom generate import generate\nfrom lodge.plan import DEFAULT_SEED\nfrom lodge.validation import geometry_signature\n\nSAMPLES = [\n    ('default', DEFAULT_SEED, {}),\n    ('cliff_courtyard', 0, {}),\n    ('winter_garden_crag', 2, {}),\n    ('terrace_tower', 8, {}),\n    ('three_wing_inn', 13, {}),\n    ('cross_gabled_lodge', 21, {}),\n    ('woodland_house', 31, {}),\n    ('watchtower_inn', 37, {}),\n    ('twin_garden_wings', 20260923, {}),\n    ('compact_cottage', 907, {\n        'topology': 'single', 'width': 15, 'depth': 17, 'floors': 1,\n        'ridge': 'z', 'profile': 'chalet', 'wing_floors': 1,\n        'tower': 'none', 'conservatory': False, 'porch': 'full',\n        'balcony': False, 'dormers': 0, 'terrain': 'garden',\n    }),\n    ('cross_roof_conservatory', 907, {\n        'topology': 'ell', 'width': 15, 'depth': 17, 'floors': 1,\n        'ridge': 'x', 'profile': 'chalet', 'wing_size': 9,\n        'wing_floors': 1, 'tower': 'stone', 'tower_width': 9,\n        'conservatory': True, 'porch': 'entry', 'balcony': False,\n        'dormers': 2, 'terrain': 'terrace',\n    }),\n]\n\n\ndef main():\n    \"\"\"Export each sample and record parameters, semantic reload checks, and signatures.\"\"\"\n    parser = argparse.ArgumentParser(description=__doc__)\n    parser.add_argument('--directory', type=Path, default=Path('samples'))\n    args = parser.parse_args()\n    args.directory.mkdir(parents=True, exist_ok=True)\n    entries = []\n    for name, seed, overrides in SAMPLES:\n        output = args.directory / f'{name}.litematic'\n        build = generate(seed, overrides, output)\n        entry = {\n            'name': name, 'seed': seed, 'overrides': overrides,\n            'schematic': output.name, 'resolved_record': output.with_suffix('.json').name,\n            'parameters': build.plan.parameters, 'size_xyz': build.plan.size_xyz,\n            'validation': build.validation,\n            'placed_geometry_signature': geometry_signature(build.scene),\n            'sha256': hashlib.sha256(output.read_bytes()).hexdigest(),\n        }\n        entries.append(entry)\n        print(f'{name}: seed {seed}, {build.validation[\"rooms\"]} rooms, validated and reloaded', flush=True)\n    manifest = {\n        'minecraft_version': 'Java 1.21.1', 'default_seed': DEFAULT_SEED,\n        'command': 'python sample_batch.py', 'samples': entries,\n        'observed_samples': len(entries),\n        'observed_geometry_signatures': len({e['placed_geometry_signature'] for e in entries}),\n        'observed_topologies': sorted({e['parameters']['topology'] for e in entries}),\n        'signature_method': 'Actual placed slate roof coordinates, floor support cells, and occupied room cells; normalized to the main volume. Material texture choices are collapsed.',\n    }\n    (args.directory / 'manifest.json').write_text(json.dumps(manifest, indent=2) + '\\n')\n\n\nif __name__ == '__main__':\n    main()\nPY\npython - <<'PY'\np='render.mjs';s=open(p).read().replace('process.env.RENDER_SIZE ?? 512', 'process.env.RENDER_SIZE ?? 640');a=s.index('const VIEWS = [');b=s.index('\\n];',a)+3;s=s[:a]+'''const VIEWS = [\n  { name: 'front', azimuth: 210, elevation: 24, radius: 3.0 },\n  { name: 'rear', azimuth: 35, elevation: 28, radius: 3.0 },\n];''' + s[b:];open(p,'w').write(s)\np='lodge/plan.py';s=open(p).read().replace(\"    if lim['floor_height'] != 6:\", \"    for key in ('max_axis', 'max_height', 'max_volume'):\\n        if type(lim[key]) is not int or lim[key] <= 0:\\n            raise ValueError(f'{key} must be a positive integer')\\n    heights = lim['tree_height']\\n    if not isinstance(heights, (tuple, list)) or len(heights) != 2 or any(type(h) is not int for h in heights) or not 10 <= heights[0] <= heights[1] <= 32:\\n        raise ValueError('tree_height must be [minimum, maximum] within 10..32')\\n    if lim['floor_height'] != 6:\");open(p,'w').write(s)\nPY\ncat > render_batch.py <<'PY'\n# Render sample exteriors and useful interior cuts, with a local labelled HTML gallery.\nfrom __future__ import annotations\n\nimport argparse\nimport html\nimport json\nimport subprocess\nimport sys\nimport tempfile\nfrom pathlib import Path\n\nROOT = Path(__file__).resolve().parent\nVITE = Path('/work/generator/MCRender/node_modules/.bin/vite-node')\nCUTAWAY = Path('/opt/tools/cutaway.py')\nRENDER_ONE = Path('/opt/tools/render_schematic.mjs')\nCUTS = {'default', 'cliff_courtyard', 'winter_garden_crag', 'cross_gabled_lodge', 'watchtower_inn', 'compact_cottage', 'cross_roof_conservatory'}\n\n\ndef run(command):\n    \"\"\"Run one renderer process and retain error details without noisy asset logs.\"\"\"\n    result = subprocess.run([str(c) for c in command], cwd=ROOT, capture_output=True, text=True)\n    if result.returncode:\n        raise RuntimeError(result.stdout + result.stderr)\n\n\ndef main():\n    \"\"\"Render all manifest entries and clean temporary cutaway schematics afterward.\"\"\"\n    parser = argparse.ArgumentParser(description=__doc__)\n    parser.add_argument('--manifest', type=Path, default=ROOT / 'samples/manifest.json')\n    parser.add_argument('--output', type=Path, default=ROOT / 'previews')\n    parser.add_argument('--only', nargs='*', help='Optional sample names to rerender')\n    args = parser.parse_args()\n    manifest = json.loads(args.manifest.read_text())\n    args.output.mkdir(parents=True, exist_ok=True)\n    sections = []\n    for sample in manifest['samples']:\n        name = sample['name']\n        source = args.manifest.parent / sample['schematic']\n        output = args.output / name\n        images = ['front', 'rear'] + (['ground_cutaway', 'stair_section'] if name in CUTS else [])\n        if args.only is None or name in args.only:\n            output.mkdir(parents=True, exist_ok=True)\n            run(['xvfb-run', '-a', VITE, '--script', ROOT / 'render.mjs', '--', source, output])\n            if name in CUTS:\n                record = json.loads(source.with_suffix('.json').read_text())\n                main = record['volumes'][0]\n                ox, _, oz = record['origin']\n                # Work under test/ and remove the intermediate schematics on success or failure.\n                with tempfile.TemporaryDirectory(prefix='render-cuts-', dir=ROOT / 'test') as directory:\n                    sliced = Path(directory) / 'cut.litematic'\n                    run([sys.executable, CUTAWAY, '--input', source, '--output', sliced, '--max-y', main['base'] + 3])\n                    run(['xvfb-run', '-a', VITE, '--script', RENDER_ONE, '--', '--input', sliced, '--output', output / 'ground_cutaway.png', '--size', 640, '--azimuth', 210, '--elevation', 70, '--radius', 2.85])\n                    # Keep the side containing the interior flight; look into the exposed section.