会动的角色Characters, in motion

从灵感,到角色From an idea to a character

让文字与视频中的角色动起来Bring characters from text and video to life

用文字描述,或一段参考视频,生成属于你的 Live2D 风格角色。为游戏中的相遇,也为镜头前的你。Generate a Live2D-style character from a description or a reference video. For the worlds you build—and the person you become on screen.

想象一个角色Imagine a character

文字 → 视频 → 可动角色Words → Video → Animated character

  1. 01描述Describe
  2. 02成片Imagine motion
  3. 03角色Bring to life
01

明日方舟 - 莎草Arknights - Papyrus

看看这个角色Explore this character
原视频Original video
生成动画Generated animation
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把细节放大看A closer look

分件与动画技术Parts & animation
完整部件 · 独立控制Complete parts. Independent control.

头发、衣服与肢体分别生成。透明部件保留被遮挡的区域,移动后依然有完整轮廓。Hair, clothes and limbs are generated as separate transparent parts, including hidden areas that become visible in motion.

衣摆 · 局部网格变形Cloth · Local mesh deformation

用柔和衰减的笔刷权重控制衣摆,连接处少动,末端有更大的摆幅。Soft brush weights keep attachment points steady while the hem moves more freely.

眼睛 · 表情帧衔接Eyes · Expression transitions

先对齐眼睑关键形状,再补齐中间帧。只改变眼口区域,保持脸部轮廓与衣领连接。Aligned eyelid keyforms and intermediate frames change the eyes and mouth while preserving the face contour and collar connection.

尾巴 · 保持截面宽度Tail · Width-preserving sections

中心线控制弯曲,成对截面控制粗细。弯曲内侧压缩、外侧拉伸,保留尾尖原本的渐细。A centerline controls the bend; paired cross-sections preserve local width. The inner edge compresses, the outer edge stretches, and the tip retains its taper.

看保宽尾巴的截面与弯曲对照See the tail cross-sections and bend comparison

独立几何示例:同一组弯曲姿势,从“急弯变细”到“保持原宽”。最右列显示成对截面控制点;每一段保持自己的原始宽度,并非把整条尾巴做成一样粗。A separate geometry example compares thinning at tight bends with preserved width. The rightmost column shows paired controls. Each section keeps its original width; the whole tail is not made uniformly thick.

尾巴保宽对照与成对截面 / Tail width comparison and paired cross-sections
02

明日方舟 - 狮蝎Arknights - Manticore

看看这个角色Explore this character
原视频Original video
生成动画Generated animation
0.00 / — s

把细节放大看A closer look

分件与动画技术Parts & animation
完整部件 · 独立控制Complete parts. Independent control.

头发、衣服与肢体分别生成。透明部件保留被遮挡的区域,移动后依然有完整轮廓。Hair, clothes and limbs are generated as separate transparent parts, including hidden areas that become visible in motion.

披风 · 分区形变Cape · Independent deformation

左右披风分开控制。骨骼带动主体,局部笔刷调整布料的摆动与轮廓。Each side of the cape moves independently. Bones carry the main motion, while local brushes shape the fabric.

眼睛 · 表情帧衔接Eyes · Expression transitions

多张表情贴图按时间衔接,让睁眼、闭眼和嘴型变化跟随角色动作。Timed expression textures connect eye and mouth changes to the character’s motion.

蝎尾 · 分段控制Scorpion tail · Sectioned control

尾环、宽尾段和尾鳍分别驱动。尾鳍用成对截面控制,其他段随各自骨骼与局部形变运动。The loop, broad segment and fin are driven separately. Paired sections control the fin; bones and local deformation drive the other segments.

不止是一段视频More than a video

角色,就在这里。Meet the character.

选一个角色,看看它的部件,试着动一动。Pick a character. Explore its parts. Try a different pose.

应用场景Applications

手游角色制作Characters for mobile games

把文字设定或参考片段变成可动角色。让立绘有呼吸,让角色在对话、主界面与剧情中拥有自己的动作。Turn a character description or a reference clip into motion. Give portraits a sense of life in dialogue, home screens and story moments.

VTuber

从一个角色想法开始,创造自己的屏幕形象。用外形与动作表达个性,让虚拟身份更有生命力。Start with a character idea and create a presence of your own. Express a personality through its look and movement.

接下来Up next人脸与手势识别驱动演示。Demos driven by face and hand tracking.