\n                    axis = 'x' if main['axis'] == 'z' else 'z'\n                    center = (main[axis + '0'] + main[axis + '1']) // 2\n                    right = record['parameters']['stair_side'] == 'right'\n                    cut = center + (1 if right else -1) + (ox if axis == 'x' else oz)\n                    command = [sys.executable, CUTAWAY, '--input', source, '--output', sliced, '--axis', axis, '--max', cut]\n                    if right:\n                        command.append('--keep-above')\n                    run(command)\n                    azimuth = (250 if right else 70) if axis == 'x' else (190 if right else 10)\n                    run(['xvfb-run', '-a', VITE, '--script', RENDER_ONE, '--', '--input', sliced, '--output', output / 'stair_section.png', '--size', 640, '--azimuth', azimuth, '--elevation', 22, '--radius', 3.0])\n            print(f'rendered {name}: {\", \".join(images)}', flush=True)\n        p = sample['parameters']\n        caption = f\"Seed {sample['seed']} | {p['topology']} | {p['floors']} full storeys + attic | {p['profile']} roof | {p['tower']} tower | {p['terrain']}\"\n        figures = ''.join(f'<figure><a href=\"{name}/{image}.png\"><img loading=\"lazy\" src=\"{name}/{image}.png\" alt=\"{html.escape(name + \": \" + image)}\"></a><figcaption>{image.replace(\"_\", \" \")}</figcaption></figure>' for image in images)\n        sections.append(f'<section><h2>{html.escape(name.replace(\"_\", \" \"))}</h2><p>{html.escape(caption)}</p><div>{figures}</div></section>')\n    page = '''<!doctype html><html lang=\"en\"><meta charset=\"utf-8\"><meta name=\"viewport\" content=\"width=device-width,initial-scale=1\"><title>Procedural lodges: validation gallery</title><style>body{background:#23282d;color:#eee;font:16px system-ui;margin:2rem auto;max-width:1500px;padding:0 1rem}h1{font-size:2rem}h2{font-size:1.25rem;text-transform:capitalize}section{padding:1rem 0;border-top:1px solid #53606b}section div{display:flex;flex-wrap:wrap}figure{margin:4px;flex:1 1 300px;max-width:48%}img{width:100%;background:#2f343b}figcaption{padding:6px;color:#bdc7ce}p{color:#ccd4db}</style><h1>Procedural lodge gallery</h1><p>Actual schematic geometry. Every sample passed block, circulation, envelope and reload validation. Cutaways expose furniture and stairs; they are inspection artifacts, not playable schematics.</p>''' + ''.join(sections) + '</html>\\n'\n    (args.output / 'index.html').write_text(page)\n\n\nif __name__ == '__main__':\n    main()\nPY\n/opt/venv/bin/python -m yapf -i generate.py blocks.py lodge/plan.py lodge/geometry.py lodge/validation.py sample_batch.py render_batch.py test/conftest.py test/cases.py test/test_generator.py\npython generate.py\npython sample_batch.py", "exit_code": 0, "seconds": 4, "output_tail": "{\n  \"output\": \"output.litematic\",\n  \"seed\": 20260924,\n  \"bounds\": [\n    46,\n    48,\n    58\n  ],\n  \"validation\": {\n    \"rooms\": 15,\n    \"beds\": 2,\n    \"doors\": 2,\n    \"windows\": 44,\n    \"walking_stairs\": 51,\n    \"reachable_cells\": 2131,\n    \"blocks\": 16666,\n    \"envelope_checked\": true\n  }\n}\ndefault: seed 20260924, 15 rooms, validated and reloaded\ncliff_courtyard: seed 0, 10 rooms, validated and reloaded\nwinter_garden_crag: seed 2, 9 rooms, validated and reloaded\nterrace_tower: seed 8, 6 rooms, validated and reloaded\nthree_wing_inn: seed 13, 12 rooms, validated and reloaded\ncross_gabled_lodge: seed 21, 11 rooms, validated and reloaded\nwoodland_house: seed 31, 5 rooms, validated and reloaded\nwatchtower_inn: seed 37, 17 rooms, validated and reloaded\ntwin_garden_wings: seed 20260923, 8 rooms, validated and reloaded\ncompact_cottage: seed 907, 3 rooms, validated and reloaded\ncross_roof_conservatory: seed 907, 9 rooms, validated and reloaded\n"}
{"timestamp": "2026-09-25T01:25:01.267Z", "command": "python render_batch.py", "exit_code": 0, "seconds": 51, "output_tail": "rendered default: front, rear, ground_cutaway, stair_section\nrendered cliff_courtyard: front, rear, ground_cutaway, stair_section\nrendered winter_garden_crag: front, rear, ground_cutaway, stair_section\nrendered terrace_tower: front, rear\nrendered three_wing_inn: front, rear\nrendered cross_gabled_lodge: front, rear, ground_cutaway, stair_section\nrendered woodland_house: front, rear\nrendered watchtower_inn: front, rear, ground_cutaway, stair_section\nrendered twin_garden_wings: front, rear\nrendered compact_cottage: front, rear, ground_cutaway, stair_section\nrendered cross_roof_conservatory: front, rear, ground_cutaway, stair_section\n"}
{"timestamp": "2026-09-25T01:25:01.352Z", "command": "rg --files previews | wc -l && rg --files previews | head -18 && git status --short", "exit_code": 128, "seconds": 0, "output_tail": "57\npreviews/index.html\npreviews/cross_roof_conservatory/stair_section.camera.json\npreviews/cross_roof_conservatory/stair_section.png\npreviews/cross_roof_conservatory/ground_cutaway.camera.json\npreviews/cross_roof_conservatory/ground_cutaway.png\npreviews/cross_roof_conservatory/rear.png\npreviews/cross_roof_conservatory/front.png\npreviews/compact_cottage/stair_section.camera.json\npreviews/compact_cottage/stair_section.png\npreviews/compact_cottage/ground_cutaway.camera.json\npreviews/compact_cottage/ground_cutaway.png\npreviews/compact_cottage/rear.png\npreviews/compact_cottage/front.png\npreviews/cross_gabled_lodge/stair_section.camera.json\npreviews/cross_gabled_lodge/stair_section.png\npreviews/cross_gabled_lodge/ground_cutaway.camera.json\npreviews/cross_gabled_lodge/ground_cutaway.png\npreviews/cross_gabled_lodge/rear.png\nfatal: not a git repository (or any parent up to mount point /)\nStopping at filesystem boundary (GIT_DISCOVERY_ACROSS_FILESYSTEM not set).\n"}
{"timestamp": "2026-09-25T01:26:55.947Z", "command": "sed -n '1,160p' lodge/plan.py && sed -n '1,100p' generate.py && sed -n '490,670p' lodge/geometry.py", "exit_code": 0, "seconds": 0, "output_tail": " z) not in self.reserved for dy in (0, 1)):\n                        self.p(x, y, z, 'bookshelf')\n                        self.lamp(x, y + 1, z)\n                        room['furniture'].append((x, y, z))\n                        room['lights'].append((x, y + 1, z))\n                        break\n                if room['lights']:\n                    break\n            assert room['lights'], f'no task-light position for {v.name}'\n            self.enclosed.append(target)\n\n    def chimney(self):\n        \"\"\"Run a masonry chimney from a supported hearth through the roof shoulder.\"\"\"\n        v = self.plan.volumes[0]\n        x, z, f = v.x0 + 1, v.z1 - 2, v.base\n        h = max(v.roof(x, z), v.roof(x + 1, z)) + 5\n        self.mix((x, f + 1, z, x + 1, h, z + 1), STONE)\n        for yy in (h - 3, h):\n            self.box((x - 1, yy, z - 1, x + 2, yy, z + 2), 'stone_bricks')\n        self.p(x, h + 1, z, 'campfire', lit='true')\n        for xx, zz in ((x - 1, z - 1), (x + 2, z - 1), (x - 1, z + 2), (x + 2, z + 2)):\n            self.p(xx, h + 1, zz, 'stone_brick_wall')\n        self.box((x - 1, h + 2, z - 1, x + 2, h + 2, z + 2), 'stone_bricks')\n        # A contained hearth opens to the room, with a proper masonry hood.\n        for xx in (x, x + 1):\n            self.p(xx, f + 1, z, 'campfire', lit='true')\n            self.p(xx, f + 2, z, 'air')\n            self.p(xx, f + 1, z - 1, 'iron_bars', east='true', west='true')\n            self.p(xx, f + 2, z - 1, 'iron_bars', east='true', west='true')\n        self.box((x, f + 3, z - 1, x + 1, f + 3, z - 1), 'stone_bricks')\n\n    def exterior_p(self, x, y, z, name, **props):\n        if any(v.contains(x, z) and v.base < y <= v.roof(x, z) + 1 for v in self.plan.volumes):\n            return\n        if (x, y, z) in self.reserved or self.get(x, y, z) != 'air':\n            return\n        self.p(x, y, z, name, **props)\n\n    def porches(self):\n        \"\"\"Build post-supported canopies, optional balcony, and an open side gallery.\"\"\"\n        p = self.plan\n"}
{"timestamp": "2026-09-25T01:27:19.339Z", "command": "python - <<'PY'\np='lodge/geometry.py';s=open(p).read()\ns=s.replace('if any(c in self.reserved for c in cells + inside + outside):', 'if any(c in self.reserved for c in cells):')\na=s.index('    def openings(self):');b=s.index('        for link in self.plan.links:',a)\ns=s[:a]+s[a:b].replace('    def openings(self):','    def glazing(self):')+'    def openings(self):\\n'+s[b:]\ns=s.replace('        self.gable_details()\\n        self.openings()\\n        self.circulation()\\n        self.chimney()\\n        self.porches()\\n        self.interiors()', '        self.openings()\\n        self.circulation()\\n        self.chimney()\\n        self.porches()\\n        self.gable_details()\\n        self.glazing()\\n        self.interiors()')\ns=s.replace(\"side = p['wrap_side'] if isinstance(p, dict) else p.parameters['wrap_side']\", \"side = p.parameters['wrap_side']\")\ns=s.replace('Stone tower lookout: a glazed room surrounded by a walkable timber gallery.', 'Stone tower lookout: a glazed room with an east balcony and railed ledges.')\nopen(p,'w').write(s)\nPY\n/opt/venv/bin/python -m yapf -i lodge/geometry.py\n/opt/venv/bin/python -m pytest -q test --disable-warnings --maxfail=4", "exit_code": 0, "seconds": 38, "output_tail": "........................................................................ [ 51%]\n...................................................................      [100%]\n139 passed in 37.39s\n"}
{"timestamp": "2026-09-25T01:28:43.442Z", "command": "cat > GENERATOR.md <<'MD'\n# Procedural woodland lodges\n\nA reusable Minecraft Java **1.21.1** generator. It composes connected room stacks, roof envelopes, circulation, extensions and landscapes from a constrained grammar. It does not execute or import any reference generator.\n\n## Run\n\nUse the supplied container's Python environment and MCIO installation. No downloads are needed.\n\n```sh\npython generate.py\npython generate.py --seed 31 --output my_lodge.litematic\npython generate.py --seed 21 --set topology=ell --set floors=2 --set wing_floors=1 --set tower=timber\npython generate.py --seed 907 --config parameters.json --output custom.litematic\npython sample_batch.py\npython render_batch.py\npython -m pytest -q test\n```\n\nWithout arguments, generation writes **`output.litematic`**, one region, using seed **20260924**. The adjacent `output.json` records the seed, original overrides, resolved parameters, dimensions, volumes, connection interfaces, room purposes, furnishing coordinates and geometry signatures. Each sample has the same pair of files. Export timestamps are zero; placement and palette construction have deterministic order. Identical seed and configuration produce identical schematic bytes in this environment.\n\n`--config` accepts an object of parameter overrides, for example:\n\n```json\n{\"topology\":\"twin\",\"floors\":2,\"wing_floors\":1,\"porch\":\"full\",\"terrain\":\"terrace\"}\n```\n\nThe Python API exposes both planning and generation:\n\n```python\nfrom pathlib import Path\nfrom generate import generate\nfrom lodge.plan import resolve, DOMAINS, LIMITS\n\nplan = resolve(21, {\"topology\": \"ell\", \"floors\": 2})\nbuild = generate(21, {\"topology\": \"ell\", \"floors\": 2}, Path(\"lodge.litematic\"))\nprint(build.plan.record())\nprint(build.validation)\n```\n\nFor exact replay of an exported record, use `generate(record[\"seed\"], record[\"overrides\"])`. The resolved record also contains derived fields such as `wrap_side`; it is descriptive rather than an input override dictionary. If custom resource limits were used, pass `limits=record[\"limits\"]` too. The planning and material/detail phases each use a local seeded random source. There is no unseeded randomness, random retry loop, seed-specific patch, or fallback building.\n\n## Architectural parameters\n\nSeeds are signed 64-bit integers, including both endpoints. Boolean seeds are rejected. Unspecified choices are sampled uniformly from the listed domains before dependent choices are resolved. Major topologies have equal initial sampling weight; towers, ridge directions, roof profiles and terrain are exercised directly.\n\n| Parameter | Domain | Geometry or dependency |\n| --- | --- | --- |\n| `topology` | `single`, `ell`, `twin`, `courtyard`, `staggered` | Main stack; one side wing; two offset side wings; two forward wings; or side plus rear wing. |\n| `width`, `depth` | 15/17/19; 17/19/21 | Main exterior dimensions in blocks. Both ridge directions work with each dimension. |\n| `floors` | 1, 2, 3 | Full main storeys, plus a furnished vaulted attic. Floors are six blocks apart. |\n| `ridge` | `x`, `z` | Main ridge direction; also changes local room and stair orientation. |\n| `profile` | `chalet`, `steep`, `bell` | One-rise, two-rise, or flared lower roof with steeper upper courses. |\n| `wing_size` | 9, 11, 13 | Side/rear wing width. Side depths additionally sample 11/13/15; rear depths 9/11/13. Courtyard wings have longer forward projections. |\n| `wing_floors` | 1, 2 | Cannot exceed the main full-storey count. Upper wing levels have supported ladders. |\n| `wing_ridge` | `parallel`, `cross` | Wing ridges relative to the main roof. |\n| `placement` | `front`, `middle`, `rear` | Attachment setback. Twin wings add a two-block asymmetry. Courtyard rules replace this with forward setbacks of five or seven blocks. |\n| `tower` | `none`, `stone`, `timber` | Rear tower, attached to the rear wing when one exists. Stone towers have an east lookout balcony. Timber towers have steeper hipped caps. |\n| `tower_extra`, `tower_width` | 1/2; 9/11 | Tower storeys above the main full-storey count, capped at five; square tower width. |\n| `conservatory` | `false`, `true` | Glazed hipped winter garden on the exposed east interface, with planting/work furnishings. Width samples 7/9; depth fits its host. |\n| `porch` | `entry`, `full`, `wrap` | Seven-block entrance canopy, full front canopy, or front plus side gallery. A wrap needs a free side. |\n| `balcony` | `false`, `true` | Supported front balcony with a complete upper door; requires at least two full main storeys. |\n| `dormers` | 0, 1, 2 | Cross-gabled, accessible attic reading bays, on opposing roof slopes. |\n| `terrain` | `garden`, `terrace`, `cliff` | Occupied base height 4, 7 or 16; connected foundations, retaining work and approach length respond. |\n| `approach` | `straight`, `landing` | Five-block-wide stair ascent, optionally interrupted by a three-block landing. |\n| `entrance` | `center`, `left`, `right` | Door and approach offset, including balcony alignment. |\n| `layout` | `open`, `cross`, `suites` | Open living floors, transverse room divisions with arches, or deeper front rooms with upper privacy doors. |\n| `stair_side` | `left`, `right` | Two-wide main stair position, side aisles and return landings. |\n| `palette` | `honey`, `ivory`, `ochre` | Harmonized plaster, timber, floor, glazing and textile families. |\n| `trees` | 3, 4, 5 | Reserved peripheral conifer sites, plus seeded understory. |\n\nDependencies are implemented in `lodge/plan.py`. Invalid explicit combinations raise `ValueError` with the conflicting parameter and allowed alternatives. The built-in sampler resolves the same constraints without retrying. For example, it narrows wing heights after choosing main height, removes balcony availability for one-storey cottages, and selects a free interface for wraparound galleries. Two side wings rule out a wrap. If an ell, a conservatory and a wrap are requested together, the side wing is placed on the east to preserve the west gallery.\n\nInactive parameters remain in the uniform record schema: wing settings do not change a building without wings; tower settings do not change a building without a tower. They are not counted as structural variation. Random wing handedness, individual lengths, setbacks and tree heights are visible in the resolved volumes/sites. No total design-space size is calculated.\n\nDefault resource caps are horizontal axes **112**, height **96**, and **900,000 cells**. Bounds are derived before placement from the selected masses, roofs, chimney, trees, gardens and approach, then checked against the caps. The Python `limits` argument can change positive resource caps and the tree-height interval within 10..32; the default tree interval is 15..24. The six-block storey module is fixed. Nothing is silently clipped.\n\n## Design and reference use\n\nAll eight supplied source snapshots and original images informed the design. They are historical reference material, not runtime dependencies or selected building presets.\n\n| Reference | Reachable contribution |\n| --- | --- |\n| ref-1 | Tall stacked living volumes, strongly pitched roof, attic bays, low entrance canopy and vertical timber rhythm. |\n| ref-2 | Broad compound lodge, crossing ridges, offset wings, long porch, domestic room organization. |\n| ref-3 | Compact hearth house, projecting porch/gallery, stone chimney and connected working rooms. |\n| ref-4 | Masonry watchtower, upper lookout deck, timber tower cap and terraced approach. |\n| ref-5 | Elevated crag setting, continuous supported ascent, retaining ledges and planted rock base. |\n| ref-6 | Courtyard and staggered inn compositions, multiple roof heights, functional wings and rear towers. |\n| ref-7 | Attached glass winter garden, sealed hipped glazing and planted workroom. |\n| ref-8 | Tall central gable, lower flanking wings, heraldic cloth, generous approach and upper guest accommodation. |\n\nThe shared vocabulary is restrained cream or ivory infill, structural timber belts and posts, thick dark slate roofs, masonry foundations, supported warm lanterns and evergreen planting. Cross-gables are unions of envelopes: a low roof cannot replace a higher room wall or cut through an occupied volume. Separate stair, doorway, window and furniture reservations prevent later decoration from occupying required space. Glazing is installed after stairs, chimneys and porches so clear circulation space can still receive windows; actual structures decide which openings fit.\n\n`generate.py` is the public entry point. `lodge/plan.py` makes dimensioned architectural decisions. `lodge/geometry.py` realizes terrain, envelopes, interfaces, circulation, furnishings and vegetation. `lodge/validation.py` checks final blocks. `blocks.py` retains the provided bounded placement and deterministic MCIO export/reload helpers. New attachment rules can add volumes/interfaces without adding another complete building script.\n\nMain floors use actual supported two-wide stairs with three clear blocks above their treads. Wing and tower ladders have solid backing through their served levels. Room purposes include cooking/dining, parlours, workrooms, libraries, sleeping rooms, tower storage/map rooms and greenhouse work. Furnishing density is bounded; bed access, stair returns and dormer approaches remain open. Window glass and both sides of every opening are checked after furnishing.\n\n## Validation and artifacts\n\nRun `python -m pytest -q test`. The suite covers **104 seeds** (0..99, signed seed endpoints, the default, and 20260923), **eight targeted configurations**, byte determinism, semantic round trips, resource/parameter rejection and a clean-directory CLI invocation. It checks final geometry, not just declared room edges:\n\n- Vanilla block names, explicit property domains and export bounds.\n- Door/bed pairs, ladder backing, lantern/plant attachment, stair supports, foundations and clear openings.\n- Exterior-to-room traversal with two-cell body clearance, oriented stair ascent/descent, operable doors and ladders; every usable interior floor cell is checked, including dormer bays.\n- Room lighting near the floor, sleeping furniture with access, and actual cooking/crafting equipment in kitchens.\n- Exterior-air flood against the closed envelope. Slate stairs/slabs, fences, plants and other porous features do not count as full roof seals.\n- Deliberately broken doors, beds, stair headroom, ladder support, windows, entrances and roofs must be rejected.\n\nRound-trip comparisons use `blockstates_equivalent`, comparing parsed names and property mappings rather than property order. Several exported/reloaded scenes repeat the physical validation. Temporary test files and render-cut schematics live beneath `test/` and are removed automatically.\n\nThe 40-seed structural audit observes **40 distinct final geometry signatures** and covers every major branch. Signatures use actual roof occupancy, floor support and room obstruction coordinates, with material noise collapsed. The delivered **11 samples** have **11 distinct observed geometry signatures**. These are finite observed results, not exhaustive coverage or a proof over every possible seed.\n\n[`samples/manifest.json`](samples/manifest.json) records exact replay inputs, resolved choices, validation results and file digests. `python sample_batch.py` rebuilds that batch. The examples mix features across the reference family: cliff courtyards, conservatories on tower cottages, staggered watchtower inns, small woodland cottages and tall flanked lodges.\n\n[`previews/index.html`](previews/index.html) is the labelled gallery. `python render_batch.py` produces front/rear views for every sample and ground-floor/stair cutaways for seven representative samples. Source paths, seeds and architectural labels are in the manifest/gallery. The images render the actual schematics; cutaways are inspection views, not additional playable outputs.\n\n## Practical limits\n\nValidation is bounded and repeatable, not exhaustive. The traversal model conservatively treats two-block air/door/ladder columns as usable and explicitly checks stair directions; it is not a running Minecraft server or full player collision simulator. Shader lighting, smoke particles and block-entity rendering are outside the supplied renderer. Furnishings use vanilla block states; container inventories, lectern books and custom banner NBT are not populated.\n\nThe grammar uses orthogonal rectangular volumes, fixed-height floors, straight interior flights and straight or landing-interrupted outdoor ascents. It does not generate curved walls, spiral stairs or cliff switchbacks. Main attics are vaulted rooms; tower heights and roof profiles stay within the bounded lodge scale. Ground-level interfaces connect wings; independent ladders serve their upper floors. These are implemented scope limits, not unfinished export or validation work.\nMD\npython - <<'PY'\nfrom pathlib import Path\nimport shutil\nold=Path('previews/initial')\nif old.exists():shutil.rmtree(old)\nfor name in ('side.png','top.png'):\n p=Path('previews/default')/name\n if p.exists():p.unlink()\nPY", "exit_code": 0, "seconds": 0, "output_tail": ""}
{"timestamp": "2026-09-25T01:29:12.968Z", "command": "sed -n '1,190p' /opt/tools/cutaway.py", "exit_code": 0, "seconds": 0, "output_tail": "        if state.split(\"[\")[0] in AIR:\n                    continue\n                target = {\"y\": y, \"z\": z, \"x\": x}\n                target[axis] = index - lower\n                canvas.block((target[\"y\"], target[\"z\"], target[\"x\"]), parse_blockstate(state))\n    schematic = canvas.to_litematica(name=name, author=\"cutaway\", description=f\"{source.name} {axis}<={cut}\",\n                                     minecraft_data_version=source_data_version(source))\n    # Deterministic output: the schematic metadata otherwise records the current wall clock.\n    schematic.metadata.time_created = 0\n    schematic.metadata.time_modified = 0\n    schematic.save(destination)\n\n\ndef main(argv: Optional[list] = None) -> None:\n    \"\"\"Run one slice export.\n\n    Args:\n        argv (Optional[list]): Command line arguments, defaulting to sys.argv.\n    \"\"\"\n    parser = argparse.ArgumentParser(description=\"Slice a schematic so its interior can be rendered.\")\n    parser.add_argument(\"--input\", type=Path, required=True)\n    parser.add_argument(\"--output\", type=Path, required=True)\n    parser.add_argument(\"--axis\", choices=(\"x\", \"y\", \"z\"), default=\"y\")\n    parser.add_argument(\"--max\", dest=\"limit\", type=int, default=None, help=\"Last index to keep along the axis.\")\n    parser.add_argument(\"--max-y\", dest=\"max_y\", type=int, default=None, help=\"Shorthand for --axis y --max N.\")\n    parser.add_argument(\"--keep-above\", action=\"store_true\", help=\"Keep the far side of the cut instead.\")\n    parser.add_argument(\"--name\", default=\"slice\")\n    args = parser.parse_args(argv)\n\n    axis = \"y\" if args.max_y is not None else args.axis\n    limit = args.max_y if args.max_y is not None else args.limit\n    if limit is None:\n        parser.error(\"give --max N (with --axis) or --max-y N\")\n    slice_schematic(args.input, args.output, axis, limit, args.keep_above, args.name)\n    side = \"above\" if args.keep_above else \"up to\"\n    print(f\"wrote {args.output} ({side} {axis}={limit})\")\n\n\nif __name__ == \"__main__\":\n    main()\n"}
{"timestamp": "2026-09-25T01:29:53.370Z", "command": "python generate.py && python sample_batch.py && python render_batch.py", "exit_code": 0, "seconds": 54, "output_tail": "{\n  \"output\": \"output.litematic\",\n  \"seed\": 20260924,\n  \"bounds\": [\n    46,\n    48,\n    58\n  ],\n  \"validation\": {\n    \"rooms\": 15,\n    \"beds\": 2,\n    \"doors\": 2,\n    \"windows\": 68,\n    \"walking_stairs\": 51,\n    \"reachable_cells\": 2123,\n    \"blocks\": 16787,\n    \"envelope_checked\": true\n  }\n}\ndefault: seed 20260924, 15 rooms, validated and reloaded\ncliff_courtyard: seed 0, 10 rooms, validated and reloaded\nwinter_garden_crag: seed 2, 9 rooms, validated and reloaded\nterrace_tower: seed 8, 6 rooms, validated and reloaded\nthree_wing_inn: seed 13, 12 rooms, validated and reloaded\ncross_gabled_lodge: seed 21, 11 rooms, validated and reloaded\nwoodland_house: seed 31, 5 rooms, validated and reloaded\nwatchtower_inn: seed 37, 17 rooms, validated and reloaded\ntwin_garden_wings: seed 20260923, 8 rooms, validated and reloaded\ncompact_cottage: seed 907, 3 rooms, validated and reloaded\ncross_roof_conservatory: seed 907, 9 rooms, validated and reloaded\nrendered default: front, rear, ground_cutaway, stair_section\nrendered cliff_courtyard: front, rear, ground_cutaway, stair_section\nrendered winter_garden_crag: front, rear, ground_cutaway, stair_section\nrendered terrace_tower: front, rear\nrendered three_wing_inn: front, rear\nrendered cross_gabled_lodge: front, rear, ground_cutaway, stair_section\nrendered woodland_house: front, rear\nrendered watchtower_inn: front, rear, ground_cutaway, stair_section\nrendered twin_garden_wings: front, rear\nrendered compact_cottage: front, rear, ground_cutaway, stair_section\nrendered cross_roof_conservatory: front, rear, ground_cutaway, stair_section\n"}
{"timestamp": "2026-09-25T01:30:42.523Z", "command": "python - <<'PY'\np='render_batch.py';s=open(p).read().replace(\"parser.add_argument('--only', nargs='*', help='Optional sample names to rerender')\", \"parser.add_argument('--only', nargs='*', help='Optional sample names to rerender')\\n    parser.add_argument('--cuts-only', action='store_true', help='Refresh cutaways while retaining existing exterior renders')\").replace(\"            run(['xvfb-run', '-a', VITE, '--script', ROOT / 'render.mjs', '--', source, output])\", \"            if not args.cuts_only:\\n                run(['xvfb-run', '-a', VITE, '--script', ROOT / 'render.mjs', '--', source, output])\").replace(\"center + (1 if right else -1)\", \"center + (1 if right else -2)\");open(p,'w').write(s)\np='blocks.py';s=open(p).read().replace('import argparse\\n','').replace('\"seed\": 20260923','\"seed\": 20260924');a=s.index('    def build(self) -> \"Build\":');b=s.index('    def export(',a);s=s[:a]+s[b:];a=s.index('\\ndef main() -> None:');s=s[:a];open(p,'w').write(s)\np='lodge/plan.py';s=open(p).read().replace('from typing import Any\\n','');open(p,'w').write(s)\np='test/test_generator.py';s=open(p).read().replace('import copy\\n','import copy\\nimport gzip\\n').replace('from blocks import load_schematic','from blocks import load_schematic\\nfrom mcio.nbt.nbt import File as NBTFile')\ns=s.replace(\"    loaded = load_schematic(artifact_dir / 'a.litematic')\", \"    with gzip.open(artifact_dir / 'a.litematic', 'rb') as stream:\\n        root = NBTFile.from_buffer(stream).root\\n    assert len(root['Regions']) == 1\\n    assert int(root['Metadata']['TimeCreated']) == int(root['Metadata']['TimeModified']) == 0\\n    loaded = load_schematic(artifact_dir / 'a.litematic')\")\ns=s.replace(\"def test_resource_limits_are_enforced():\", \"def test_resource_limits_are_enforced():\\n    for limits in ({'max_axis': False}, {'max_height': -1}, {'tree_height': [4, 50]}, {'tree_height': [25, 20]}):\\n        with pytest.raises(ValueError):\\n            resolve(0, limits=limits)\")\nopen(p,'w').write(s)\nPY\npython -m yapf -i blocks.py lodge/plan.py render_batch.py test/test_generator.py\npython -m pytest -q test/test_generator.py -k 'determinism or resource or cli or semantic' --disable-warnings\npython render_batch.py --cuts-only --only default", "exit_code": 0, "seconds": 9, "output_tail": "/ 'b.litematic').read_bytes()\n        assert a.plan.record() == b.plan.record()\n        with gzip.open(artifact_dir / 'a.litematic', 'rb') as stream:\n>           root = NBTFile.from_buffer(stream).root\n                   ^^^^^^^^^^^^^^^^^^^\nE           AttributeError: type object 'File' has no attribute 'from_buffer'\n\ntest/test_generator.py:57: AttributeError\n_________ test_determinism_and_semantic_roundtrip[9223372036854775807] _________\n\nseed = 9223372036854775807\nartifact_dir = PosixPath('/work/generator/workspace/test/artifacts-pis62pt0')\n\n    @pytest.mark.parametrize('seed', [0, 8, 31, DEFAULT_SEED, -(2**63), 2**63 - 1])\n    def test_determinism_and_semantic_roundtrip(seed, artifact_dir):\n        a = generate(seed, output=artifact_dir / 'a.litematic')\n        b = generate(seed, output=artifact_dir / 'b.litematic')\n        assert a.placed == b.placed\n        assert (artifact_dir / 'a.litematic').read_bytes() == (artifact_dir / 'b.litematic').read_bytes()\n        assert a.plan.record() == b.plan.record()\n        with gzip.open(artifact_dir / 'a.litematic', 'rb') as stream:\n>           root = NBTFile.from_buffer(stream).root\n                   ^^^^^^^^^^^^^^^^^^^\nE           AttributeError: type object 'File' has no attribute 'from_buffer'\n\ntest/test_generator.py:57: AttributeError\n=========================== short test summary info ============================\nFAILED test/test_generator.py::test_determinism_and_semantic_roundtrip[0] - A...\nFAILED test/test_generator.py::test_determinism_and_semantic_roundtrip[8] - A...\nFAILED test/test_generator.py::test_determinism_and_semantic_roundtrip[31] - ...\nFAILED test/test_generator.py::test_determinism_and_semantic_roundtrip[20260924]\nFAILED test/test_generator.py::test_determinism_and_semantic_roundtrip[-9223372036854775808]\nFAILED test/test_generator.py::test_determinism_and_semantic_roundtrip[9223372036854775807]\n6 failed, 4 passed, 129 deselected in 5.01s\nrendered default: front, rear, ground_cutaway, stair_section\n"}
{"timestamp": "2026-09-25T01:31:29.933Z", "command": "sed -n '1,230p' /work/generator/MCIO/mcio/nbt/nbt.py", "exit_code": 0, "seconds": 0, "output_tail": "g.Compound.parse` classmethod.\n\n    .. doctest::\n\n        >>> fileobj.seek(0)\n        0\n        >>> nbtlib.File.parse(fileobj) == nbt_file\n        True\n\n    Attributes:\n        filename:\n            The name of the file, ``None`` by default. The attribute is\n            set automatically when the file is returned from the\n            :func:`load` helper function and can also be set in the\n            constructor.\n\n            .. doctest::\n\n                >>> nbt_file.filename is None\n                True\n                >>> nbtlib.load(\"docs/demo.nbt\").filename\n                'docs/demo.nbt'\n\n        gzipped:\n            Boolean indicating if the file is gzipped. The attribute can\n            also be set in the constructor. New files are uncompressed\n            by default.\n\n            .. doctest::\n\n                >>> nbtlib.File(nbt_file, gzipped=True).gzipped\n                True\n\n        byteorder:\n            The byte order, either ``\"big\"`` or ``\"little\"``. The\n            attribute can also be set in the constructor. New files are\n            big-endian by default.\n\n            .. doctest::\n\n                >>> nbtlib.File(nbt_file, byteorder=\"little\").byteorder\n                'little'\n    \"\"\"\n\n    def __init__(self, *args, gzipped: bool = False, byteorder: ByteOrder = ByteOrder.BIG, filename=None, root_name=\"\"):\n        super().__init__(*args)\n        self.filename = filename\n        self.gzipped = gzipped\n        self.byteorder = byteorder\n        self.root_name = root_name\n\n    @classmethod\n    def parse(cls, fileobj, byteorder: ByteOrder = ByteOrder.BIG):\n        \"\"\"Override :meth:`nbtlib.tag.Base.parse` for nbt files.\"\"\"\n        tag_id = read_numeric(BYTE, fileobj, byteorder)\n        if not tag_id == cls.tag_id:\n            raise TypeError(f\"Non-Compound root tags is not supported: {cls.get_tag(tag_id)}\")\n        name = read_string(fileobj, byteorder)\n        self = super().parse(fileobj, byteorder)\n        self.root_name = name\n        return self\n\n"}
{"timestamp": "2026-09-25T01:32:40.189Z", "command": "python - <<'PY'\np='test/test_generator.py';s=open(p).read().replace('NBTFile.from_buffer(stream).root','NBTFile.from_fileobj(stream)');open(p,'w').write(s)\nPY\npython -m yapf -i test/test_generator.py\npython -m pytest -q test/test_generator.py -k 'determinism or resource or cli or semantic' --disable-warnings\npython render_batch.py --cuts-only --only cliff_courtyard winter_garden_crag cross_gabled_lodge watchtower_inn compact_cottage cross_roof_conservatory", "exit_code": 0, "seconds": 31, "output_tail": "2/gzip.py:544: in read\n    if not self._read_gzip_header():\n           ^^^^^^^^^^^^^^^^^^^^^^^^\n/opt/uv-python/cpython-3.12.13-linux-x86_64-gnu/lib/python3.12/gzip.py:513: in _read_gzip_header\n    last_mtime = _read_gzip_header(self._fp)\n                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ \n\nfp = <gzip._PaddedFile object at 0x7fca71bf4830>\n\n    def _read_gzip_header(fp):\n        '''Read a gzip header from `fp` and progress to the end of the header.\n    \n        Returns last mtime if header was present or None otherwise.\n        '''\n        magic = fp.read(2)\n        if magic == b'':\n            return None\n    \n        if magic != b'\\037\\213':\n>           raise BadGzipFile('Not a gzipped file (%r)' % magic)\nE           gzip.BadGzipFile: Not a gzipped file (b'\\n\\x00')\n\n/opt/uv-python/cpython-3.12.13-linux-x86_64-gnu/lib/python3.12/gzip.py:473: BadGzipFile\n=========================== short test summary info ============================\nFAILED test/test_generator.py::test_determinism_and_semantic_roundtrip[0] - g...\nFAILED test/test_generator.py::test_determinism_and_semantic_roundtrip[8] - g...\nFAILED test/test_generator.py::test_determinism_and_semantic_roundtrip[31] - ...\nFAILED test/test_generator.py::test_determinism_and_semantic_roundtrip[20260924]\nFAILED test/test_generator.py::test_determinism_and_semantic_roundtrip[-9223372036854775808]\nFAILED test/test_generator.py::test_determinism_and_semantic_roundtrip[9223372036854775807]\n6 failed, 4 passed, 129 deselected in 5.18s\nrendered cliff_courtyard: front, rear, ground_cutaway, stair_section\nrendered winter_garden_crag: front, rear, ground_cutaway, stair_section\nrendered cross_gabled_lodge: front, rear, ground_cutaway, stair_section\nrendered watchtower_inn: front, rear, ground_cutaway, stair_section\nrendered compact_cottage: front, rear, ground_cutaway, stair_section\nrendered cross_roof_conservatory: front, rear, ground_cutaway, stair_section\n"}
{"timestamp": "2026-09-25T01:33:21.340Z", "command": "python - <<'PY'\nimport json,hashlib\nfrom pathlib import Path\nfrom generate import Build\nfrom lodge.validation import geometry_signature\nmanifest=json.loads(Path('samples/manifest.json').read_text())\nfor entry in manifest['samples']:\n p=Path('samples')/entry['schematic']\n assert hashlib.sha256(p.read_bytes()).hexdigest()==entry['sha256']\n record=json.loads(p.with_suffix('.json').read_text())\n assert record['placed_geometry_signature']==entry['placed_geometry_signature']\n for image in ('front.png','rear.png'):\n  assert (Path('previews')/entry['name']/image).is_file()\nassert Path('output.litematic').read_bytes()==Path('samples/default.litematic').read_bytes()\nb=Build().build()\nassert b.plan.parameters==json.loads(Path('output.json').read_text())['parameters']\nassert geometry_signature(b.scene)==manifest['samples'][0]['placed_geometry_signature']\nprint(json.dumps({'samples':len(manifest['samples']), 'observed_geometry_signatures':manifest['observed_geometry_signatures'], 'schematics_bytes':sum(p.stat().st_size for p in Path('samples').glob('*.litematic')), 'preview_images':len(list(Path('previews').rglob('*.png'))), 'default_matches_sample':True},indent=2))\nprint('Test directory entries:',sorted(p.name for p in Path('test').iterdir()))\nPY", "exit_code": 0, "seconds": 0, "output_tail": "{\n  \"samples\": 11,\n  \"observed_geometry_signatures\": 11,\n  \"schematics_bytes\": 1192878,\n  \"preview_images\": 36,\n  \"default_matches_sample\": true\n}\nTest directory entries: ['__pycache__', 'cases.py', 'conftest.py', 'test_generator.py']\n"}
{"timestamp": "2026-09-25T01:33:45.728Z", "command": "python - <<'PY'\np='test/test_generator.py';s=open(p).read().replace('import gzip\\n','').replace('from mcio.nbt.nbt import File as NBTFile','from mcio.nbt.nbt import load as load_nbt').replace(\"    with gzip.open(artifact_dir / 'a.litematic', 'rb') as stream:\\n        root = NBTFile.from_fileobj(stream)\", \"    root = load_nbt(artifact_dir / 'a.litematic')\");open(p,'w').write(s)\nPY\npython -m pytest -q 'test/test_generator.py::test_determinism_and_semantic_roundtrip[0]' --disable-warnings", "exit_code": 0, "seconds": 1, "output_tail": ".                                                                        [100%]\n1 passed in 1.47s\n"}
{"timestamp": "2026-09-25T01:34:40.490Z", "command": "python - <<'PY'\np='GENERATOR.md';s=open(p).read().replace('Each sample has the same pair of files.', 'Room and interface coordinates are in planning space; add the recorded `origin` to obtain schematic cell indices. Each sample has the same pair of files.');open(p,'w').write(s)\nPY\ncat > previews/REVIEW.md <<'MD'\n# Render inspection\n\nThese previews were regenerated from the schematics listed in `samples/manifest.json`, after the final architectural fixes. Open `index.html` for the labelled gallery: 22 exterior views and 14 cutaways across 11 samples.\n\nInspected the compact cottage, tall framed lodge, cliff courtyard, cross-gabled wings, winter garden, watchtower inn and staggered rear composition from their exterior views. Ground cuts expose the kitchen/work furnishings and protected crossing routes. Vertical cuts follow the main stair side and expose the served floors, attic and adjacent tower rooms.\n\nInspection led to three shared-rule fixes:\n\n- Glazing is installed after stairs, chimney and porch construction. Clear route reservations no longer suppress usable facade windows. All glazing still receives a final obstruction check.\n- Furniture banks are sparse, supplemented by additional safe sites when needed. Bed access, gable-end passages, stair return aisles and dormer approaches are reserved. The validator now checks every usable interior floor cell, beyond the declared room targets.\n- Tower ledges and porch caps cannot replace higher room envelopes. Chimney caps remain solid where they meet another roof or wall. Exterior-air flooding confirms closure.\n\nThe section camera cuts at the inner tread edge, so the stair slope and its landings are visible. Cutaways deliberately remove enclosure blocks and retain geometry only. Original complete schematics are the playable artifacts and the inputs to validation.\n\nVisual limits: the supplied software renderer does not show Minecraft shader lighting, campfire smoke or all block-entity features. Light placement, paired beds/doors and supports are checked in the schematic data. The dataset is a representative batch; all ordinary corpus failures found during development were repaired in common rules and retained in the regression suite.\nMD\nrg --files -g 'test/artifacts-*' -g 'test/render-cuts-*' . | wc -l", "exit_code": 0, "seconds": 0, "output_tail": "0\n"}
{"timestamp": "2026-09-25T01:35:16.914Z", "command": "python -m yapf -i test/test_generator.py\npython -m pytest -q test --disable-warnings", "exit_code": 0, "seconds": 37, "output_tail": "........................................................................ [ 51%]\n...................................................................      [100%]\n139 passed in 37.28s\n"}
{"timestamp": "2026-09-25T01:37:52.403Z", "command": "ls -l output.litematic GENERATOR.md samples/manifest.json previews/index.html previews/REVIEW.md", "exit_code": 0, "seconds": 0, "output_tail": "-rw-rw-r-- 1 agent agent  12968 Sep 25 01:34 GENERATOR.md\n-rw-rw-r-- 1 agent agent 121873 Sep 25 01:28 output.litematic\n-rw-rw-r-- 1 agent agent   1903 Sep 25 01:34 previews/REVIEW.md\n-rw-rw-r-- 1 agent agent   8871 Sep 25 01:32 previews/index.html\n-rw-rw-r-- 1 agent agent  16150 Sep 25 01:29 samples/manifest.json\n"}
{"timestamp": "2026-09-25T01:37:59.707Z", "command": "tail -65 GENERATOR.md", "exit_code": 0, "seconds": 0, "output_tail": " use actual roof occupancy, floor support and room obstruction coordinates, with material noise collapsed. The delivered **11 samples** have **11 distinct observed geometry signatures**. These are finite observed results, not exhaustive coverage or a proof over every possible seed.\n\n[`samples/manifest.json`](samples/manifest.json) records exact replay inputs, resolved choices, validation results and file digests. `python sample_batch.py` rebuilds that batch. The examples mix features across the reference family: cliff courtyards, conservatories on tower cottages, staggered watchtower inns, small woodland cottages and tall flanked lodges.\n\n[`previews/index.html`](previews/index.html) is the labelled gallery. `python render_batch.py` produces front/rear views for every sample and ground-floor/stair cutaways for seven representative samples. Source paths, seeds and architectural labels are in the manifest/gallery. The images render the actual schematics; cutaways are inspection views, not additional playable outputs.\n\n## Practical limits\n\nValidation is bounded and repeatable, not exhaustive. The traversal model conservatively treats two-block air/door/ladder columns as usable and explicitly checks stair directions; it is not a running Minecraft server or full player collision simulator. Shader lighting, smoke particles and block-entity rendering are outside the supplied renderer. Furnishings use vanilla block states; container inventories, lectern books and custom banner NBT are not populated.\n\nThe grammar uses orthogonal rectangular volumes, fixed-height floors, straight interior flights and straight or landing-interrupted outdoor ascents. It does not generate curved walls, spiral stairs or cliff switchbacks. Main attics are vaulted rooms; tower heights and roof profiles stay within the bounded lodge scale. Ground-level interfaces connect wings; independent ladders serve their upper floors. These are implemented scope limits, not unfinished export or validation work.\n"}
{"timestamp": "2026-09-25T01:37:59.753Z", "command": "cat previews/REVIEW.md", "exit_code": 0, "seconds": 0, "output_tail": "# Render inspection\n\nThese previews were regenerated from the schematics listed in `samples/manifest.json`, after the final architectural fixes. Open `index.html` for the labelled gallery: 22 exterior views and 14 cutaways across 11 samples.\n\nInspected the compact cottage, tall framed lodge, cliff courtyard, cross-gabled wings, winter garden, watchtower inn and staggered rear composition from their exterior views. Ground cuts expose the kitchen/work furnishings and protected crossing routes. Vertical cuts follow the main stair side and expose the served floors, attic and adjacent tower rooms.\n\nInspection led to three shared-rule fixes:\n\n- Glazing is installed after stairs, chimney and porch construction. Clear route reservations no longer suppress usable facade windows. All glazing still receives a final obstruction check.\n- Furniture banks are sparse, supplemented by additional safe sites when needed. Bed access, gable-end passages, stair return aisles and dormer approaches are reserved. The validator now checks every usable interior floor cell, beyond the declared room targets.\n- Tower ledges and porch caps cannot replace higher room envelopes. Chimney caps remain solid where they meet another roof or wall. Exterior-air flooding confirms closure.\n\nThe section camera cuts at the inner tread edge, so the stair slope and its landings are visible. Cutaways deliberately remove enclosure blocks and retain geometry only. Original complete schematics are the playable artifacts and the inputs to validation.\n\nVisual limits: the supplied software renderer does not show Minecraft shader lighting, campfire smoke or all block-entity features. Light placement, paired beds/doors and supports are checked in the schematic data. The dataset is a representative batch; all ordinary corpus failures found during development were repaired in common rules and retained in the regression suite.\n"}
{"timestamp": "2026-09-25T01:38:23.707Z", "command": "head -55 GENERATOR.md", "exit_code": 0, "seconds": 0, "output_tail": ", \"floors\": 2})\nbuild = generate(21, {\"topology\": \"ell\", \"floors\": 2}, Path(\"lodge.litematic\"))\nprint(build.plan.record())\nprint(build.validation)\n```\n\nFor exact replay of an exported record, use `generate(record[\"seed\"], record[\"overrides\"])`. The resolved record also contains derived fields such as `wrap_side`; it is descriptive rather than an input override dictionary. If custom resource limits were used, pass `limits=record[\"limits\"]` too. The planning and material/detail phases each use a local seeded random source. There is no unseeded randomness, random retry loop, seed-specific patch, or fallback building.\n\n## Architectural parameters\n\nSeeds are signed 64-bit integers, including both endpoints. Boolean seeds are rejected. Unspecified choices are sampled uniformly from the listed domains before dependent choices are resolved. Major topologies have equal initial sampling weight; towers, ridge directions, roof profiles and terrain are exercised directly.\n\n| Parameter | Domain | Geometry or dependency |\n| --- | --- | --- |\n| `topology` | `single`, `ell`, `twin`, `courtyard`, `staggered` | Main stack; one side wing; two offset side wings; two forward wings; or side plus rear wing. |\n| `width`, `depth` | 15/17/19; 17/19/21 | Main exterior dimensions in blocks. Both ridge directions work with each dimension. |\n| `floors` | 1, 2, 3 | Full main storeys, plus a furnished vaulted attic. Floors are six blocks apart. |\n| `ridge` | `x`, `z` | Main ridge direction; also changes local room and stair orientation. |\n| `profile` | `chalet`, `steep`, `bell` | One-rise, two-rise, or flared lower roof with steeper upper courses. |\n| `wing_size` | 9, 11, 13 | Side/rear wing width. Side depths additionally sample 11/13/15; rear depths 9/11/13. Courtyard wings have longer forward projections. |\n| `wing_floors` | 1, 2 | Cannot exceed the main full-storey count. Upper wing levels have supported ladders. |\n| `wing_ridge` | `parallel`, `cross` | Wing ridges relative to the main roof. |\n"}
{"timestamp": "2026-09-25T01:38:29.911Z", "command": "python -m pytest -q test --disable-warnings", "exit_code": 0, "seconds": 37, "output_tail": "........................................................................ [ 51%]\n...................................................................      [100%]\n139 passed in 37.28s\n"}
